|
Post by Haardrada on Jul 1, 2017 9:23:15 GMT
The Fast Foot recoil. Really, it's going to occur ever so rarely anyway. It's not worth fussing over too much. Play on. I've recently been playing a number of games where both players have used Samurai armies. Trying to achieve a double result against a CP is difficult, with a basic factor of six plus a die roll. So attacking it from the flank is useful. However, in the Japanese IV/59 armies there are several fast stands, especially in the IV/59a army which my regular opponent has been using in the last few games. So the potential for this outcome is there. However, I can't recall if I've lost a CP in these games yet or not. I thought it was the (b) list Samurai army that can have the CP?😊 I can see the Historical opponents struggling to kill a CP with only a few elements that have a chance to get a draw or double result that could destroy it.However, since the CP cannot move into contact it may be better to Tz it with another element to pin it while you try to beat-up the rest of the army?😊
|
|
|
Post by twrnz on Jul 1, 2017 10:59:03 GMT
That's correct. I only have a "b" list while my opponent uses either an "b" or more recently an "a". Both have fast troops. They have produced some really enjoyable games, and there are many options which add even more interest!
My opponent has tried ignoring the horde and the CP. While my challenge is trying to get him held up against both. But then, in another game troop selections can be totally different.
|
|
|
Post by Haardrada on Jul 2, 2017 8:00:55 GMT
That's correct. I only have a "b" list while my opponent uses either an "b" or more recently an "a". Both have fast troops. They have produced some really enjoyable games, and there are many options which add even more interest! My opponent has tried ignoring the horde and the CP. While my challenge is trying to get him held up against both. But then, in another game troop selections can be totally different. Running the CP with Hd could be tricky with their movement differences(5Hd),pip drain and terrain vulnerability? The loss of the QK for Kn and Wb vs the CP certainly is a shocker.
|
|
|
Post by twrnz on Jul 2, 2017 18:33:41 GMT
Running the CP with Hd could be tricky with their movement differences(5Hd),pip drain and terrain vulnerability? The loss of the QK for Kn and Wb vs the CP certainly is a shocker. I've not based and 5Hd yet, though I have some partly done, so I've been using 7Hd so far. As a result their movement hasn't been to great an issue. They tend to stay out of bad going though! The CP just brings a degree of calm to the battlefield. While troops surge back and forth the commander calmly sits contemplating the warrior code...
|
|
|
Post by Haardrada on Jul 2, 2017 21:09:40 GMT
Running the CP with Hd could be tricky with their movement differences(5Hd),pip drain and terrain vulnerability? The loss of the QK for Kn and Wb vs the CP certainly is a shocker. I've not based and 5Hd yet, though I have some partly done, so I've been using 7Hd so far. As a result their movement hasn't been to great an issue. They tend to stay out of bad going though! The CP just brings a degree of calm to the battlefield. While troops surge back and forth the commander calmly sits contemplating the warrior code... I guessed the 7Hd would be fine to cooperate with the CP being the same speed, It is the 5Hd with greater movement possibly causing co-ordination difficulties. Is taking either Hd instead of Aux or 3Bd restricting as Samurai both Samurai armies have few Bad going troops?
|
|
|
Post by twrnz on Jul 3, 2017 5:36:11 GMT
My opponent suffered a few defeats with 3Pk against my 7Hd so started taking Ax to dominate the bad going. From memory the outcomes have been even.
In these interactions the CP has been most useful as it, and the Hd, slow my opponent down potentially allowing success else where. However, I don't think either would be much use in a competition. Rather they just look good, are different, and are fun to use.
|
|