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Post by carll on Nov 17, 2023 21:14:03 GMT
OK looking for help.
Playing a bit of DBA version 3 this year with pals Paul and David; then we got diverted by DBR (latest version whatever number it is!) Played our third game of DBR on Thursday (yesterday as I write on Friday)!
We noted how DBR varied from DBA (so we think) in that the active player can eg use 'shot' elements to shoot at enemy pikes (in range who are valid target) who cannot reply (shooting wise) then in same phase, an enemy 'shooter' whose nearest target is the same 'shot' who fired on the pike, can then shoot at the 'shot' element who cannot shoot back as they had prioritised another target, so they just get a defensive dice roll or do they use their first 'shooter' dice roll?
the issue we got stuck on is should the 'shot' d6 dice roll for their shooting, also be their dice score for defending the incoming fire on themselves? So one not two d6 rolls, which given we rolled lots of 1s yesterday had big impact on some outcomes!!
My friend Paul thought it was a foundation principle of DBx rules that a unit should only roll one d6 per shooting phase for shooting or being shot at.
I could not find a clear statement on this in DBR (latest / last version) nor recall this in DBA version3.
Can anyone help? Is this a principle we should stick too (one dice roll per shooting phase per element) and where did it come from? Or should each interaction (ie shooting at target 1 and becoming a target to a different shooter so defending, each have its own dice rolls?
Views, quotes from rules old or current versions all welcomed!!
CarlL (who threw lots of 1s but I was not the only one doing so!)
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Post by vodnik on Nov 17, 2023 22:15:52 GMT
... in my house rules the non-active player determines the order of fire. To do this, 1 D6 is used. Dead people are removed. This puts new targets in the firing line...
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Post by davidjconstable on Nov 18, 2023 7:15:34 GMT
Hello Karl
You might want to consider a house rule - use two D3 dice (112233) instead of one D6 die. It would eliminate throwing one, but keep the maximum six. It pushes the theoretical average from 3.5 to 4.
The second thing would be change the die used. It should be noted that tests suggested that 120 throws was the minimum number of throws to get near a true average result.
I actually acquired a D6 die from a DBA competition. It took me some time to work out that it had been modified very cleverly. The owner had altered the die, introducing a bias so it favoured throwing a higher number of fives, and a lower number of twos, it also had the side effect of reducing ones.
David Constable
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Post by hodsopa on Nov 18, 2023 11:55:02 GMT
For many years one of the gaming groups I am in has had the practice of throwing two dice, adding the scores, then subtracting 6 if the total is 7 or more. The result is your D6 score. The probabilities are the same and it is harder for bias of one or both dice to affect the result.
We do this because of the inherent imperfection of the physical world (including the dice in it), not because we think we cheat.
Paul H
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Post by Baldie on Nov 18, 2023 13:02:45 GMT
For many years one of the gaming groups I am in has had the practice of throwing two dice, adding the scores, then subtracting 6 if the total is 7 or more. The result is your D6 score. The probabilities are the same and it is harder for bias of one or both dice to affect the result. We do this because of the inherent imperfection of the physical world (including the dice in it), not because we think we cheat. Paul H This sound like unnecessary beurocratic interference to me. Well done that man👍
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Post by Simon on Nov 18, 2023 15:36:17 GMT
You could always try a dice rolling app!
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Post by paddy649 on Nov 18, 2023 17:43:42 GMT
I actually acquired a D6 die from a DBA competition. It took me some time to work out that it had been modified very cleverly. The owner had altered the die, introducing a bias so it favoured throwing a higher number of fives, and a lower number of twos, it also had the side effect of reducing ones. David Constable I think the death penalty is still on the statute books for such a heinous crime!
