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Post by stevie on Dec 6, 2017 19:43:36 GMT
DBA 3.0 does not have any rules for wide off-table outflanking marches. However, these infrequent but important manoeuvres proved to be decisive on many ancient and mediaeval battlefields. So what follows is a simple method for introducing wide off-table outflanking marches to the game.
When Can You Flank March Players that have a die roll of ‘3’ during the defender determination may make a flank march, if they so wish. (Generals may want to make a wide flank march when they feel like it, but in reality certain conditions are necessary. The off-table terrain must be suitable, the road network compliant, river crossing points found, knowledge of the region is required, utmost secrecy maintained against enemy scouts, spies and deserters, the weather conditions, etc. A die roll of ‘3’ might seem strange, but half the time it was the defender that conducted the flank march or its ambush equivalent, and a die roll of ‘3’ allows both the invader and defender an opportunity to meet the conditions listed above.)
Who Can Participate In a normal game, those able to make a flank march may reserve 2 or 3 elements during deployment. In Big Battle DBA, one entire command of between 6 to 12 elements is reserved during deployment. SCh, El, Art, WWg, Hd, civilians and the Commander-in-Chief cannot be part of a flank marching force. (Does all this sound a bit familiar?)
Marking A Flank Players conducting a flank march must secretly note which table side-edge their outflanking force will arrive on. Only Littoral troops can land on a waterway side-edge…i.e. they are making a Littoral Landing and not a flank march. (Which table side-edge could be marked down on a piece of paper, or use a silver coin hidden by a copper coin. If the player wants the left table edge, have heads face up, or tails face up if the right table edge is wanted.)
Deploying Flank Marchers On a PIP roll of 3 or more by their owner, the flank marching force will arrive. This may take several bounds. In Big Battle DBA, the command’s own PIP dice must score 3 or more, or hope for more luck next bound. Once they arrive they deploy for no PIP’s with every element within 1 BW of the table edge, and 1 BW from the enemy. (Making a wide off-table flank march always faces the risk that the troops will be delayed due to unforeseen circumstances, such as getting lost or having a tardy over cautious leader in command.)
Forced Marching In the bound they deploy, some flank marching elements or groups can spend PIP’s to make a single tactical move. Called forced marching, this is treated like an extra move, and cannot go within 1 BW of an enemy, even if on a road. Only Cv, LH, Cm, Mtd, Ax and Ps can make a single forced march tactical move in the bound they arrive. Command distance to their general is ignored in the bound they arrive, but does count in subsequent bounds. (Even troops that could normally make extra moves are limited to just this one move in the bound they arrive. After all, they have already moved once by simply marching and deploying onto the table.)
Victory Conditions Troops that have not yet arrived have no effect whatsoever on the usual victory conditions. (It’s as if they were on the table, but are tucked away in some distant corner far away from the actual combat… …which, in effect, is exactly what their situation actually is.)
Chances Of Getting A Flank March The chances for player A getting a flank march is between 13% and 17%, and it’s the same for player B. While the chances of neither player having the opportunity to flank march is between 66% and 74%. That means on average, 4 games out of 6 will see no flank marches, and each player 1 game in 6 of getting one. (This could change more if a player declines the opportunity due to adverse terrain placement or excessive caution.)
