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Post by stevie on Feb 19, 2022 22:49:22 GMT
Here is the situation:- My Aerial ‘Airboat’ Daleks (see fanaticus.boards.net/post/38130/ ) are out in front, and my opponent is moving a mounted Hero towards them, but can’t quite make contact. Could my Heavy Weapons Dalek squad (Artillery) behind the Aerial Daleks (Airboats) shoot ‘beneath’ them at the enemy Hero? On page 20 of the soft-back edition bullet point 2 it says “Aerials can be shot at over ground troops”, but what about shooting beneath unengaged Aerials at unengaged enemy ground troops, since the Aerial troops are so high up in the sky? Logic dictates that this is possible…but since HoTT is a fantasy game, logic may not apply.
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Post by Simon on Feb 20, 2022 9:00:41 GMT
I'd be inclined to allow the shot.
Cheers
Simon
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Post by martin on Feb 20, 2022 10:10:53 GMT
Here is the situation:- My Aerial ‘Airboat’ Daleks (see fanaticus.boards.net/post/38130/ ) are out in front, and my opponent is moving a mounted Hero towards them, but can’t quite make contact. Could my Heavy Weapons Dalek squad (Artillery) behind the Aerial Daleks (Airboats) shoot ‘beneath’ them at the enemy Hero? On page 20 of the soft-back edition bullet point 2 it says “Aerials can be shot at over ground troops”, but what about shooting beneath unengaged Aerials at unengaged enemy ground troops, since the Aerial troops are so high up in the sky? Logic dictates that this is possible…but since HoTT is a fantasy game, logic may not apply. Never seen it done or tried. Your perception of how high above ground level an aerial element is, and your consideration of the artillery projectile’s trajectory may both differ wildly from that of your opponent. eg if an airboat were hovering 15 feet up, how exactly would you calculate the chance of firing underneath it with assorted artillery types (gunpowder, torsion, mega-death-ray) without putting the airboat element at risk of ‘friendly fire’ damage?? I’d say no, if I were ruling.
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Post by stevie on Feb 20, 2022 10:17:51 GMT
Hmmm…I’m not so sure Simon, and I agree with Martin. We must be careful or the following scenario could occur.
The softback edition of HoTT 2.1 says:- On page 17 “Aerials can touch an enemy but not be in combat” (see also page 35). On page 16 “Ground troops can pass under enemy Flyers or Aerial Heroes”, but not under enemy Gods, Dragons or Airboats. On page 18 “You can only break off from an enemy if you are faster than them.”
So you could have situations where Gods, Dragons or Airboats move into front-edge contact with enemy ground troops, but decline combat… …leaving the enemy stuck there and unable to move at all! The enemy cannot pass under these… The enemy cannot fight these (unless a Hero or Paladin)… The enemy cannot break off from these, because they are too slow. If we now allow Artillery to shoot underneath, we have a situation where the target is unable to reach the shooters or respond in any way to them, while they themselves are being picked-off at leisure. (The only hope for the ground troops is they’ll get a recoil from the shooting, breaking contact, as Aerials do not pursue)
Perhaps it would be better to just follow the Distant Shooting rules on page 20:- “Any element even partly between the shooter and target blocks shooting, except that Aerials can be shot at over intervening ground troops.”
The justification is that shooting is not in a dead straight line, like a laser beam, but in a ballistic arc. And the further away the target is, the higher this ballistic arc has to be…so high in fact that there is a chance of hitting the Aerials overhead. So shooting underneath Aerials is prohibited, in the same way that shooting into an overlap is prohibited.
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