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Post by goragrad on Jul 2, 2017 3:08:35 GMT
As Bill has locked the peons out for 2 weeks, bit the bullet to register here so that I could comment on this - interesting outcomes. That pip die handicap apparently only goes so far to evening the odds.
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Post by timurilank on Jul 2, 2017 6:47:55 GMT
As Bill has locked the peons out for 2 weeks, bit the bullet to register here so that I could comment on this - interesting outcomes. That pip die handicap apparently only goes so far to evening the odds. Goragrad, Welcome to Fanaticus.
This is one of the interesting challenges when examining possible historical scenarios – searching for play balance, as there are other options to reach the same objective without having to ‘tinker’ with combat mechanisms.
The cavalry battles with uneven sides did deliver some interesting results; report coming next week. The experiments will continue through to the late medieval era.
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Post by goragrad on Jul 2, 2017 11:14:24 GMT
Looking forward to seeing them.
Thanks.
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Post by timurilank on Jul 5, 2017 9:27:50 GMT
Improving the Campaign System – cavalry armies Using the tribal grouping system does work well for the many nomadic nations throughout history.
To explore this possibility I used the conflict between two rivals for the throne of the Parthian Empire set during the Augustan period.
Full report with photos can be found at the blog: dbagora.blogspot.nl/2017/07/improving-campaign-system-cavalry-armies.html
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Post by goragrad on Jul 5, 2017 16:09:29 GMT
Interesting - one presumes that the single pip die with the extra elements creates more of a chance for defeat in detail when the pip rolls are low.
The third action's defensive posture by Artabanus looks to have negated that advantage.
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Post by timurilank on Jul 5, 2017 17:33:17 GMT
Interesting - one presumes that the single pip die with the extra elements creates more of a chance for defeat in detail when the pip rolls are low. The third action's defensive posture by Artabanus looks to have negated that advantage.
This is very true. As demonstrated in game three, if the commander is intimidated by the larger force or relinquishes the initiative, disaster is sure to follow.
This system is useful to mimic armies gathered with a number of unwilling allies or hosts of untrained levies stiffened with mercenaries.
A number of examples in 14th/15th century Europe come to mind.
I have a number of experiments planned for the later era.
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Post by timurilank on Jul 30, 2017 7:30:10 GMT
Improving the Campaign System – Insubordination I am currently reading ‘Armies of the Caliph’ by Hugh Kennedy and finished the chapters covering the period of the Umayyad.
Among the list of problems Arab commanders had to solve were old tribal rivalries; if not handled well this often led to open rebellion.
This is an interesting option to add to the current campaign rule set and so I began experimenting with some historical examples. At the blog is one such example – Manzikert (1071).
dbagora.blogspot.nl/2017/07/improving-campaign-system.html
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Post by timurilank on Mar 11, 2018 8:43:03 GMT
Improving the Campaign system. The next phase of Migration to Kingdom project explores the history surrounding the Merovingian army (III/5a+b). Their rule lasted four generations but spanned 140 years, generating a period of internal conflicts and frequent incursions by opportunistic neighbours, all ideal themes for a campaign.
This offers a number of challenges as previous campaigns dealt with much shorter periods of time; a few years as opposed to 140 years. Secondly, rather than create this as a club project, I will redesign this as a solo game. A first draft is ready as are the record sheet, map and counters.
The first tests should be completed by next week and a report will soon follow.
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Post by timurilank on Apr 19, 2018 7:36:15 GMT
Improving the Campaign System I have posted to the blog an overview of the game system used for the Merovingian campaign.
It is a departure from what has been previously designed but I am pleased with the results as it does open a greater opportunity for the creative development of a campaign. dbagora.blogspot.nl/2018/04/merovingian-campaign-system-engine.html
Anyone else tried this?
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Post by timurilank on Jul 5, 2018 17:54:26 GMT
Possible campaign ideas The well known YouTube channel ‘Invicta’ has recently uploaded a series covering the logistical side of ancient warfare. I found the last particularly interesting (uploaded today) as it compares the logistical capabilities of Roman, tribal barbarian and nomadic armies using a scale system. Denying the enemy food or water supply can be as effective as battle and here there are a number of historical examples given in the presentation.
Worth the view.
Everyday Moments in History - A Roman Soldier Prepares Dinner www.youtube.com/watch?v=4-l_EbXE3LU Roman Army Supply Lines and Logistics (Overview) www.youtube.com/watch?v=g1Vo8VnazNw Threats to Roman Army Supply Lines and Logistics in Wartime www.youtube.com/watch?v=759ReQW5PNw
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Post by jeffreythancock on Jul 7, 2018 2:23:02 GMT
Whatever happened to Sue's plan to release a separate campaign book?
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Post by timurilank on Jul 7, 2018 7:55:57 GMT
Whatever happened to Sue's plan to release a separate campaign book?
At the time when a number of us stepped up to help play test a campaign rule set Sue did not have a draft copy ready. That was some time ago, so I must assume other priorities have delayed its completion.
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eg407
Beneficiarii
Posts: 96
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Post by eg407 on Dec 3, 2018 12:21:11 GMT
Hi timurilank, I was just wondering if you had collected your campaign rules into one place? I have read many of your blog posts but I am aware that you have written a lot over the years and so I might be missing parts! I saw you said you had the Witcher rules on one PDF that has sadly now gone due to the loss of the old boards. Cheers, EG
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