End of page one…
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Post by stevie on Dec 6, 2017 19:46:10 GMT
…page two.Practical Examples Of Flank Marches:- The Ancient Spanish (aggression 0) have rolled a ‘ 3’, so can flank march, and have a total aggression of 3 (0+3). Their Roman enemy (aggression 3) has rolled a ‘ 4’, so cannot flank march, and has a total aggression of 7 (3+4). Therefore the Spanish will be the defenders, but has the opportunity of making a flank march if they wish. Had the die rolls been reversed, the Spanish would still be the defenders, but the Romans could make a flank march. The Athenians (aggression 2) have rolled a ‘ 3’, so can flank march, and have a total aggression of 5 (2+3). Their Persian enemy (aggression 3) rolled a ‘ 5’, so no flank march, and have a total aggression of 8 (3+5). The Athenians, as Littoral defenders, must place a waterway, so have two choices if they reserve some elements. They could make a Littoral Landing on the waterway, or make an inland flank march, but not both. Had the rolls been reversed, the Persians could flank march, and are unlikely to place a waterway for the Athenians. Syracuse (aggression 2) have rolled a ‘ 3’, so can flank march, and have a total aggression of 5 (2+3). Carthage (aggression 3) have rolled a ‘ 1’, so no flank march, and have a total aggression of 4 (3+1). Carthage, as Littoral defenders, must place a waterway, so can make a Littoral Landing. Syracuse, who are Littoral invaders, can make a Littoral Landing or an inland flank march. Had the rolls been reversed, then Syracuse could only make a Littoral Landing, and now Carthage could do both. (Note that having a flank march as a defender is slightly less effective, as the defender must deploy first. The invader only needs to count the elements to know that a Littoral Landing or flank march is on the cards. But the invader doesn’t know on which table edge they will appear, and the defender does choose and place terrain.)Here Are A Few Historical Examples:-The Persians used a wide outflanking march to surround the Spartans and Greeks at Thermopylae in 480 BC. Alexander apparently used a wide outflanking march to finally break through the Persian Gates in 330 BC. Pyrrhus’ camp was destroyed by a contingent of flank marching Roman Apulian allies at Asculum in 279 BC. The Gauls and Gaesatai were in effect surrounded by flank marching Romans at Telamon in 225 BC. Hannibal sent a force upriver on a wide flank march when he fought his way across the river Rhone in 218 BC. Hannibal hiding Numidians and skirmishers at the river Trebia in 218 BC could be simulated by a wide flank march. Hannibal could also use a wide off-table outflanking march to simulate the ambush at Lake Trasimene in 217 BC. The Roman surprise shifting of their forces from their right to left flank could be simulated at Metaurus in 207 BC. Septimus Severus, during the Roman civil war with Niger, sent his cavalry on a wide flank march at Issus in 194 AD. Severus also used a similar wide cavalry flank march against his civil war rival Clodius Albinus at Lugdunum in 197 AD. The Visigothic cavalry attack on the Roman right at Hadrianopolis in 378 AD was in effect a wide flank march. During a Byzantine civil war both sides had flank march/hidden ambush forces at Kalavrye in 1078 AD. The crusaders were being hard pressed by the Seljuk Turks until more crusaders arrived at Dorylaeum in 1097 AD. Norfolk’s arrival on the Lancastrian left at the Battle of Towton in 1461 could also be considered to be such a march. …and there are many other examples. Final ThoughtsIt is odd that DBA 3.0 tries in many cases to be historical, what with Cb/Lb/Bd killing Kn on an equal score, side-support simulating a spear shield-wall, the various combat factors against mounted, listing who can and who can’t interpenetrate or recoil through who, and so on, but completely ignores the historical reality of wide off-table flank marches. And yet it devotes several sections on Littoral Landings, which I can find no historical example of…at least, not in the form envisioned in DBA 3.0, where a small force makes a seaborne amphibious landing behind an enemy during a set piece battle. So let us add flank marches to the game, for without them, many historical battles are difficult to reproduce. And remember…if they can happen in historical battles, then they could also happen in hypothetical battles as well. ========================================================================== (I do intend to add this to the Fanaticus Wikipeadia, but have held off for the moment in order for other people to add their observations, criticisms and suggestions before I do so.)Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
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Post by Simon on Dec 6, 2017 21:06:43 GMT
…page two.So let us add flank marches to the game, for without them, many historical battles are difficult to reproduce. And remember…if they can happen in historical battles, then they could also happen in hypothetical battles as well.
