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Post by Brian Ború on Jul 23, 2022 15:26:29 GMT
What do you think of alternative winning conditions, other than killing 4 elements or the general? Has anybody tried something like this or other strategic goals, maybe in the course of a scenario? - Defending a ford, bridge or river
- Capturing or defending a fort, castle or city
- Trying to delay the advance of a stronger force for a certain number of bounds
It might be suitable for even faster skirmishing games with smaller armies ... Any suggestions?
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Post by jim1973 on Jul 24, 2022 12:31:41 GMT
Certainly scenarios allow for different victory conditions and should be encouraged! Sometimes the hard rule of four elements has the player looking for the one last kill like a predator stalking a herd instead of fighting the battle. One variant I've considered is to roll after each element lost and you have to roll over the number of elements lost to stay in the fight. It's simple and needs nuance (e.g. only start rolling after three elements lost) but it's a start.
Cheers
Jim
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Post by Baldie on Jul 24, 2022 15:03:18 GMT
I like unbalanced games sometimes, trouble I have is making it a fun game for both sides. That said I did a totally one sided ambush which did not go the way I thought it would. youtu.be/8xIqemTW_0o
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Post by Haardrada on Jul 24, 2022 15:34:23 GMT
I like unbalanced games sometimes, trouble I have is making it a fun game for both sides. That said I did a totally one sided ambush which did not go the way I thought it would. youtu.be/8xIqemTW_0oYou could add a time/turn limit for a smaller force to hold off a larger one....a sort of sacrificial holding force or battling until sun down before making a retreat?
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Post by Baldie on Jul 24, 2022 19:43:30 GMT
Sacrificial force, sounds like most of my games
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Post by Brian Ború on Jul 25, 2022 9:52:26 GMT
Certainly scenarios allow for different victory conditions and should be encouraged! Sometimes the hard rule of four elements has the player looking for the one last kill like a predator stalking a herd instead of fighting the battle. One variant I've considered is to roll after each element lost and you have to roll over the number of elements lost to stay in the fight. It's simple and needs nuance (e.g. only start rolling after three elements lost) but it's a start. Cheers Jim That idea is really nice! I think I will adapt it as a house rule.
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Post by Cromwell on Jul 26, 2022 17:51:30 GMT
What happens when both sides lose an element in the same bound and they then both fail to beat their casualty figure?
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Post by Brian Ború on Jul 26, 2022 18:42:59 GMT
What happens when both sides lose an element in the same bound and they then both fail to beat their casualty figure? I'd call it a draw.
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Post by jim1973 on Jul 27, 2022 0:23:24 GMT
What happens when both sides lose an element in the same bound and they then both fail to beat their casualty figure? A few possible options: - it's an indecisive battle (there are historical examples) - roll at the fall of each element, not at the end of the bound (gives the aggressor the advantage) - play until the next element falls As it's a house rule, you can do whatever feels right at the time. Jim
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Post by Cromwell on Aug 2, 2022 18:28:35 GMT
Makes sense to me. Thanks for the replies.
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Mr.E
Beneficiarii
New comer to DBA
Posts: 60
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Post by Mr.E on Dec 21, 2022 20:54:28 GMT
Hello that sound good, I like it. We often played linear campaign, with time constraints 10 turns max for the aggressor to win. Otherwise he have to pull back. So holding the land and keeping strictly defensive can change totally the goal of battle. Storming a city during the battle can be nice setup for campaign also.
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Post by Baldie on Dec 22, 2022 10:25:18 GMT
One really good alternate victory condition I would love for 2023 is me winning rather than the Johnson devils.
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Post by sonic on Dec 22, 2022 10:47:23 GMT
How about not counting losses where it's a 6-1 die roll? Would discount the 'just complete luck' element.
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Post by martin on Dec 22, 2022 22:32:57 GMT
How about not counting losses where it's a 6-1 die roll? Would discount the 'just complete luck' element. But that would ignore those combats where the winner would have destroyed its opponent even on a minor difference in dice (eg if Cv fought Ps in the open…where a 1- 1 dice score destroys a Ps just as easily as a 6-1 would…none of those dice results are ‘just complete luck’).
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Post by Baldie on Dec 23, 2022 7:07:56 GMT
How about not counting losses where it's a 6-1 die roll? Would discount the 'just complete luck' element. But that would ignore those combats where the winner would have destroyed its opponent even on a minor difference in dice (eg if Cv fought Ps in the open…where a 1- 1 dice score destroys a Ps just as easily as a 6-1 would…none of those dice results are ‘just complete luck’). I do love winning a combat on a roll of a 1
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