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Post by stevie on Dec 6, 2022 13:31:03 GMT
Following on from this thread; fanaticus.boards.net/thread/3656/tweak-rule?page=3 , I’ve been giving Tony Aguilar’s comment some thought, and think I’ve found a solution which I call “Centre Dot Conforming”. How It WorksFirst, place a small dot with a black felt-tipped marker pen in the exact centre of all your element’s front-edges. This avoids fiddly awkward ‘micro-measuring’ during a game. The Conforming Rule Is This:-Legal contact is when your Centre Dot touches an enemy’s straight-edge, but not when it merely touches an enemy’s corner alone (group and single element conforming priorities still apply to determine who actually performs the conforming). Examples:- Some notes about the last diagram: Recoiling and Pursuing. If ‘ A’ recoils, but ‘ B’ doesn’t, then neither ‘ 1’ nor ‘ 2’ can pursue. If ‘ A’ and ‘ B’ recoils, then ‘ 2’ will pursue, but ‘ 1‘ and ‘ 3’ will not. And if ‘ B’ recoils, but ‘ A’ and ‘ C’ do not, then neither ‘ 2’ nor ‘ 3’ can pursue. (Like I said…it sometimes pays to have all the front-corners touching)============================================================== Now I must confess that I don’t really mind the current corner-to-corner conforming mechanism, as I can see that it’s necessary due to our having multiple figures glued onto fixed bases. Besides, I like to play on a Virtual Grid, where ALL moves are made in whole, not partial, base widths (i.e. you either move a whole base width or not at all), so everyone is always ‘lined-up’. Nonetheless, the diagrams above might give players some food-for-thought.
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Post by sheffmark on Dec 7, 2022 12:08:53 GMT
How big is the dot and does any part of the dot count or must all of it be in contact? What if the enemy element is exactly half way so both dots are only touching the corners?
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Post by stevie on Dec 7, 2022 12:25:53 GMT
Easy answers . Quote:- “...a small dot…” (all of which must touch an enemy straight-edge) ---and--- “...but not when it merely touches an enemy’s corner alone.”
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Post by Haardrada on Dec 7, 2022 14:04:31 GMT
Easy answers . Quote:- “...a small dot…” (all of which must touch an enemy straight-edge) ---and--- “...but not when it merely touches an enemy’s corner alone.” Would a centered vertical line not be clearer,narrower and more accurate?😁
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Post by stevie on Dec 7, 2022 15:08:10 GMT
Probably Haardrada, probably… …but it’s difficult to draw on bases decorated with flock, sand, stones, lichen and tufts…
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Post by Haardrada on Dec 7, 2022 15:20:23 GMT
Probably Haardrada, probably… …but it’s difficult to draw on bases decorated with flock, sand, stones, lichen and tufts… It's an option for those who have bases with a front elevation.😁
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Post by Baldie on Dec 7, 2022 16:05:17 GMT
Probably Haardrada, probably… …but it’s difficult to draw on bases decorated with flock, sand, stones, lichen and tufts… You could draw it underneath the base
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Post by stevie on Dec 7, 2022 16:48:06 GMT
…or cut a notch in the middle of the front-edge with a hacksaw…
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Post by Haardrada on Dec 7, 2022 23:12:15 GMT
…or cut a notch in the middle of the front-edge with a hacksaw… Or use cat litter to place a single white rock in the front middle of every base.🏔️ 😂
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Post by stevie on Dec 8, 2022 12:46:53 GMT
Odd how we seem to be debating trivial stuff like the best way of marking the centre, yet no-one (apart from Sheffmark) is questioning the validity of this concept or its potential flaws. So it looks like I’ll have to do it. Flaw Number One: legal flank attacksIn diagram 5, how can red ‘element-5’ attack blue ‘element-C’ in the flank? The dot would be touching a corner, which is supposedly illegal. (Solution: in this case follow the current conforming procedure…front corner-to-corner)Flaw Number Two: leaving a TZ to make a flank attackIn diagram 4, how can red ‘1’ leave blue ‘A’s’ TZ to attack it in the flank? (Solution: blue ‘A’ is already engaged/distracted by having to fight red ‘2’, and since ‘1’ is starting a bound already touching ‘A’, it can ignore the “must start beyond a line extending the flank line” rule. Note that this mimics and has the same effect as corner-to-corner contact) Flaw Number Three: when can you flank attackIn diagram 4, where red ‘1 & 2’ are touching ‘A’, what happens if ‘2’ recoils? ‘A’ wouldn’t be able to pursue, but what about blue’s next bound? ‘1’ and ‘A’ can’t fight, unless ‘A’ spends a PIP to bring its dot into legal contact. But could ‘A’ flank attack ‘1’? After all, it is in two Threat Zones, so can “advance into contact” with either of them. (Solution: no, ‘A’ would not be being engaged/distracted by an enemy close combat. It must obey the usual TZ rules…move straight back or into legal close combat with ‘1’ )Flaw Number Four: flanking a very deep baseBases that are more than a base width deep could be legally contacted by two enemy dots. How is this resolved? (Solution: use the turning-to-face rule, where it says “A second element contacting the same edge is treated as overlapping the nearest flank”)Flaw Number Five: pursuit preventedIn diagram 5, there are several cases where pursuit will be blocked and prevented. (.....how do players feel about this?.....)
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