Let's have it as an interesting, optional and, for some historical scenarios, useful house rule. Let's not add it to the the main rules and risk adding too much chrome and capsizing a simple and abstract rule system! Simon
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Post by stevie on Dec 7, 2017 11:05:34 GMT
No problem Simon. Like all House Rules, this is just for those players that would like a little bit more historical realism in their games. Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
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Post by barritus on Dec 7, 2017 11:33:46 GMT
Recently I've been considering what I would do if I could rewrite DBA 3.0 (sort of a personal version as it were) and flank marches were right up there on the list. As such I can REALLY appreciate the thought that has gone in to your proposal. I also cannot agree more about your comments on the current littoral landing rules which are completely ahistoric.
Having said that may I humbly (and without too much thought I might add ) offer the following thoughts for consideration.
1. What happens if both sides make a flank march on the same flank ? 2. Should forced marching (ie1 PIP tactical move) be allowed ?
I've always thought that the fact that the elements can deploy anywhere on the designated table edge is a huge advantage in its own right as you can get the best match ups vs enemy element and so forth.
3. Assuming forced marching is allowed should all elements be allowed to do so ?
I tend to think that many (tho' not all) flank marches consisted of more mobile troops for a reason. Perhaps only certain troops should be allowed to force march on arrival - this may make up slightly for the arrival process being arbitrary so for example a force of Greek Hoplites (Sp) can arrive just as quickly as say Huns (LH) where as in reality the Huns are likely to arrive quicker.
A great piece of work Stevie. I'm impressed. Very impressed.
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Post by Michael Demko on Dec 7, 2017 12:48:26 GMT
3. Assuming forced marching is allowed should all elements be allowed to do so ?
I tend to think that many (tho' not all) flank marches consisted of more mobile troops for a reason. Perhaps only certain troops should be allowed to force march on arrival - this may make up slightly for the arrival process being arbitrary so for example a force of Greek Hoplites (Sp) can arrive just as quickly as say Huns (LH) where as in reality the Huns are likely to arrive quicker.
There are currently only a subset of element types that can deploy "in the wings" - presumably because they require less effort to dress into the line. At a glance, they look like good candidates for flank marching too.
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Post by lkmjbc on Dec 7, 2017 17:32:46 GMT
Interesting stuff Stevie!
Joe Collins
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Post by stevie on Dec 7, 2017 18:50:26 GMT
I’m glad you like the concept barritus. And you do make some interesting observations. 1. What happens if both sides make a flank march on the same flank ? 2. Should forced marching (i.e. the 1 PIP tactical move) be allowed ? 3. Assuming forced marching is allowed should all elements types be allowed to do so ?
My friends and I have been testing this for several weeks, and we found one simple solution to all your questions… …the deploying or forced marching troops must stay 1 BW away from the enemy. The odds of both sides making a flank march on the same flank is extremely low. There is only 1 chance in 36 of both players throwing a ‘ 3’ during their aggression rolls, and even if they do, there is only a 50-50 chance they would both secretly choose the same flank. That makes the odds about 1 game in 72 (assuming neither player declines the opportunity). Nonetheless this can happen…and the 1 BW limitation covers the situation quite well. Those arriving first (usually the defenders) will grab the best spot, with later arrivals having to make do with whatever space is left on that flank. The ‘forced marching’ 1 PIP single tactical move is necessary because of the table sizes. We found that on a small table (15 BW square), the wide off-table outflanking march was sometimes taking too long to actually get into action once it did arrive…and things were even worse on a large table (20 BW square). So giving the arriving flank marchers a single tactical ‘forced marching’ move emphasizes the surprise effect. But to stop them marching directly in contact before the enemy can react, again the 1 BW limitation is used. You might think that mounted troops would be best for a wide off-table outflanking march. Many of those examples that I posted actually involved mixed forces of both foot and mounted, or even just foot. But you are right that fast moving troops are usually better for this role. They can get into action much quicker once they arrive, especially if there is any impeding terrain in their way, and thus give their opponents less time to react to their presence. We are actually using flanking marches to simulate three different scenarios:- Formal wide off-table outflanking marches covering long distances… The surprise caused by a hidden ambush force… And those times when a heavy reinforcement arrives later than expected, or from a different direction. So far they seem to work quite well in all three situations. Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
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Post by barritus on Dec 8, 2017 2:13:10 GMT
Stevie,
Your points are quite valid and as you have playtested it I bow to your superior wisdom. Well almost !
