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Post by primuspilus on Apr 26, 2019 15:40:47 GMT
I have recently playtested the following amendment to Pursuit:
An element of Bd or Pk that started with a friendly element of the same type in side - side OR CORNER-CORNER contact will NOT pursue in such a way as to be entirely out of contact at the conclusion of Pursuit.
What this does is prevent these silly, idiotic pushing matches that can see columns of a Pk phalanx start breaking up and chasing isolated enemy troops clear across the battlefield.
It is especially bad when Bd formations fight Bd formations.
Now, the Bd and Pk formations will still pursue enough to become a bit disrupted, but they to some extent maintain their "blobbiness" and don't scatter in all directions. This is both an advantage and a disadvantage.
Try it out. It works, doesn't affect you about 80% of the time, but it also leaves Alex with a functioning phalanx when he is winning...
By the way, this also allows Ax to "break off" naturally IF you are using 15mm deep bases for Bd and Pk(S).
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Post by Cromwell on Apr 30, 2019 6:59:09 GMT
I am going to try this out as many of my armies are blade heavy.
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Post by primuspilus on May 1, 2019 2:13:59 GMT
Helps avoid the blade vs blade back and forth up and down the board all day. Once the blade lines break up, they can't kill each other any longer. If they remain "in" formation somewhat, double overlaps remain a possibility.
I first encountered this issue playing the Spartacus battles. Gladiators vs Roman blade is a pendulum perpetual motion machine if the lines break up. With this fix, the formations fight until the inevitable double overlap catches a 5 on 3...
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Post by jim1973 on May 1, 2019 2:58:14 GMT
Try it out. It works, doesn't affect you about 80% of the time, but it also leaves Alex with a functioning phalanx when he is winning... Sounds good. Particularly if it helps Alex's 3x2 mini-phalanx hold out a bit. Cheers Jim
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Post by medievalthomas on May 2, 2019 21:01:55 GMT
The reason why Phil put in the Blade Pursuit rule was because of complaints that in a Roman Civil War Blades were immune from each other.
In general in a Blade Pursues it can do so into a double overlap allowing it to get doubled at least that was the theory.
Too bad DBA did not either have all CF one lower (so Ps +1, Aux +2, Blade +4) etc. or use d8s as this would make the immune to double much less likely.
TomT
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Post by primuspilus on May 3, 2019 18:35:20 GMT
Ironically, Blade pursuit often causes the very thing it is trying to prevent: unkillable blades! They break up apart, into a series of scattered one-on-ones.
With this rule, the formation stays together, generating more potential double overlaps. No more scattering into a half dozen one-on-one Blade fights...
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