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Post by Simon on Sept 26, 2022 15:30:02 GMT
I should have added that the number after the players' names is just the number of times that that pair was used. Simon Simon, any further thoughts/report on the scoring system….good and bad points, amendments needed, unforeseen situations or anomalies? Make running the show easier/harder? Hi Martin. Overall I liked it and it was certainly simple. The only anomaly we found was that as originally written, a high scoring final result eg 6-5 could mean that the loser gets more points than the winner. A couple of people suggested that it would be better to have it so that a loser/draw should have a 3 pt ceiling with 5 pts max for the winner. What I like about it is that a high score defeat (eg 4-3) is rewarded very differently from a 0-0 draw or a marked defeat (eg 4-1). The system got an overall thumbs up from just over half the players with the remainder either not being keen or not being bothered. I'd be happy to use it again but also believe that there are lots of other good systems out there! Cheers Simon
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Post by sheffmark on Sept 26, 2022 16:10:42 GMT
I have an interesting observation:- My II/11 Early Cisalpine Gauls (Chariots and 4Wb, aggression 3) defeated my II/33 Polybian Romans every single time they met, no matter who commanded them. Likewise, when I commanded the Galatians against ColintheHittites’ Antigonos Gonatas, it was the barbarian Warbands that prevailed over the Pikes. So much for those players that say Warbands are weak… (The name of this army always makes me laugh. “Do you suffer from Gonatas? Then try our new improved Anti-Gonos! Available as an easily applied cream from most chemist’s and pharmacies.”)
Yeah Stevie, you want to tell that guy who was on here complaining about his warband army against Normans, now who was that?
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Post by diades on Sept 26, 2022 18:46:54 GMT
Match reports, then.
Game 1. Warband vs blade - love it. It did not take me long to choose Dacians with three knight Sarmatian allies no less, over Marians with elephant allied to Marians with artillery. Phil J defended and deployed in a line anchored on his left by a large hamlet with a road running through it. I deployed en masse at the other end of the road. Phil started wheeling his line towards me whilst I charged off to the hamlet, leaving the knights behind. Warband did what warband do in the hamlet and despite an hairy moment when my fast blade was back to back with warband, made relatively short work of the Romans there, having plenty of PIPs and their general near by. Elephants and cavalry were countered by knight allies and psiloi. Victory!
Game 2 using my pairing of EIR vs Numidians. I gave the Romans a blade general, no missile troops and minimal mounted. Ken wisely chose the Numidians and defended between difficult hill and hamlet. My Roman deployment was split by a wood. Ken bravely advanced double ranked light horse against my left wing auxiliaries and managed to slide his elephant over to support. My only rescue option was to place the solitary Roman light horse in the elephant’s path. Ken bravely charged in….no more Roman light horse! The Roman right tried to advance, but the damage was done and the Numidians wrapped up a sound win.
Game 3 with the same pair. Phil Steele, good to see you, mate, chose the Romans and defended with a wood to his right. I advanced Numidian blade and cavalry general on his auxiliaries as they emerged from the wood, whilst cycles of light horse and psiloi bounced off his blades on the left. The auxiliaries proved robust and simply backed up time after time until back in the wood. In true Gladiator style the two Roman mounted units then emerged from around the wood and forced the Numidian advance to retreat to avoid an outflanking. Eventually a gap in the Roman line emerged and light horse streamed through to start closing flanks. The romans remained resilient and nearly pushed the Numidian general into difficult hills to his rear, but the Numidians ground out a win on the other wing.
Game 4,with Tamara’s Scots Common and Feudal English. I chose the 7 solid pikes of the Scots. Tamara defended in open terrain. Knights on her right and fast foot on the left. The Scottish schilltron formed up on a tiny hill on their left, with a small wood further ahead and left. The right was largely refused. The English advanced. The Scots’ solo PIP saw a bow sneak into the wood. The English ploughed on, knights bunching a little to avoid the wood. Scottish arrows from the wood scored a lucky early hit, heartening their countrymen who advanced off the hill into contact. Another knight sorted, but a casualty too. The English fast bow easy meat proved extraordinarily resilient. Meanwhile the English left curved around and started loosing their own vollies. The pikes readjusted and kept advancing with their bows ambushing the English knights’ flank from the woods. Bloody, but a Scottish victory!
Game 5. Tom chose the Early Imperial Romans and defended. A long, cagey and thoroughly enjoyable game. Very scattered small engagements diagonally across the board. Both players countering each other’s tactical attempts for advantage, both complaining 6 PIPs were not enough! The Numidian right was extended mounted versus mounted. The deciding blow was probably when the Numidians finally brought the elephant off the bench hitting a blade centrally whilst supporting imitation legionaries hit roman auxilia. The victorious elephant charged off into the roman camp, but was repelled. Victory, however, was ground out elsewhere. I am still convinced this is a fun balanced pair, even if the Numidians won all three engagements on the day.
Game 6 against Paddy on a long string of victories. Having had one practice game with his pair the weekend before ending with Ottoman artillery blowing my Navarrese general’s head off, I chose the Ottomans. I think Paddy did everything right, neutralising my attempt to overwhelm from the right from a steep hill with light horse support outside and exposing my centre for his knights. I felt I was on the ropes, even my left flanking cavalry was constantly pursued by crossbow fire, but I just could not stop rolling 6s for combats, which is always a good ploy. My cavalry rescue mission in the centre defeated the Navarese knights, even my general destroying his opposite number.
As previously stated, a wonderfully unpressured (time wise) day of gaming. Thanks all.
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