Ainkatsiss
Evocati
My english is... what it is. If you don't understand me, please ask me to clarify ;-)
Posts: 104
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Post by Ainkatsiss on Dec 4, 2022 13:52:41 GMT
Hi all.
I'm giving a look at HoTT at the moment. It sounds quite perfect for the main problem i encounter right now: i have no DBA players around me. But i could find easily other games player, especially Warhammer 40k, but not only. Many of them may be interested in using a more simple rule system, especially for short battles.
But as i'm new to both games (DBA and HoTT), i'm afraid to not have enough background to "create" armies. I haven't found some in depth explanation of what elements type are, and most of them refer to a more medieval stuff (which isn't a problem, if only i could "translate" this in a 40k vocabulary). I would like to have a table with W40k element and their representation in HoTT.
A Space Marine Tactical Squad is represented by: ? A Space Marine Predator tank is reprensented by: ? An Ork unit is represented by: ? An Imperial Guard unit is represented by: ? .... (i'll add more if i have answers enough, and i'll complete this original post)
So i'd be happy to have some help to do this.
My first main problem is how i can represent shooters. For exemple should i represent Sapce Marines as shooters ? This would lead to have quite the sames units in all armies. Orks could also be shooters. Imperial Guard also. Eldars also. Which will make the differnet armies too much the same. But if they are not, armies will rely a lot less on fire than in the original game. I'm not afraid with that, because i can easily argue that we are not playing at the same scale. But the problem with this assertion is that i will probably need to find a way to use actual 40k figurines, because that is what most of the players will have. So our bases width will probably be problematic. I can put only 2 figs on a 6x3 base, which doesn't look very crowded and massive for an "epic" scale. I could also play with bigger base, but 8 cm won't allow much more figs per base, and the table will need to be bigger and bigger.
So what would you recommend to start with ? I'm sure after some games, we could be able to find some solutions ourselves, but experianced feedback will help me to "catch" more players ;-)
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Post by stevie on Dec 4, 2022 15:23:37 GMT
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Ainkatsiss
Evocati
My english is... what it is. If you don't understand me, please ask me to clarify ;-)
Posts: 104
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Post by Ainkatsiss on Dec 4, 2022 17:00:13 GMT
Just let your imagination run riot! I'll try ^^
Do you have somewhere an explanation of each type of element ? Like in the DBA rules, we have some paragraphe explaining what are Blades, Spear, Psiloi, ... If i could have some known exemple of each ealement in HoTT, it would probably helps me.
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Post by stevie on Dec 4, 2022 18:26:22 GMT
HoTT does have three pages outlining what each troop type represents, much like DBA, but I generally ignore them. Instead, I go by their abilities and behaviour, and try to fit these with the troops that I want. Here are some examples:- World War Two HoTTMedium battle tanks are fast, powerful, but vulnerable to infantry bazookas and panzerfausts, and they are not much good in woods or towns. HoTT Knights fit these quite well. German heavy tanks were better, but slower, so HoTT Behemoths seems appropriate. Most WW2 infantry would be shooters, but the Japanese like to make banzai bayonet charges, so I’d have these as HoTT Warbands. Soviet infantry were pretty useless (at least early in the war), but there were loads of them, so HoTT Hordes fits them well (when destroyed, they can return). Heavy machine guns and towed anti-tank batteries could be HoTT artillery, while heavy self-propelled howitzers are magicians (2 PIP’s to move, fast, longer range, and can hit targets using ‘indirect fire’). Mechanized infantry (in American half-tracks, British Bren Gun carriers, or German Sd.Kfz.251) could be HoTT Riders, or even better HoTT Beasts (faster than foot, who don’t suffer the usual -2 combat penalty in bad going, representing them dismounting). Fighter are obviously HoTT Flyers, while Bombers are HoTT Airboats (slower than fighters, but with a fighter escort to explain their higher combat factor than lone fighters). Sci-Fi HoTTApply the above principles…get the abilities you think they should have. For example, my Larry Niven’s ‘Kzinti’ have telepaths. How can I represent these? Well, a telepath can read minds, so he ‘knows’ when a distant attack is coming. (In HoTT Clerics disrupt distant magical attacks…ideal for the role) In short, don’t be tied down by what the rules say. Use a troop type that best fits that particular behaviour.
