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Post by dpd on Oct 5, 2023 21:45:16 GMT
The rules cover in large scale the effects of encampments, town, villages BUA, attacks on city gates etc.
But what about street fighting when inside a city or town after a wall is breached?
Historical references: Jerusalem AD 70, fall of Constantinople to the Ottomans, fall of Rome to the Visigoths.
Can we give further advantaged to 5hd and 7hd units when fighting street by street against and invading army.
Can we magnify the effects of siege artillery damage?
How to model street barricades (war wagons inside of city BUAs)?
Do defenders have to stand and die or can they slope away through back alleys.
Effects of hunger on defenders' combat factors?
Limits on missile ranges, obscured line of sight?
Any ideas?
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Post by timurilank on Oct 5, 2023 22:10:53 GMT
The rules cover in large scale the effects of encampments, town, villages BUA, attacks on city gates etc. But what about street fighting when inside a city or town after a wall is breached? Historical references: Jerusalem AD 70, fall of Constantinople to the Ottomans, fall of Rome to the Visigoths. Can we give further advantaged to 5hd and 7hd units when fighting street by street against and invading army. Can we magnify the effects of siege artillery damage? How to model street barricades (war wagons inside of city BUAs)? Do defenders have to stand and die or can they slope away through back alleys. Effects of hunger on defenders' combat factors? Limits on missile ranges, obscured line of sight? Any ideas? We have done several games modelled after the Battle of Mortemer. The BUA (hamlet) was four times the maximum size. As rough ground, the BUA did have tracks allowing normal move distance, off track, movement was reduced to 1BW. Divided in six sectors, Royal forces randomly placed in the village by a die cast. You can follow the Battle of Mortemer 1054, presented by History Marche. See at 12.50-minute mark. www.youtube.com/watch?v=B4rqKnxkDpM
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Post by vodnik on Oct 6, 2023 7:10:38 GMT
...street fighting is a penalty for both players. The defender has often just the half commanding range and also a visibility problem. That means you need platy of PIPs. Shooting is limited for skirmishers. All that means an unnessesery risk for both playars. If there is a small village to protect 2 or 3 Ps or Ax it can work. But if the BUA is somewhere larger then 4BWs i vould avoid it...
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Post by stevie on Oct 6, 2023 7:56:54 GMT
Another example is the Second Battle of St. Albans in 1461. See en.wikipedia.org/wiki/Second_Battle_of_St_Albans#Battle But such things are best done as a ‘special scenario’, with special terrain. (After all, DBA only allows one element in a City or Fort/Castle)Later EditDpd has got me thinking... ...how about having not one but multiple small BUA Hamlets on the table, each representing several blocks of buildings, with the 1 BW gap between them representing the town roads, all based on the map supplied in that Wikipedia link above. It'll look lovely... Actually, The First Battle of St. Albans in 1455 would be even better. See en.wikipedia.org/wiki/First_Battle_of_St_Albans#Battle(There's even a couple of pubs: The Chequers and The Crossed Keys... 🍺 )
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Post by turniptom on Apr 13, 2024 22:58:26 GMT
Did you get any further with ideas for this?
Someone said dividing BUAs up and that sounds like an interesting idea.
Maybe having the streets as Good Going and the building grounds on either side as Bad, or whatever the term is, Going and the latter following the rules as written?
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Post by timurilank on Apr 14, 2024 8:07:53 GMT
Did you get any further with ideas for this? Someone said dividing BUAs up and that sounds like an interesting idea. Maybe having the streets as Good Going and the building grounds on either side as Bad, or whatever the term is, Going and the latter following the rules as written? Turniptom, Welcome to the forum. The Wars of the Roses is on my list of projects to include new buildings, reorganising the medieval collection and the painting of flags. The test for the Battle of Mortimer 1054 took place last year, but was not posted to the blog. In a pre-dawn attack, using burning houses as a beacon, Norman columns attacked the French forces roused from sleep following a night of debauchery. DBM was sourced for time of day and visibility rules all of which worked well for the scenario. I shall post the scenario later this week.
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