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Post by stevie on May 13, 2018 10:07:35 GMT
Forgive me for reviving this old thread, but Greedo has come up with such a simple, clever, and brilliant idea that I think should be more widely publicized, and even incorporated into the present and any future version of the rules. It’s this:- “ The first Psiloi destroyed in your army counts as 0 elements lost.” After all, surely the loss of a few skirmishers should not have the same effect on morale as the loss of a high prestige element of say noble knights. Especially as the Ps element is only 2 figures, and represents fewer men than a 3 or 4 figure element. (See the bottom of this post for the original suggestion: fanaticus.boards.net/post/12270 )Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by Spitzicles on May 13, 2018 12:55:36 GMT
Brilliant Greedo! I really like the sound of this one:
It’s this:- “The first Psiloi destroyed in your army counts as 0 elements lost.”
I have a friend who is reluctant to play DBA because he hates that losing a Ps has the same effect as losing a Kn. This would keep him quiet!
And make many armies that much more interesting to run.
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Post by Baldie on May 13, 2018 15:55:49 GMT
How much longer may it make a game. Mine can be over in ten min so no worries but in a tourney with a time limit may it make the game that much longer?
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Post by primuspilus on May 13, 2018 16:37:23 GMT
A small point. This has been suggested before, as "the first element of Ps or LH lost does not count towards winning and losing" , and was presented at the yahoo group back during the DBA v3 development phase. Not sure why it never took.
It would lead to more aggressive use of Ps and LH in some cases. Not sure if that is historically accurate. However, not sure it is a big problem either.
I would imagine it as that Ps or LH element is somehow "superior" and more aggressive, and thus more likely to get itself killed in the pursuit of scalps and/or loot...
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Post by greedo on May 13, 2018 19:20:08 GMT
One thing though is that Ps tend to flee more tha actually die. Is this people’s experience? So not losing them isn’t such a big advantage? It would make a big difference in Ps heavy armies though ...
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Post by stevie on May 13, 2018 19:55:03 GMT
Well...the suggestion is only for Ps, not LH. And losing a Ps element (even if the first lost doesn’t count towards victory) is still a penalty... ...imagine if your opponent has 12 elements, but you only have 11. Somewhere along your line you’ll be hard pressed to match the enemy...a big disadvantage. As for tournaments, I don’t know. I’m not a tournament player. I like to use DBA to try and re-create historical battles. At the moment, losing the Cv on each flank (one of which is the general) and a lowly Ps ends the battle... ...and that's even before the main infantry battleline has come to blows! That's not what the history books say about Cannae, or Zama, or many of the other ancient battles... Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by stevie on May 14, 2018 6:34:05 GMT
For those of you still not entirely convinced abut the merits of this “first Ps lost doesn’t count” idea, perhaps I can persuade you with the following thoughts. Would the Spartans really shed any tears and rout if they saw their Helot serfs being cut down? And take a Roman civil war engagement. Half way through a hard fought battle, one side has lost three Bd, while the other has lost two Bd and a Ps. Which army would you say would have the lower morale, and be closest to defeat? Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by medievalthomas on May 14, 2018 15:11:30 GMT
I tried with great resolve and determination to get Phil to have Ps count as 1/2 element Destroyed but to totally no avail. (Double elements to count as 1 1/2.)
I've long ago fixed this for at home gaming. (Other elements may also qualify etc.)
For at home battles I find 1/2 a better break point to make the battle feel more decisive.
TomT
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Post by primuspilus on May 14, 2018 16:12:40 GMT
For those of you still not entirely convinced abut the merits of this “first Ps lost doesn’t count” idea, perhaps I can persuade you with the following thoughts. Would the Spartans really shed any tears and rout if they saw their Helot serfs being cut down? And take a Roman civil war engagement. Half way through a hard fought battle, one side has lost three Bd, while the other has lost two Bd and a Ps. Which army would you say would have the lower morale, and be closest to defeat? Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
Answer: No idea, really. That factor depends on a HELL of a lot of other variables. I thought Spartan helots are 7Hd in v3, so no, the Spartans really DO NOT shed tears when their helots are cut down How many physical troops did the lost Bds actually represent (we know in the Civil War, numbers were frequently mismatched). How good were the opposing Ps? Remember we have factored out missile fire, so one way to "represent" the effects of the light troops is to punish you for losing them, since the enemy lights now have "carte-blanche" to pepper you with missiles and you cannot reply. Who is tired and hungry, who is fresh? Is the General's cousin fighting in/near one of the Bd elements that is lost, etc... I steer more to the overall effects: And I am thinking about cases where you have say a Thracian force trying to fight Alexandrian Macedonian. Now the Thracians have, like, ZERO chance to beat the Phalanx. But they can concentrate their efforts elsewhere - picking off the Cretan Archers (Ps), and the Prodromoi (LH) say. Politically, I would wager it was far, far easier for the Thracians to shrug off losses in the stone-throwing Ps teams, than it was for Alex to write to Crete and tell them their sons died in Thrace so that Alexander could have a secured Northern Border... So the trouble with this rule is that it really doesn't shift the balance in cases such as this. But i have an idea I have been playing with. It is simple, it is a shameless steal from Joe, and it encourages the kind of "hit and run" tactics we want to see from light armies: Command Range: 20 BW for LH (actually I favour unlimited) 12 BW for Cv and Cm 8 BW Ps, 3Ax, 3Bw 4 BW for everyone else.
