Just reinforcing both Martin’s and Menacussescundus’ comments.
This situation is covered in the rules on page 12, second paragraph, third sentence:- “An element with a recoil outcome as a result of shooting which was at least partially at its rear edge turns to face its rear before recoiling.”
But also note the following from the latest Jan 2020 FAQ:- Q: I have a Light Horse element that was shot by artillery in the rear who was the primary shooter. The Combat Outcome states that it will flee to its rear. This will actually have it contact the artillery that shot it. Is this correct? A: This is the result for the rules as written but is an oversight in the rules. With both players’ agreement, use this exception... "An element with a Flee outcome to shooting at least partially on its rear edge, does not turn 180° before moving but just Flees straight forward." This would apply to any element receiving a flee result from shooting at least partially to its rear edge. We recommend adding this exception as the last line of the first paragraph regarding "Fleeing" on page 12.
Post by medievalthomas on Aug 10, 2022 19:56:58 GMT
Welcome to 3.0.
Ps support caused lots of historical problems and vastly overstated the power of such light troops. It turned them into 81mm mortar stands instead of skirmishers. So those troop types that had real bow support got it rolled into their CF.
You only get Shieldwall (Side Support for Spear from either Blade/Spear) +1 once - even if double supported. Same for Retinue (side support for Bow from Blade).
The troop type categories have always been he DBX bugaboo. Trying to smash different troop capabilities into set troop types is near impossible. But we did our best and Phil has never been consistent in this area in any case. In DBA 3.0 we went more heavily for historical effect than tournament winner so some armies changed.
But we are always advancing the DBX art. So experiment with allowing Bow to give a +1 Rear Support modifier to Close Order Foot. Also try this for Halberds: +4 CF, Drive Off Mounted (Recoil on Equals), Retinue, Pursue Foot except Ps and Lethal (+1 on a winning score). This should make them preform much closer to their historical prototypes.
And please relay any concerns about how armies are preforming v. historical performance as this remains the main interest of our development team.
Post by medievalthomas on Aug 10, 2022 20:00:34 GMT
Oh sorry - your original question - shooting from behind. The target turns 180 degrees (faces backwards) and then Recoils. It is not Destoryed if it can at least start its Recoil. Note there is a typo re Fleeing. An Element with a Fleeing result when shot on the Rear turns only once and then Flees. (It does not turn for being shot on the Rear then turn again for Fleeing).