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Post by Ken Gordon on Nov 18, 2023 18:33:29 GMT
I actually acquired a D6 die from a DBA competition. It took me some time to work out that it had been modified very cleverly. The owner had altered the die, introducing a bias so it favoured throwing a higher number of fives, and a lower number of twos, it also had the side effect of reducing ones. David Constable I think the death penalty is still on the statute books for such a heinous crime! These days forced to paint and play with space marines for a year! (Just my prejudice of course 😉)
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Post by ilprincipe on Nov 18, 2023 22:34:18 GMT
OK looking for help. Playing a bit of DBA version 3 this year with pals Paul and David; then we got diverted by DBR (latest version whatever number it is!) Played our third game of DBR on Thursday (yesterday as I write on Friday)! We noted how DBR varied from DBA (so we think) in that the active player can eg use 'shot' elements to shoot at enemy pikes (in range who are valid target) who cannot reply (shooting wise) then in same phase, an enemy 'shooter' whose nearest target is the same 'shot' who fired on the pike, can then shoot at the 'shot' element who cannot shoot back as they had prioritised another target, so they just get a defensive dice roll or do they use their first 'shooter' dice roll? the issue we got stuck on is should the 'shot' d6 dice roll for their shooting, also be their dice score for defending the incoming fire on themselves? So one not two d6 rolls, which given we rolled lots of 1s yesterday had big impact on some outcomes!! My friend Paul thought it was a foundation principle of DBx rules that a unit should only roll one d6 per shooting phase for shooting or being shot at. I could not find a clear statement on this in DBR (latest / last version) nor recall this in DBA version3. Can anyone help? Is this a principle we should stick too (one dice roll per shooting phase per element) and where did it come from? Or should each interaction (ie shooting at target 1 and becoming a target to a different shooter so defending, each have its own dice rolls? Views, quotes from rules old or current versions all welcomed!! CarlL (who threw lots of 1s but I was not the only one doing so!) Hi Carl, fwiw, I'm pretty sure that HFG (DBx for the gunpowder era) applies the principle of using one die throw for multiple combats. Regards, Chris
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Post by davidjconstable on Nov 19, 2023 11:56:57 GMT
I think the death penalty is still on the statute books for such a heinous crime! These days forced to paint and play with space marines for a year! (Just my prejudice of course 😉) Ken Consider yourself lucky, it is over 12 years since I painted any figures, and my memory for rules is absolutely useless. My mother when she died in 2015 still thought WWII was going on, a car backfiring nearby usually enlisted the response about that bomb being nearby. David Constable
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Post by davidjconstable on Nov 19, 2023 23:20:10 GMT
You could always try a dice rolling app! Hello Simon Try 120 throws of the die, compare the number totals to check if it is any good. I do not know if computers still do, but a lot used to rely on a series of numbers held in the computer, which did not use to be that good. David Constable
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Post by carll on Dec 16, 2023 17:37:25 GMT
Cheers ilprincipe! CarlL
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Post by Cromwell on Dec 19, 2023 12:00:47 GMT
You could always try a dice rolling app! I tried that 🙁 Found an app, downloaded it onto my iPad, first time I needed to roll for pips I shook the iPad violently, spat on it and hurled the iPad across the table. On it’s way it wiped out an element of longbows and pike, before impacting the wall and disassembling itself into it’s component parts. Bloody technology 🤯
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Post by menacussecundus on Dec 19, 2023 13:54:51 GMT
You could always try a dice rolling app! I tried that 🙁 Found an app, downloaded it onto my iPad, first time I needed to roll for pips I shook the iPad violently, spat on it and hurled the iPad across the table. On it’s way it wiped out an element of longbows and pike, before impacting the wall and disassembling itself into it’s component parts. Bloody technology 🤯 If they were your opponent's longbows and pike, that's not a bad result.
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Post by martin on Dec 19, 2023 15:38:03 GMT
I tried that 🙁 Found an app, downloaded it onto my iPad, first time I needed to roll for pips I shook the iPad violently, spat on it and hurled the iPad across the table. On it’s way it wiped out an element of longbows and pike, before impacting the wall and disassembling itself into it’s component parts. Bloody technology 🤯 If they were your opponent's longbows and pike, that's not a bad result. He plays solo (as I sometimes do…), so all losses are his, every game, both sides, I reckon…
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