Note: I know I am ignoring terrain reductions, but (a) is this not a simpler and more workable solution (only a single measurement per troop type) and (b) we already suffer from lack of group moves for all but Ps in bad going. Just a thought. My issue with overall shorter command radii is that the game quickly grinds to a halt, as it is not really worth using your light troops in the bad terrain at that point.
If you couple this with a change for 4Ax as follows: Name "Auxilia": Move 2BW, in all going. Fight with 4/3 CF. -1 TF in bad going, and if shot at. QKed in close combat in good going vs Kn. Do not QK Elephants. Ps flee from them if doubled. In other words, like Sp but no side support, and not QKed by Wb.
Now you get something that looks like Roman Auxilia, or older, more experienced but out-of-practice hoplites or phalangites, or Spanish Scutarii, say... I like this model better than solid Auxilia.
3Ax should be "light infantry"... i.e. not skirmishers, but hit-and-run tribal troops, say. Irregular javelin-equipped foot.
BTW Tom, I am very short on time, but trying to see how a translate of DBX works in the Ancients/Classical space.
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Post by bob on May 14, 2018 18:51:45 GMT
I/52b Spartan Hoplite Army 668-449 BC: 1 x General (Sp), 10 x citizen hoplites (Sp), 1 x perioikoi hoplites (Sp) or massed armed helots (7Hd).
II/5a Spartan Army in Greece 448-276 BC: 1 x General (Sp), 9 x hoplites (Sp), 1 x hoplites (Sp) or Skiritai (4Ax or Ps) or archers and slingers (Ps), 1 x hoplites (Sp) or cavalry (Cv).
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Post by greedo on May 14, 2018 19:23:28 GMT
I tried with great resolve and determination to get Phil to have Ps count as 1/2 element Destroyed but to totally no avail. (Double elements to count as 1 1/2.) I've long ago fixed this for at home gaming. (Other elements may also qualify etc.) For at home battles I find 1/2 a better break point to make the battle feel more decisive. TomT Pure opinion: I think if you’re going to be mucking with 1/2 or 1.5 elements, better to keep the 1st double ranked element is 2 and 1st Ps is 0. I prefer round numbers
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Post by greedo on May 14, 2018 19:26:08 GMT
Also, losing a Ps doeant necessarily mean they have all been butchered. The group of skirmishes May have just been scattered so they are no longer effective militarily...
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Post by primuspilus on May 14, 2018 21:10:27 GMT
But again, Greedo, unless this rule addresses a major imbalance in some way (and I am not seeing how it does) I am not sure what the purpose is. If the purpose is to assist Ps-heavy armies against non-Ps-heavy armies, as my example of Thracians vs Alexander shows, this doesn't really do it. In fact relatively, this rule seems to disproportionately favour HI armies with a single Ps in battle against an army with more. They basically get all the benefits of having a Ps, but with the cost of it being a Hd.
I am not seeing the big win here (as one who has actually played dozens of FtF games with exactly this kind of fix in play...)
It was just more funkiness in the victory conditions, and it didn't have anywhere near the effects you think it is going to have. It is an idea that seems far better as written than it actually plays out in many cases. Not saying it's terrible, but you are going to want to stress test it in the situations you are NOT currently thinking about.
Stevie seems to suggest that Bd-heavy armies should decide the battle in any and all cases by Bd vs Bd, not allowing for the possibility of squeaking out a victory with a weaker army by targeting the support troops. With a rule like this, I predict that Thrace will be utterly screwed. What your really want is a rule that benefits Ps-heavy armies, and not armies that have only one or two...
Again, this may be a fine rule, but what is the big win with it?
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Post by stevie on May 15, 2018 0:55:17 GMT
But again, Greedo, unless this rule addresses a major imbalance in some way (and I am not seeing how it does) I am not sure what the purpose is. I’ll try and answer that one (although I did mention it earlier). Cannae, 216 BC: the Romans lose the two Cv on their flanks, one of which is the general, plus an element of Ps. The battle is over. The heavy infantry does not even make contact, and plays no role in the battle. Does that sound like the battle of Cannae as described in the history books? Zama, 202 BC: Carthage loses the two elements of horse on their flanks, one of which is the general, plus an element of Ps. The battle is over. The heavy infantry does not even make contact, and plays no role in the battle. Does that sound like the battle of Zama as described in the history books? If the first element of Ps lost didn’t count (or if Ps were worth ½ an element each), these battles would at least last long enough for the heavy infantry to clash. Of course, there may be other ways of making these battles last longer. But you’re right...people may use their Ps as a ‘suicide squad’ if they know that their loss doesn’t count, or is only worth ½. And that is the paradox; we all know that the loss of a small bunch of lowly skirmishers shouldn’t have the same morale effect as the loss of a high prestige element of noble aristocratic knights or Alexander’s Hypaspists...but on the other hand, the artificial DBA system requires that each element be worth the same as each other in order to work properly and not be exploited. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by wjhupp on May 15, 2018 4:05:16 GMT
I also have a problem with how games can end before the heavies get into action. Does a special victory condition rule for Ps in terms of scoring encourage armies to have one or more or hurt armies that don't have one (e.g. Mongols)?
For tournaments I can understand the 4 element measure. For other games it might make sense to make the end of the game variable. What if after the 2nd lost element, you rolled, for example, a red die and a white die and that difference either increases or decreases the number of elements needed to win. Red die > white die increase to 5, white die > Red die decrease to 3, dice the same = no change.
This could be considered army level morale or any number of non-battlefield related impacts on troops interest in fighting.
Bill
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