I'm just mulling over (for BBDBA anyway) an idea that Micheal Demko's comments above have sparked. Namely perhaps that a flank march could be made on a die roll of 3 (for defender determination) or if the flank marching command composes entirely of those troops allowed closer to the table edge (so what's that Cv, LH, Ax, Ps and Mtd infantry I think....)also on a score of 4.
In BBDBA it might give armies like Hun's and such more of a chance than at present where the flank zones can be closed off easier than in regular DBA due to ratio of elements to board frontage being higher.
cheers
Barritus
So
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Post by Michael Demko on Dec 8, 2017 2:24:38 GMT
Also the much-maligned Auxilia Incidentally, I remember reading a thread some time back with people worrying that Auxilia were under-powered, and I wondered to myself if the choice of board size mattered to their judgement. On a 2ft x 2ft board, there isn't enough deployment room for an entire 12 elements side-by-side... unless you can extend your line into flank corridor. Auxilia let you start with a fully extended line of foot, if that is your desire. With the armies closing as quickly as they do in DBA3, that means either fewer PiPs spent extending or maybe even an early advantage on the flanks.
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Post by barritus on Dec 8, 2017 2:35:04 GMT
Also the much-maligned Auxilia Incidentally, I remember reading a thread some time back with people worrying that Auxilia were under-powered, and I wondered to myself if the choice of board size mattered to their judgement. On a 2ft x 2ft board, there isn't enough deployment room for an entire 12 elements side-by-side... unless you can extend your line into flank corridor. Auxilia let you start with a fully extended line of foot, if that is your desire. With the armies closing as quickly as they do in DBA3, that means either fewer PiPs spent extending or maybe even an early advantage on the flanks. Oh how could I forget my beloved (and underpowered Roman Auxilia !)
Thanks Michael - I'll amend my post to include those.
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Post by stevie on Dec 8, 2017 12:15:20 GMT
I‘m one of those that thinks that just as 3Bd are a bit overpowered, so too are Ax underpowered (especially 4Ax). So any suggestions for improving the poor auxiliaries gets my attention. (If you haven’t done so already, have look at this: fanaticus-dba.wikia.com/wiki/File:TIME_OF_DAY_DISPLAY.pdf)As for giving Cv, LH, Cm, Mtd, Ax and Ps more chance of having an opportunity to flank march…I’m not so sure. (I do like collective names, so let’s call these types ‘wing troops’, as they can deploy on the wings outside of the normal deployment area.) These ‘wing troops’ are at a disadvantage on a small battlefield, where they can’t easily outflank their opponents. So one solution I’ve persuaded my friends to adopt is to allow the invader to choose the table size. This doesn’t break any rules, as DBA 3.0 allows for different table sizes, but doesn’t say who gets to choose them. And as many mounted armies, such as the Skythians, Sarmatians, Sassanids, Huns, Vandals, Early Byzantines, Turks, Avars, and of course Mongols, have high aggression factors, it is usually they that get to choose the table size. (If you haven’t seen it already, have a look at the appendix at the back of the above link.)Still, the whole point of House Rules is to change things to give each player what they think is a better game. So let us explore the ramifications of allowing ‘wing troops’ more chance of being able to flank march. Firstly, players would have to organise their wide off-table flank march force before they throw their aggression dice. A bit counter intuitive, but if the opportunity doesn’t occur, they simply deploy them for a set piece battle as normal. Secondly, on a roll of ‘ 3’ heavy or wing troops could flank march, but a roll of ‘ 4’ means only wing troops could do so. This is a bit complicated, and keeping things simple should always be the goal in DBA. Thirdly, there is the greatly increased chances of such a wide off-table flank march actually happening. If both armies have the same aggression factor:- There would be 6 chances out of 36 of re-rolling equal aggression scores, 12 chances out of 30 (40%) of neither side having the opportunity of making a flank march, 16 chances out of 30 (53%) of one player or the other having one, and 2 chances out of 30 (7%) of both having a flank march. That’s a 60% chance of somebody getting a flank march, as both armies will usually have such wing troops available. That means that on average, 3 games out of 5 will have flank marches…and that is far too high. They were infrequent after all, and not that common. Of course you could limit flank marches to only wing troops, and only on an aggression roll of ‘ 3’. But then situations like the Persians at Thermopylae, the Gauls at Telamon, the Romans at Metaurus, the Gothic knights at Adrianople, the Crusading knights at Dorylaeum, and Norfolk’s arrival at Towton couldn’t occur. So over all, I think it best to just stick to a roll of ‘ 3’, and leave it up to players to decide if they want to use slow heavy main battleline troops or lighter faster wing troops as their off-table outflanking or ambushing force. (However, as this is only a set of House Rules, please feel free to adapt it as you wish.) Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
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Post by barritus on Dec 9, 2017 2:20:44 GMT
Thanks Stevie for your comprehensive and courteous (as always) reply.
