Why two different unit types for bows (or longbows or cross bows)?
What are they supposed to represent?
Are 4BW supposed to be a massed formation of archers while 3BW is supposed to be more of a line?
From page 3, “troops unhappy to stay and fight hand-to-hand” are classed as “fast” (3Bw) and those that defended themselves with light spears, swords or clubs and sometimes behind stakes or pavise are classed as “solid” (4Bw).
Post by medievalthomas on Jul 25, 2022 21:05:03 GMT
The designations don't make a lot of sense "4" or "3" as this refers to old figure counts from WRG7 etal.
But in real world terms Bowmen with some armor and armed with sword & buckler or similar melee weapons and thus able to serve as medium foot are classed as "4" while those with little or no armor and fighting in hand to hand with whatever weapons they happen to carry are classed as "3".
More usefully we class the lighter armed bowmen unwilling or unable to sustain a melee as "Fast". So when you see "3" just think Fast. Obviously it would have been better to list them as Bow(F) to avoid this type of confusion.
Fast troops gain 1BW of Movement Allowance but Recoil on Equals from "Solid" Elements. If on Foot they move in Rough/Difficult as if Good.
Longbow/Crossbow means you Destroy Knights on Equal Results. This confused my playtesters when we introduced the rule so I just used "Cry Havoc" as the term instead. Helped a lot. Had very knowledgeable playtesters who knew the difference between a Longbow & a Crossbow and were baffled by this classification of two very different types of weapons. Instead I just taught them that all the types of troops that Destroy Knights on Equals get the Cry Havoc special ability and shazzam all was understood or at least readily remembered.