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Post by Baldie on Dec 4, 2022 18:27:47 GMT
You may be over thinking it
My Epic Ork force
Orks with big shooters - shooters Ork boys, blades or spears if you like Orks with choppers, warband Ork commandos, lurkers Gretchin, hordes Orks on bikes or boats as riders or knights Rockets or big guns, artillery Warlords or Big Nobz can be heroes Killer cans, beasts or for me I used gun wagons
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Ainkatsiss
Evocati
My english is... what it is. If you don't understand me, please ask me to clarify ;-)
Posts: 104
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Post by Ainkatsiss on Dec 4, 2022 19:37:07 GMT
Thanks guyz. Both of you are always usefull (maybe not the one with the mini figs but... ^^). I know i have to work a bit more the rules. This will help me to find ways to adapt unit and lore. The two main issue i have is for tanks. Those able to fire big enough bullet should be able to fire in game, but i'm not sure what could do the job. Artillery ? War Wagon ? Magician ? Maybe both, depending on the type. Fast, light short range tanks could be Kn as you stevie said. Bigger tanks could be War Wagon, they seem to be strong, they fire. Those needed to be more static when firing could be artillery, and indirect firing Magician. That is something like that you are trying to do when "modeling" an army to the rules ? The other problem, is to deal with shooters. In W40k, quite all basic warriors is a shooter. But using them all as shooters won't make them different from each others. Should i consider none being shooter, assuming that their handweapon are mainly for short range use ? There is only two different type of shooters: bows and shooters. That is few to represent diversity (you should here remember that i'm not try to model one army, but a system of 4-5 armies, so i should find the best way to fit the rules and the lore). Before going further in my mind storming, both of you have an idea of the warhammer 40k universe ?
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Post by Baldie on Dec 4, 2022 19:49:22 GMT
In the grim darkness of the far future there is only Waaaaaaaaaaaaaaaagh
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Post by stevie on Dec 4, 2022 20:25:45 GMT
I’m afraid I have no knowledge about the Warhammer rules. I dislike rules where there are more dice on the table than figures! Yes, in HoTT tanks should be able to shoot at a distance… …but in DBA so should skirmishers with bows, horse archers, slingers, and even those armed with javelins. But DBA and HoTT get around this by assuming ‘close combat’. So the tanks are actually shooting…just at close range. (So why do shooters out-range these?… …maybe in WW2 the bazooka/panzerfaust teams are detached and concealed out in front of the infantry companies)It’s all a question of scale… …both in distance scales and unit size scales. It’s a ‘army level’ set of rules, not a ‘skirmish’ set. A general is not concerned with who is at what distance, just that the men of that particular unit are doing their job. If you want a precise set of rules, where 88mm guns out-range 75mm guns, then a more detailed set of rules is required. HoTT is not meant to be a specific WW2, or Sci-Fi, or Napoleonic set of rules. It’s just an abstract quick-to-play fun set of universal rules, played at an army level scale. Your imagination has to do some of the work.
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Ainkatsiss
Evocati
My english is... what it is. If you don't understand me, please ask me to clarify ;-)
Posts: 104
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Post by Ainkatsiss on Dec 4, 2022 20:54:42 GMT
Ok. I'll give to my imagination some time and i'll share my results.
The other problem will be the scale. To start playing with people who already own W40K figurines, i'll have to adapt the BW. One tank could barely fit in a 10 cm BW, with probably a deep of at least 15 cm. I think having multiple BW will lead to too much changes in the rules balance. So i should use 10cm as my BW. Wich means i should play on a 150x150 cm table. Which is too big. Do you think playing on 120x120 will cause some problems ? I may also play on a 8x8cm grid, which will give me an "official" 120x120 cm board.
I may also give my brain the night to find more solutions ^^
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Post by Simon on Dec 5, 2022 8:47:47 GMT
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Ainkatsiss
Evocati
My english is... what it is. If you don't understand me, please ask me to clarify ;-)
Posts: 104
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Post by Ainkatsiss on Dec 5, 2022 19:05:50 GMT
Thanks a lot, that could help me to start thinking about it. If i understand correctly, it is more than just an conversion to HoTT, also some modification to represent the universe ?
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Post by coyote139 on Dec 5, 2022 21:52:07 GMT
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