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Post by Brian Ború on Aug 4, 2023 15:59:13 GMT
Instead of not using an original rule that some players (like me) can't memorize, what about this:
Interpenetration Any light or fast unit (LH, Ps, 3Ax, etc.) may move, advance, recoil or flee through any unit facing in the same or opposite direction and vice versa. It must neither start nor end its move lined up, but its move distance must certainly be sufficient to clear the space of its friend.
Now, that's quite easy.
Any ideas or suggestions? Does it fit historically? It surely enables surprise attacks...
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Post by vodnik on Aug 4, 2023 17:28:03 GMT
...do you know what a QRS is? Use that one...
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Post by Brian Ború on Aug 5, 2023 10:13:03 GMT
...do you know what a QRS is? Use that one... Sure! But the thing is: I don't like these rules because they are useless and slow down the game. They could be better! (Look a bit closer at my version: it allows group moves through other groups and thus opens a lot of tactical possibilities...) Imagine a line of fast bows shooting, and then a line of cavalry charging through it. Splendid!
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Post by stevie on Aug 5, 2023 11:25:47 GMT
One thing that has always puzzled and frustrated me with DBA is the deployment. And it gets even more artificial and unrealistic with BBDBA. In Ancient Times, armies would usually form-up in three ‘divisions’… a right wing, a centre, and a left wing (plus sometimes a reserve as well). DBA is fine for this. But in Medieval Times, armies frequently formed-up with the ‘divisions’ behind each other… …with a vanguard out in front, a main body behind them, and the rearguard in the rear. (See en.wikipedia.org/wiki/Battle_of_Poitiers#French_army and en.wikipedia.org/wiki/Battle_of_Agincourt#French_deployment for examples) This Medieval deployment make so sense what so ever on our wargames tables, as who wants to fight with only one third of their army? Ah…but Brian’s suggestion goes some way to redressing this, with the ‘divisions’ behind supporting the formation in front of them, replacing losses and relieving tired and exhausted troops to their front. Now this Medieval deployment system begins to make sense…
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Post by jim1973 on Aug 5, 2023 13:08:46 GMT
I think there is some evolution available for terrain and deployment in DBA3. The medieval deployment of three "battles" (divisions if you like) is not seen in DBA3 until after they have deployed into line. However the "big" medieval battles have a smaller number of combatants than the "big" ancient battles. Without a strict scale, it is difficult to model both situations. The collision course variant rules help to rectify this issue as the armies arrive in parts. It would be nice to have a way to decide if the battle is set piece (current rules), meeting engagement (collision course) or ambush. Let's see what DBF brings to the table...
Cheers
Jim
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Post by jim1973 on Aug 5, 2023 13:12:52 GMT
I'm not sure that all fast troops should be able to interpenetrate at will. Historically, skirmishers (Ps) and some mounted (LH+/-Cav) seemed to be the troops that could interpenetrate relatively easily. I think PB got this one right.
Cheers
Jim
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