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Post by timurilank on Aug 28, 2018 16:38:29 GMT
Goragrad,
The Breton had an option to build an army of entirely Cv and LH. This seemed unlikely given the terrain of the region, after all even the Early Byzantine have a small infantry component.
I have played the Amorican vs. Saxons during the Merovingian campaign, so this conflict was not dissimilar. The battle however, did demand a good dose of patience to methodically build a coordinated attack on one wing.
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Post by timurilank on Oct 8, 2018 13:47:52 GMT
Æthelflæd, Ingimundr & the Battle of Chester (907) This was posted yesterday by History Time and it covers much of the events leading to the Battle of Chester.
There are references to sources other than the Anglo Saxon Chronicle which I found interesting enough to revisit the period when I finish the Portugal project. www.youtube.com/watch?v=vzMYgmumesg
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Post by timurilank on Dec 16, 2018 21:32:44 GMT
In a recent evening of ancient games, Jan lead the Carpi to twin victories (4 – 0, 4 – 2) against my Middle Imperial Roman army. A third game vidicated Rome’s honour with a decisive 5 + general – 0 score. In all three games, Rome invaded the mountainous region of Free Dacia giving the Carpi terrain selection and placement. A rematch is planned for this coming Thursday with the Carpi invading Roman lands and with time off from the Portugal project I thought it prodent to practice and devise a plan B, C and D.
One game in particular was interesting enought to write up a report with photos and this will be posted to the blog on Tuesday.
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Post by timurilank on Dec 18, 2018 14:46:39 GMT
Rome vs. the Carpi At the blog are three games that served as test for our rematch for later this week.
I also experimented increasing the number of elements for each side as in my experience this gives a better game and still reach a decision under an hour. Games are played on the larger board so there is plenty of room for maneuver. dbagora.blogspot.com/2018/12/rome-vs-carpi.html
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Post by goragrad on Jan 2, 2019 4:42:52 GMT
With the 18 element size, it would be of interest to see the actual compositions.
Other than that nice reports.
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Post by timurilank on Jan 2, 2019 7:42:44 GMT
With the 18 element size, it would be of interest to see the actual compositions. Other than that nice reports. Goragrad, Rome: 1 x Cv (general), 1 x Cv, 1 x LH, 4 x Bd, 4 x Ax, 1 x 4Kn.
As this simulated Cniva’s campaign across the Danube, the extra six elements were 1 x Cv, 1 x 4Kn, 2 x Bd, 2 Ax. Carpi + Ally: 1 x Cv (general), 1 x LH, 6x 3Wb, 1 x 3Bd + ally: 2 x 3Kn, 1 x Ps.
The additional six were 3 x 3Wb, 1 x 3Bd, 2 x Ps.
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Post by goragrad on Jan 3, 2019 4:27:10 GMT
Dank Timurilank.
Studying the pictures doesn't always give me the proper ids for the various elements.
One of these days I will get some Dacians painted and have a go at this scenario.
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Post by timurilank on Aug 20, 2019 6:51:58 GMT
Dark Age Battles
This evening’s games centred on the British Isles of the 8th and 9th centuries. The battles would involve the Picts (II/68b), Vikings,(III/40b), the Middle Anglo-Saxon (III/24a) and the Welsh III/19a.
Game one, the Picts were defending their shores against a Viking invasion. Despite their advantage of hills and wood, the Picts cold make little impression against the sword and axe wielding Danes and went down to defeat, 4 – 1.
Game two, under new leadership, the Picts invaded the Kingdom of Mercia The Saxons called up the fyrd and a modest unit of cavalry to meet the breech-less barbarians. The conflict turned vicious as both sides lost their commanders. Undeterred, the troops on both sides continued the struggle with the Picts edging out the Saxons to claim a victory, 4 – 3.
For our final game, Mercia invaded the Welsh Kingdom of Gwynedd. The Welsh defended one end of a narrow valley which forced the Anglo Saxons to form deep columns to meet the Welsh. Taking advantage of the ground, the Welsh moved quickly about the hills to catch the Anglo Saxons front and flank. The shieldwall of the Saxon centre held firm but both their flanks took heavy casualties. The Saxons were eventually sent home in defeat, but the final score of 4 – 3 was testament to a hard-fought battle.
