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Post by hoffmannsama on Jun 25, 2022 21:17:56 GMT
Idk what defines wargamey, swords, maces, armor? Dice? Age of Hannibal is played with paper rectangles. @tony, from the 4 games I played last night (with people that never played DBA), 18 pulls was the least amount and 32 pulls was the highest amount and a pretty intense DBA game. I think strip DBA would be a Pyrrhic victory for most, even if you do win, the "sight" of victory might be just as horrible as defeat So 18-32 range for both players together or each? I hope I'm explaining this well enough, it's 2 people pulling from the same tower, with the combined number of pulls from both players ranging from 18 to 32. 1st game- total of combined pulls from each player 22 2nd game- 18 3rd game- 32 4th game- 23-25, we got distracted with a conversation and had to guess at the pulls Depending on your Jenga skills and rules (I was allowing players to use both their hands to remove blocks), by the 15th block that is pulled the tower is already unstable and by the 32nd block you are asking yourself why the hell hasn't it fallen. This was my first time teaching the game too, which would have been easier if finding info in the DBA book was easier.
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Post by stevie on Jun 26, 2022 7:42:43 GMT
This was my first time teaching the game too, which would have been easier if finding info in the DBA book was easier. Ah, I can definitely help out there Hoffmannsama. See fanaticus.boards.net/thread/3479/years
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Post by hoffmannsama on Jul 7, 2022 21:58:25 GMT
This was my first time teaching the game too, which would have been easier if finding info in the DBA book was easier. Ah, I can definitely help out there Hoffmannsama. See fanaticus.boards.net/thread/3479/years Thank you very much!
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Post by Simon on Jul 8, 2022 7:23:16 GMT
This sounds great fun and is an inspired idea. One question - should the armies each have their own tower block? Otherwise, say an army is being really hammered and so has really destabilised the tower by pulling multiple blocks. The other army is doing well but gets a minor morale test and withdraws their first block that brings the tower crashing down. I may have misunderstood though!
But there again, I would like this sort of thing wouldn't I? We occasionally play garden games with 54mm plastic figures and represent artillery and tank guns by firing foam missiles from toy guns! Cheers Simon
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Post by menacussecundus on Jul 8, 2022 9:48:59 GMT
...........We occasionally play garden games with 54mm plastic figures and represent artillery and tank guns by firing foam missiles from toy guns! Cheers Simon How very H G Wells of you.
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Post by hoffmannsama on Jul 8, 2022 19:36:51 GMT
This sounds great fun and is an inspired idea. One question - should the armies each have their own tower block? Otherwise, say an army is being really hammered and so has really destabilised the tower by pulling multiple blocks. The other army is doing well but gets a minor morale test and withdraws their first block that brings the tower crashing down. I may have misunderstood though! But there again, I would like this sort of thing wouldn't I? We occasionally play garden games with 54mm plastic figures and represent artillery and tank guns by firing foam missiles from toy guns! Cheers Simon TLDR:I created rules that allows a player to force another player to pull blocks from the tower without entering combat. This allows an army that is winning by a large margin to melt the enemy away without risking direct combat. See the 3 examples below for more specific examples. The NOT so TLDR versionThe long ranting stuff about mechanics and design decisions. When I was first coming up with the rules, I had two Jenga Towers, one for each player, but decided to use just one for a few reasons. If you want to play with two Jenga towers, you will just have to double the pulls. May it be called, DBA of the Two Towers. Reasons why no two Jenga towers - I imagined people only owning one Jenga tower. - I added rules for ways to pull from the tower without having to enter combat, this allows players to "game" the tower. Making it so if victory is almost certain the winning side (most likely) won't have to enter combat to win. 1) " If an element belonging to you is in contact on 2 edges by enemy front edges, pull 1 block." If you know one block is going to topple the tower, why risk combat when you can force the player to pull, by surrounding one (or more) of his elements? 2) " If an element belonging to you recoils, pull 1 block." This is another rule that doesn't need direct combat, you could try to force a recoil with bow shot at a 5Hd, or Art shot at a Lh. Forcing your opponent to pull that last block 3) " Camp lost, 3 blocks are pulled from the tower." Although this is slightly different, as it does involve combat with the camp, if your army is winning soundly and it is before the tower hinges on a single block, try to go for their camp. 3 pulls is a lot, especially if you are anywhere after 15 pulls in, which happens sooner than you think. - Having two towers means making the players pull more blocks, sometimes a max of 6. Watching someone pull 6 blocks before you get to roll isn't that fun, especially if you get a low amount of pips. - I liked the level of strategy 1 tower brings, and it keeps the game at a faster pace than 2 towers. Hope that helps, let me know if I need to clarify something.
