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Post by martin on Mar 30, 2024 8:11:24 GMT
One in the back, one in the front and two in the glove compartment. How do you get two whales in a mini? Across the Severn Bridge, IIRC…..🏴
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Post by martin on Mar 29, 2024 20:35:40 GMT
Tell me
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Post by martin on Mar 29, 2024 19:11:37 GMT
Emails sent out to those on the current list…if you THINK you’ve booked but received no email/message let me know.
Cheers
Martin
How do you get two elephants in a mini?(seeing as elephant references seem obligatory). 😁
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Post by martin on Mar 29, 2024 19:08:32 GMT
I liked it that there were roll-over-able camps because I think camp attacks were a thing and the rules make camps too strong. Plus it added one more point of diversity to the circuit. But I agree that, one way or the other, the rule should be sorted out in advance. …nothing to stop the owning player deploying an element in his camp, apart from having to play with a football team worth instead of the standard dozen.
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Post by martin on Mar 29, 2024 15:50:17 GMT
Just to be clear about the camp followers issue. No one asked the umpires about this (apart from we were asked about factors when LH attacked a camp) and no one, as far as I can remember, specifically stated one way or another in their army lists whether it did or did not have camp followers. Therefore had I been asked on the day, I agree with and would have followed Martin S's ruling that all camps have followers in them. If they are provided as an element then they may sally out, otherwise they are in there and will defend the camp. However we weren't asked so didn't interfere. If people want to use this as a ruling for next year then we're happy to adopt it, but I think it has to be agreed up front so everyone is aware and I presume then everyone will not include camp followers? I’d even brought a spare camp and camp follower element in case there was none shown….but exactly how the army’s provider would have ruled on this one is a moot point.
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Post by martin on Mar 29, 2024 12:53:53 GMT
Hi Martin, owing to incompetence I thought I would be away at the end of April and now will not be. I think I'm too late, though, for a place at Alton. Am I right? Yours, Paul Hi Paul Well….currently all places are taken, but I have you down on the reserves list, further to our conversation at Stannington. Over the next couple of days there may well be a ‘reminder’ going out to all who have signed up, just in case anyone has fergotted…after that I can reassess. But you’re not forgotten, Paul. Martin S.
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Post by martin on Mar 27, 2024 15:06:51 GMT
Dimensionality of the board wasn’t something I’d thought of as a problem. Can’t the defender already choose the axis of the board by placing their army? Not as such. In ‘standard’ DBA: The defender places terrain, and then the invader decides which of the four sides is to be his baseline…the defender is opposite. (If there’s a road or a waterway there are variations/complications).
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Post by martin on Mar 25, 2024 8:54:36 GMT
My six games at Steel Warriors:-
1. Using Early Germans against my own army of Ancient Brits, commanded by Tom W. We invaded, and I unwisely chose the side with the Brit’s enormous city on it. I’d been thinking of nabbing it, but realised pretty quick that I was unlikely to without heavy casualties. The main battle lines met in a confused melee, typical of warband encounters, and low initiative on my part saw Tom grab a well deserved victory, 2-4.
2. Using Lithuanians, nearly all archers on foot, against Pete D.’s Prussians. The theme of this round was ‘Blind General’, where you’re unaware of your PIP score until you run out. We defended a wooded battlefield, but Pete closed quickly and inflicted a 2-5 win pretty quickly.
3. This round I chose an army from the pool, and took Scots-Irish, hoping for some littoral landing action…and then invaded the grassy steppes of Ken G. and his Alans. Rather than hang about we advanced on the right and took the fight to the Alans. Surrounded enemy light horse refused to die, and then the heavily armed Alan general and bodyguard charged to clinch a win. 2-4. So three losses in three games so far…ho hum 🙃.
4. After a lunchtime recharge I defended dense woodland with Prussians against those pesky Alans, now led by Colin A.. His light horse swung wide to swoop on the Prussian camp, but luckily were repelled. Meanwhile the Alan general charged but got himself into trouble, surrounded and killed by an assortment of Prussian foot and mounted. A win 3g-0.
