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Post by hammurabi70 on Jul 9, 2022 21:38:13 GMT
Some interesting variants that would be good for individual campaigns/scenarios where they fit. Would this be a case of pointing the value of an element and varying the number of elements in an army? There have been a number of attempts to make the army lists point driven.
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Post by archilochus on Jul 28, 2022 1:40:48 GMT
DBMM retains the Reg - Irregular distinction, but not the different dice rolls to reflect more consistent performance from regulars. There were actually different dice produced. I forgot exactly when in the history of WRG it disappeared, but regulars used to roll "regular dice". The replaced the 1 with a 3 and the 6 with a 4. So a similar idea to yours (or that f Battle Array), but tending to produce more average results for Regs rather than more extreme results for Irregular elements. People may object to their legionaries not having the chance for a 6-1, but then they will not suffer a 1-6 either. Others certainly recall these things, but I hadn't seen them mentioned.
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Post by martin on Jul 28, 2022 6:29:51 GMT
DBMM retains the Reg - Irregular distinction, but not the different dice rolls to reflect more consistent performance from regulars. There were actually different dice produced. I forgot exactly when in the history of WRG it disappeared, but regulars used to roll "regular dice". The replaced the 1 with a 3 and the 6 with a 4. So a similar idea to yours (or that f Battle Array), but tending to produce more average results for Regs rather than more extreme results for Irregular elements. People may object to their legionaries not having the chance for a 6-1, but then they will not suffer a 1-6 either. Others certainly recall these things, but I hadn't seen them mentioned. They are / were called average dice - 2 3 3 4 4 5.
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Post by gregorius on Jul 28, 2022 23:25:30 GMT
DBMM retains the Reg - Irregular distinction, but not the different dice rolls to reflect more consistent performance from regulars. There were actually different dice produced. I forgot exactly when in the history of WRG it disappeared, but regulars used to roll "regular dice". The replaced the 1 with a 3 and the 6 with a 4. So a similar idea to yours (or that f Battle Array), but tending to produce more average results for Regs rather than more extreme results for Irregular elements. People may object to their legionaries not having the chance for a 6-1, but then they will not suffer a 1-6 either. Others certainly recall these things, but I hadn't seen them mentioned. They are / were called average dice - 2 3 3 4 4 5. The dreaded average dice! I remember playing a game of DBA and couldn't roll a 6-1 split throughout the encounter. It was only after hostilities had ceased did I realise that I was using an average dice 😱! Fortunately for my gaming reputation I was the loser on that occasion. Cheers,
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Post by menacussecundus on Jul 29, 2022 7:38:07 GMT
They are / were called average dice - 2 3 3 4 4 5. The dreaded average dice! I remember playing a game of DBA and couldn't roll a 6-1 split throughout the encounter. It was only after hostilities had ceased did I realise that I was using an average dice 😱! Fortunately for my gaming reputation I was the loser on that occasion. Cheers, We were talking about different types of dice at the club only last Friday and my friend Gavin recalled an evening playing HotT when he had a particularly poor run of throws. His opponent even suggested that he should use a different die for the second game, but no, Gavin stuck with the original die and his poor run continued. It was only after he got home that he decided to examine the die he had been using and discovered it was a D3 (1,1,2,2,3,3) which he'd been given at SALUTE a few years previously.
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Post by aelbert on Jul 29, 2022 8:38:19 GMT
Hi, we use a regular PiP dice in scenario's where some troops are clearly supirior in training. Makes sure you can always atleast move two elements (but never six ). Cheers, B
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Post by medievalthomas on Jul 29, 2022 18:17:50 GMT
Hi, we use a regular PiP dice in scenario's where some troops are clearly supirior in training. Makes sure you can always atleast move two elements (but never six ). Cheers, B Not a bad idea. We introduce several types of Generals including "Strategist" who always gets a base of 3PIPs but still rolls a d6 command die - a "1" subtracts one PIP and a "6" adds one PIP. So he's consistent but never brilliant (like most strong bureaucracies). He also loses the +1 in Combat as he doesn't do personal risk. Thomas J. Thomas Fame & Glory Games
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Post by dolphinless on Aug 15, 2022 15:22:48 GMT
I was a 6th edition WRG user. I like average dice. Regulars used a red & green average dice. Irregulars used a d6 for & an average dice, the d6 acting as positive. Troops were classed as irregular or regular and A-D in quality. Irregular A- fanatics- Irregular D- levy troops. Reg A- household/guard units. Reg D, poorly trained. In combat, the pair of dice were rolled & the difference noted- A & B class couldn't score lower than a -1, or D class higher than a 1. Loved it!
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Post by Brian Ború on Aug 18, 2022 13:00:41 GMT
The dreaded average dice! I remember playing a game of DBA and couldn't roll a 6-1 split throughout the encounter. It was only after hostilities had ceased did I realise that I was using an average dice 😱! Fortunately for my gaming reputation I was the loser on that occasion. Cheers, We were talking about different types of dice at the club only last Friday and my friend Gavin recalled an evening playing HotT when he had a particularly poor run of throws. His opponent even suggested that he should use a different die for the second game, but no, Gavin stuck with the original die and his poor run continued. It was only after he got home that he decided to examine the die he had been using and discovered it was a D3 (1,1,2,2,3,3) which he'd been given at SALUTE a few years previously. Today I tried a first battle set in Wellington's Peninsular Campaign (DBA HX) and was astonished how easily the British beat the French at Rolica. Later I realized that my die was very unusual: 3, 4, 5, 5, 6, 6! Dunno where it came from! Apparently Wellingtonian!
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Post by ammianus on Aug 19, 2022 18:45:43 GMT
This discussion reminds me of days long past when I experimented with Irregular Miniatures Ancients Rules Box. Different dice used by different units: two unit classifications: Regular - more maneuverable, stable combat bonus Irregular - can move faster and first turn melee bonus. Classes And 4 classes (with associated die): A - elites and roll d12 B - veterans and roll d10 C- average and roll d8 D - raw and roll d6 Here's food for thought: shaun-wargaming-minis.blogspot.com/2010/07/irregular-miniatures-ancients-rules.html
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Post by medievalthomas on Sept 13, 2022 17:25:31 GMT
This discussion reminds me of days long past when I experimented with Irregular Miniatures Ancients Rules Box. Different dice used by different units: two unit classifications: Regular - more maneuverable, stable combat bonus Irregular - can move faster and first turn melee bonus. Classes And 4 classes (with associated die): A - elites and roll d12 B - veterans and roll d10 C- average and roll d8 D - raw and roll d6 Here's food for thought: shaun-wargaming-minis.blogspot.com/2010/07/irregular-miniatures-ancients-rules.htmlWe use d8s to represent Elves and Dwarfs in the fantasy version. But the die split between even d8/d6 can be dramatic. The split between d12/d6 troops would be devastating.
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