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Post by primuspilus on Jan 31, 2020 8:01:53 GMT
I first thought I was looking at a stand with some bread-mould on it ... ... Then I saw the shield-boss, and thought ... "now that is VERY SERIOUS bread-mould" Joking aside, I'd recommend painting them in exaggeratedly bright colours. I think the effects would be brilliant.
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Post by primuspilus on Jan 31, 2020 3:48:25 GMT
Orcs: Fast Hd and Solid Wb. Wargs aren't well-represented in base DBA3. I'd use Cm as the model, but without the QK vs Kn, and treating all BGo and RGo as GGo for movement and combat. Oh and they should pursue.
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Post by primuspilus on Jan 21, 2020 22:16:17 GMT
And then airboats = aerial warwagons?
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Post by primuspilus on Jan 21, 2020 22:15:21 GMT
I thought the way you could handle them is to allow them to be placed in contact on a PIP roll, with enemy in the open, a bit like Lurkers (or Ye Holy Dive-Bombers). Then they flee off map, are destroyed, etc, etc... Avoids having to lug them around the board, and eliminates all the rules verbiage.
If they are placed in contact within range of Bows, or Artillery, well then some nastiness of a suitable calibre shall befall them, etc etc?
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Post by primuspilus on Jan 19, 2020 5:58:03 GMT
Targaryens were a House in Game of Thrones - groomers and owners of dragons.
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Post by primuspilus on Jan 18, 2020 21:36:30 GMT
So how would you handle flyers and dragons in DBA v3 fantasy? I am thinking Targaryens here, as well as Eagles.
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Post by primuspilus on Dec 29, 2019 22:43:59 GMT
The time scale is "long enough for these things to happen". The space scale is "wide enough and deep enough for these things to happen".
I find that helps me a lot.
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Post by primuspilus on Dec 9, 2019 1:23:46 GMT
Hi Claude; No, the bows cannot interpenetrate the blades. Yup. Interpenetration specifies whether via recoil (outcome move) or a tactical move (not an outcome move). Sucks, but the Bw owner has to let his Bw endure a punch in the schnoz first, and if they survive, they may get to recoil. Murphy's law says one the Bw recoils its opposing Bd instead!!! Nice mess!!!
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Post by primuspilus on Nov 26, 2019 22:43:53 GMT
Stevie, I have never had an issue like what you describe. Since you can't close the door, split the difference.It makes little difference to the closing element whether it is halfway or two-thirds of the way to closing the door. Assuming you have infantry line in the rough. If it's a loner, measuring is easy.
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Post by primuspilus on Nov 24, 2019 7:10:59 GMT
No worries, mate, DBA is strange that way, because we don't have an attrition system that is visible. Instead the mechanism used is the weak law of large numbers (aka Bernoulli's theorem), and in so doing, there is the effect of "your luck running out" (or more correctly, you will converge eventually in the limit to the true expected outcome) rather than "you've suffered X hit points, so now you're gone".
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Post by primuspilus on Nov 24, 2019 4:25:42 GMT
Changing tack: the point about DBA3 bowfire is NOT wholesale wiping out of a hoplite phalanx, but rather the steady drip-drip of attrition due to non-fatal missile-induced injuries, and the eventual sapping of morale at being forced to hide under a shield all day, waiting around to get an arrow through a thigh or a forearm or a foot. Enough to drive a man crazy, to the point of dropping his panoply and sprinting down to the nearest beach hoping to maybe to hitch a ride on a passing trireme back to Athens...! Remember, the Athenians thought Persian bowfire enough of a threat that at Marathon, the entire battleplan was predicated on neutralising it by performing the ancient world's equivalent of a Springbok "rush defence" in rugby. Charge up into their faces and get stuck in, to minimise the number of volleys they'd have to face from the Persian bows! But can you really do this with DBA?
You certainly can with ADLG (Art De La Guerre) for example.
It is done through the Greek player (commander) never knowing precisely how beat up his phalanx is getting (something no pre-electronic age generally really reliably knew) so that suddenly, "oops, a hoplite regiment just broke and crumbled, I guess they've suffered enough wounds and frustration to just ditch" can happen apparently out of nowhere. Which history says it was like, being a hoplite commander.
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Post by primuspilus on Nov 23, 2019 18:16:06 GMT
But Stevie, the Spartans never, ever forgave them for their perfidy ... Ultimately culminating in much later intra-Hellenic nastiness, which those upstart Romans and Carthaginians were only too happy to exploit to the fullest!
Changing tack: the point about DBA3 bowfire is NOT wholesale wiping out of a hoplite phalanx, but rather the steady drip-drip of attrition due to non-fatal missile-induced injuries, and the eventual sapping of morale at being forced to hide under a shield all day, waiting around to get an arrow through a thigh or a forearm or a foot. Enough to drive a man crazy, to the point of dropping his panoply and sprinting down to the nearest beach hoping to maybe to hitch a ride on a passing trireme back to Athens...!
Remember, the Athenians thought Persian bowfire enough of a threat that at Marathon, the entire battleplan was predicated on neutralising it by performing the ancient world's equivalent of a Springbok "rush defence" in rugby. Charge up into their faces and get stuck in, to minimise the number of volleys they'd have to face from the Persian bows!
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Post by primuspilus on Nov 21, 2019 4:47:06 GMT
Oh come on, Greedo, do it. You know you waaaant tooo... Send it, come on, mate.
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Post by primuspilus on Nov 20, 2019 0:10:37 GMT
But then there were the Thebans at Plataea, who fought so very well against their Greek brethren. In fact, they retired essentially intact as an army if I recall correctly. And evermore would Sparta and Thebes be enemies after that bit of betrayal.
As a single 4Sp, the EAP 60c Thebans at Plataea badly underperform.
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Post by primuspilus on Nov 19, 2019 4:12:07 GMT
Well, I for one like the idea of seeing the overwhelming favourites sweating it out badly once in a while!
Test 4Sp vs 4×8Bw in a rubber of 20 games, to smooth out some of the randomness. Not perfect, but better than just a two-off...?
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