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Post by Tony Aguilar on Jul 8, 2022 20:30:30 GMT
This sounds great fun and is an inspired idea. One question - should the armies each have their own tower block? Otherwise, say an army is being really hammered and so has really destabilised the tower by pulling multiple blocks. The other army is doing well but gets a minor morale test and withdraws their first block that brings the tower crashing down. I may have misunderstood though! But there again, I would like this sort of thing wouldn't I? We occasionally play garden games with 54mm plastic figures and represent artillery and tank guns by firing foam missiles from toy guns! Cheers Simon TLDR:I created rules that allows a player to force another player to pull blocks from the tower without entering combat. This allows an army that is winning by a large margin to melt the enemy away without risking direct combat. See the 3 examples below for more specific examples. The NOT so TLDR versionThe long ranting stuff about mechanics and design decisions. When I was first coming up with the rules, I had two Jenga Towers, one for each player, but decided to use just one for a few reasons. If you want to play with two Jenga towers, you will just have to double the pulls. May it be called, DBA of the Two Towers. Reasons why no two Jenga towers - I imagined people only owning one Jenga tower. - I added rules for ways to pull from the tower without having to enter combat, this allows players to "game" the tower. Making it so if victory is almost certain the winning side (most likely) won't have to enter combat to win. 1) " If an element belonging to you is in contact on 2 edges by enemy front edges, pull 1 block." If you know one block is going to topple the tower, why risk combat when you can force the player to pull, by surrounding one (or more) of his elements? 2) " If an element belonging to you recoils, pull 1 block." This is another rule that doesn't need direct combat, you could try to force a recoil with bow shot at a 5Hd, or Art shot at a Lh. Forcing your opponent to pull that last block 3) " Camp lost, 3 blocks are pulled from the tower." Although this is slightly different, as it does involve combat with the camp, if your army is winning soundly and it is before the tower hinges on a single block, try to go for their camp. 3 pulls is a lot, especially if you are anywhere after 15 pulls in, which happens sooner than you think. - Having two towers means making the players pull more blocks, sometimes a max of 6. Watching someone pull 6 blocks before you get to roll isn't that fun, especially if you get a low amount of pips. - I liked the level of strategy 1 tower brings, and it keeps the game at a faster pace than 2 towers. Hope that helps, let me know if I need to clarify something. I was planning on trying this on Tuesday, but ran way behind and couldn't find our Jenga game and didn't feel like running around town at rush hour just to buy another copy. I painted instead. Amazoned a copy of the game and it arrived yesterday. Then tonight was an option, but Mitch has to work because he asked for a certain day off so he is getting screwed. It is off till next Friday at the earliest because won't have time to do it at our regular game night early next week.
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Post by hoffmannsama on Jul 8, 2022 23:57:42 GMT
I was planning on trying this on Tuesday, but ran way behind and couldn't find our Jenga game and didn't feel like running around town at rush hour just to buy another copy. I painted instead. Amazoned a copy of the game and it arrived yesterday. Then tonight was an option, but Mitch has to work because he asked for a certain day off so he is getting screwed. It is off till next Friday at the earliest because won't have time to do it at our regular game night early next week. Yeah take your time, hopefully it all works out for y'all.
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Post by hammurabi70 on Jul 9, 2022 21:15:19 GMT
Jenga blocks are very useful as unit markers; just paste a suitable symbol or picture on to it.
Some interesting variants that would be good for individual campaigns/scenarios but regular DBA should presumably be with the standard rules.
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Post by Brian Ború on Aug 13, 2022 9:25:16 GMT
Idk what defines wargamey, swords, maces, armor? Dice? Age of Hannibal is played with paper rectangles. @tony, from the 4 games I played last night (with people that never played DBA), 18 pulls was the least amount and 32 pulls was the highest amount and a pretty intense DBA game. I think strip DBA would be a Pyrrhic victory for most, even if you do win, the "sight" of victory might be just as horrible as defeat Remember Wellington: "Next to a battle lost, the greatest misery is a battle gained." For th sake of my friends I'd never use the Jenga blocks for DBA. Already when I was a young man my friends found it unnerving and unbelievable how i trembled the blocks out of the tower. Cheers, Brian
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