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Post by jouvain on Jan 3, 2023 22:16:42 GMT
Hello fellows wargamers.
I discovered DBA3 some years ago and played mainly in solo, until my (very) late discovery of HOTT 2.0, much more appealing to my nephews and youngters.
In order to merge everyone desires, we used with pleasure the good work of Medieval Thom : D3H2. Alas, with pleasure came frustration (nothing is ever perfect).
We want someting : - for using ours (growing) armies without any modification/verification in composition between DBA/D3H2,
- simpler to use AND demonstrate to others (like other gamingproof family's members)
- more streamlined with combat outcomes and movement's ratios
Beware, we like ours games likewise, but no testing was done for "BBDBA" or "DBA 24", we arent sure about the impact of changes about game lenght with more elements.
Thanks for any comment/analysis - or even better, playtesting - and honest opinion.
Please forgive the approximations, we're not english speakers.
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Post by timurilank on Jan 4, 2023 9:46:35 GMT
Hello fellows wargamers.
I discovered DBA3 some years ago and played mainly in solo, until my (very) late discovery of HOTT 2.0, much more appealing to my nephews and youngters.
In order to merge everyone desires, we used with pleasure the good work of Medieval Thom : D3H2. Alas, with pleasure came frustration (nothing is ever perfect).
We want someting : - for using ours (growing) armies without any modification/verification in composition between DBA/D3H2,
- simpler to use AND demonstrate to others (like other gamingproof family's members)
- more streamlined with combat outcomes and movement's ratios
Beware, we like ours games likewise, but no testing was done for "BBDBA" or "DBA 24", we arent sure about the impact of changes about game lenght with more elements.
Thanks for any comment/analysis - or even better, playtesting - and honest opinion.
Please forgive the approximations, we're not english speakers.
The length of game (DBA24) depends on the mix of troop types. A single command of infantry will need a few extra turns to reach a decision. Played as two separate commands, a game should end as quickly as a standard one.
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Post by Brian Ború on Jan 6, 2023 10:32:17 GMT
Hello fellows wargamers.
I discovered DBA3 some years ago and played mainly in solo, until my (very) late discovery of HOTT 2.0, much more appealing to my nephews and youngters.
In order to merge everyone desires, we used with pleasure the good work of Medieval Thom : D3H2. Alas, with pleasure came frustration (nothing is ever perfect).
We want someting : - for using ours (growing) armies without any modification/verification in composition between DBA/D3H2,
- simpler to use AND demonstrate to others (like other gamingproof family's members)
- more streamlined with combat outcomes and movement's ratios
Beware, we like ours games likewise, but no testing was done for "BBDBA" or "DBA 24", we arent sure about the impact of changes about game lenght with more elements.
Thanks for any comment/analysis - or even better, playtesting - and honest opinion.
Please forgive the approximations, we're not english speakers.
Hi jouvain, I'm a relatively fresh player of DBA, D3H2 & HotT and tried them also with my sons. My advice: keep it simple! For I found that the key to a good game is reduction, not necessarily of rules but especially of unit types used in gameplay. So maybe you should even stick to either DBA OR HotT, because D3H2 players are easily tempted to use too many different unit types (e.g. bows AND shooters). It's better you keep your armies simple. Try to use not more than 4 different unit types. Another essential point are good player aids. Let's be honest, the purple book is no good if you want to check any rule fast (but stevies comprehensive index is a big help, that's why I even bound it into my rulebook) and the style is...well you know. Therefore try such aids as the twopage rules chart of the society of ancients or the Hott cards pdf (files section, HotT, boardgamegeek.com, I think). I love these cards, because in this way you need not more than about half a dozen small cards containing ALL necessary rules! And last but not least: If you find yourselves stuck in any dubious game situation and you can't solve it quickly: don't be pedantic. Try to solve it your way, maybe by throwing some dice? So have a lot of fun battles! Cheers, Brian P.S. I find your DBOTT house rules very nice and interesting. Thanks for sharing! B.
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