All three games were hard fought and could easily have turned for the other side. Even in test games prior to this evening’s session, the Picts were victorious against the Vikings. Sorry, but no photos this time.
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Post by gregorius on Aug 21, 2019 4:06:57 GMT
Robert, that's a nice series of battles.
Cheers,
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Post by timurilank on Aug 21, 2019 6:43:29 GMT
Robert, that's a nice series of battles. Cheers, We enjoyed them as well. I plan to do them again next week as we had little time to vary the terrain. Next time, each pairing will have three battles with other terrain options.
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Post by nangwaya on Aug 21, 2019 10:24:35 GMT
Robert, that's a nice series of battles. Cheers, We enjoyed them as well. I plan to do them again next week as we had little time to vary the terrain. Next time, each pairing will have three battles with other terrain options. And hopefully some pics. for us to see I hope, as you take good pics. of your battles.
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Post by timurilank on Aug 21, 2019 10:42:01 GMT
We enjoyed them as well. I plan to do them again next week as we had little time to vary the terrain. Next time, each pairing will have three battles with other terrain options. And hopefully some pics. for us to see I hope, as you take good pics. of your battles. Yes, will do.
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Post by vtsaogames on Aug 21, 2019 16:08:22 GMT
I'm working with the 5th Century. I have Western Patrician Romans. A mate who is on summer leave can field eastern Pat Rome. I also have Huns, generic or Attila style, Franks and a number of generic Gothic types who can morph into Visigoths, Ostrogoths, etc. As some of our group is just learning DBA now (and others re-learning after a long hiatus), we shall probably stick to simple campaigns this fall. But I will certainly be watching what you do.
I was thinking of calling our conquest style campaign "the Last Man in Rome". But actually "Baddest Hun" makes more sense. Maybe have the vanilla Huns take on the Franks. If they win, Attila's army takes on some Gothic force. If they win then they take on Pat Romans. Award points at end for toughest Hun and toughest opponent. No diplomacy, no paperwork beyond keeping track of wins and losses.
Edit: Whoa, I was reading the early part of this and responded to that. It seems the project has changed a lot. Please excuse my sudden gear change.
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Post by timurilank on Aug 21, 2019 21:39:25 GMT
I'm working with the 5th Century. I have Western Patrician Romans. A mate who is on summer leave can field eastern Pat Rome. I also have Huns, generic or Attila style, Franks and a number of generic Gothic types who can morph into Visigoths, Ostrogoths, etc. As some of our group is just learning DBA now (and others re-learning after a long hiatus), we shall probably stick to simple campaigns this fall. But I will certainly be watching what you do. I was thinking of calling our conquest style campaign "the Last Man in Rome". But actually "Baddest Hun" makes more sense. Maybe have the vanilla Huns take on the Franks. If they win, Attila's army takes on some Gothic force. If they win then they take on Pat Romans. Award points at end for toughest Hun and toughest opponent. No diplomacy, no paperwork beyond keeping track of wins and losses. Edit: Whoa, I was reading the early part of this and responded to that. It seems the project has changed a lot. Please excuse my sudden gear change. Actually, the project ‘Migration to Kingdom’ did begin with armies of the 5th century AD. The primary phase was more or less complete with enemies for both eastern and western Rome, however, the design of several campaigns advanced the timeline such that I began collecting armies for the dark age era to include a dozen Muslim armies.
It seemed therefore, logical to keep the thread active as even the Slavs and Magyars transitioned to the kingdoms of Poland and Hungary. Which reminds me I should post photos of the Early Polish, Rus, and Slav armies.
Back to your campaign, this has a lot of potential to acquaint players with different terrain as all battles need not be arable. As an example, areas of southern France, northern Spain or Dacia can be Hilly do not forget the Forest areas of southern Germany or the Dry regions of northern Africa.
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Post by timurilank on Sept 9, 2019 16:49:31 GMT
Taking a break from painting figures I decided to experiment further with larger command size. On a tip from Joe, I used 24 elements to comprise a single command and for this experiment I used the Late Imperial Roman (East) against the Sassanid ‘b’ list.
Four games were played and half way through the experiment I made one small modification. This changed the flow of the game from a chess match to a battle.
The results can be read (with photos) tomorrow at the blog.
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