5. Next, my Aztecs attacked the Aitolian early hoplite Greeks under John S., whose army was 2/3 light skirmish foot (psiloi). We engaged on the flat plain, away from some rocky hills : The obsidian equipped Aztec swordsmen clashed with Aitolian hoplites in the centre, while the peasant masses (hordes) engaged Greek skirmishers on the flanks. The Aztec right was weak and under threat, some fleeing, but the left helped win the game by breaking through and turning in toward the centre. 4-0 (+ 1 x Hd) win.
6. Lastly, I commanded Numidians (all light horse and light foot, bar one elephant) against invading Caledonians under Phil S. The main body of Caledonian warbands held back, protecting their encampment, so the Numidians advanced on the right to tackle the enemy chariots. Initially successful, half the chariots being defeated, the Numidian commander took on the remainder unsupported. Falling with a Caledonian javelin in his face, the Numidians lost heart, and a swift counterattack routed some of the Numidian horse to win the day for the northern warriors.
A fun day of mixed theme gaming, commanding six different weird and wonderful armies, chosen (in theory) primarily for their ineptitude. Different gamers’ choice of a ‘poor army’ varied wildly, some being my favourites (though that may reflect my own poor judgement!).
Well done to the organisers, Mark and Phil, for running a fine tournament.
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Post by martin on Mar 25, 2024 8:46:36 GMT
So, at the risk of opening a can of worms, which is better for the game? Which are the rules (especially terrain) balanced best for? Secondly, and perhaps this belongs in the House Rules section, would a 24x36 (for 15mm) board be a reasonable compromise? Movement to contact would be the same as the smaller scale, but there would be more options to maneuver your LH around the flanks and such. (As far as terrain goes, you’d have 15% less board area than the bigger board but 43% more than the smaller board.) When we tried a bigger board, it didn’t seem to make too much difference to the ability of the light horse army to gain an advantage. With a 24x36” board the main disadvantage is that there are now effectively only two directions of play (unlike a roadless square board). This might play into the hands of the terrain-placing player.
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Post by martin on Mar 25, 2024 8:42:54 GMT
Peter, many thanks…that might well improve our ability to assess the damage, near game end.👍🏼👍🏼
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Post by martin on Mar 24, 2024 18:32:54 GMT
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Post by martin on Mar 24, 2024 17:57:26 GMT
Baldie How do you make a Samnite force worse , when adding allies ? Ask the PIP dice…😁…there were two allies, I think, so three PIPs minimum to move the whole army. (?).
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Post by martin on Mar 24, 2024 8:38:05 GMT
Well done to Mark and Phil for a) finding a commendable ‘second choice’ venue (very nice indeed 👍🏼) to rescue the event after being let down, and b) for then running a really good day of mixed up games.
Congratulations to ALL on the podium, and to Diades, who took the ‘prize’ of worst army (which I had hoped to achieve….obviously I wasn’t devious enough 😎).
Pics and a summary of my rather feebly played day of games will follow in due course, no doubt.
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Post by martin on Mar 20, 2024 14:09:54 GMT
...a broken commands movement is quite limited. But it can close ways. For the opponent it is important to attack enemies with the new free forces to win the battle... Sorry, I have NO idea how this relates to my question 😶… Very‘ ‘Eric Cantona’….
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Post by martin on Mar 20, 2024 9:34:46 GMT
BBDBA question:- I’m not experienced at BBDBA, so wondering if others who play it more could help…
If a command routs, do we count its lost sub-general (or even C-in-C) as ‘an extra element’.
So, eg if a command of 12 elements inc their sub-general is demoralised, further damaged and thus removed (at 1/2 losses), is this actually worth THIRTEEN elements when it comes to counting total losses across the army for ‘army break point’ (p13 of my hardback) ?
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