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Post by lkmjbc on Nov 18, 2022 18:03:55 GMT
There are three reasonable ways to do this... The first is the "rolling carpet" method of 2.2 and before. This lead to some moronically stupid tricks. Yes, I used them in tournaments. Good riddance! The second is the "flashlight method". Many of the developers preferred this one. You can still pull some stupid tricks with it... but they are more difficult and yield less. The third is the current "XRay" method. This had the advantage of being tested in DBMM.
Phil picked the XRay method.
I am afraid the idea of limiting to front edge only while moving has lots of exploits. We considered it during development. Fast moving troops can do all sorts of odd but powerful things with it. The addition of the verbiage to DBA was unfortunate and due to unfortunate circumstances... as were the errors in the diagram wording and other things.
Life however sometimes causes problems. A 3.1 version would certainly help things.
Joe Collins
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Post by chrishumphreys on Dec 22, 2022 22:35:33 GMT
I completely agree with Ronisan and Stevie, the FAQ have got it wrong, this happened in a game I played recently when a littoral landing came unstuck as it was pinned from the side. Ronisan your logic is exactly what is written, there are two clauses, both of the latter two refer to the front edge, if Phil had intended for three clauses he would have put a comma. Regards
Chris
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Post by jim1973 on Dec 23, 2022 4:14:38 GMT
Ahh, the sticky front edge again. I think I mentioned on a another thread that it would be great if it was magnetic rather than sticky so that you need (at least part of) two front edges at exactly one TZ away to be threatened. Everything else would have to be "within TZ" which is a lot easier to adjudicate. The clauses Ronisan quoted could then read: "An element or group which is (1) at least partly within or (2) whose front edge enters an enemy TZ or (3) (whose front edge) touches its far edge can move only: ..." Would make things a lot simpler.
Jim
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Mr.E
Beneficiarii
New comer to DBA
Posts: 80
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Post by Mr.E on Dec 23, 2022 20:30:41 GMT
jim1973, that is how we played it within the French translation. I just discovered the thread. And I m really surprised than blue C can be frozen in Stevie diagram.
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Post by jim1973 on Dec 23, 2022 22:16:05 GMT
I always thought French was a beautiful language!
Jim
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Post by bluestone28 on Dec 24, 2022 0:34:07 GMT
Me too Mr E. !
and... about Threat Zone, i understood that it is active when you are IN, not at the border of.
For me it was logical as for example, mounted have the choice of recoilling either 1 BW or its own base depth if this is less. Soooo, after a fight, if the result is a recoil, a mounted unit could decide to exit of TZ (especially from foot units who are not pursuing mounted ones) so a sort of retreat action with the possibility of moving away after, a much more realistic action for a mounted unit.
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