Yes flank marches shouldn't be too prevalent - I always believe historicity should be our guide. So perhaps 3 is an appropriate score to flank march as you say. And also I've had an alternative idea which I'm mulling over.
Namely that only those elements that can deploy on the 'wings', so Cv, LH, Cm, Mtd, Ax and Ps can force march. This could represent the advance guard of a flank marching force. Naturally this is just an optional rule on an optional rule but perhaps an interesting alternative.
On a change of subject yes 3Bd are a bit awesome and 4Ax a bit underdone - and I've some thoughts on them (some of which you've seen previously you may recall) - which I'll put up on the house rules space in the next day or so (yes I know......is that a threat or a promise..... ).
cheers
Barritus
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Post by stevie on Dec 9, 2017 10:29:23 GMT
You know what barritus, I think you’re right. Yes, perhaps ‘forced marching’ should be limited to just ‘wing troops’ (i.e. Cv, LH, Cm, Mtd, Ax and Ps). This would further emphasise why these particular types were often used for wide flank marches and ambushes. So it would be up to the players to decide whether to use slow heavy main battleline troops (who could not make a tactical move in the bound they arrive because they are a bit knackered after their long march), or to have their flanking/ambushing force composed of these lighter faster more nimble and mobile ‘wing troops’ (who could get into action more quickly). I like it. Good thinking sir. (I’ll edit my first post in blue to show this amendment)As for ideas about improving auxiliaries, primuspilus did suggest some time ago that 3Bd be limited to just moving 2 BW in rough or bad going (see fanaticus.boards.net/thread/412/historical-tweaks-classical-period), and Joe Collins has been campaigning for Ax and Ps to be allowed to recoil a full BW just like mounted can (see fanaticus.boards.net/thread/778/dba-3-1?page=1). So I for one would welcome any other new suggestions. Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
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Post by timurilank on Dec 9, 2017 21:56:36 GMT
Stevie, These are interesting ideas for a campaign rule set.
In our campaign rules the use of flank marches and other stratagems is dependent on the quality of the commander and you have noted in your historical examples a number of what I would describe as ‘bold’ commanders; Alexander, Hannibal, Claudius Nero, and Septimus Severus.
Further, impulsive or cautious commanders would have a reduced repertoire of possibilities; the flank march is however not one of them.
In the historical match series, which can be followed at my blog, there are a number of examples of ‘flank marches’ done on table as we use the large 80cm x 80cm. In those examples, all flank marches were executed by light horse and/or psiloi which are capable of making subsequent moves during a game, precluding the need for a force march rule.
Using this option in a big battle game, the general commanding would roll separately for pips as his is considered an independent command.
As a suggestion, playing the standard 12 elements a side, I would reduce the total number of elements needed for victory by one until the flank marchers enter the battlefield.
This would heighten the risk factor for the side choosing this option and create an incentive for the opposition for a quick decision.
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