I have just posted the first test of scenario 407 AD. (See the Migration to Kingdom thread) There were no additional rules or changes made to the current campaign rules.
In scenario 408 AD the tribal leadership will begin to deconstruct as smaller tribes leave the main group to seek other locations. There are some ideas as to how this is to handled.
Eliminating the replacement option for a period of time would reflect the disaffection among the tribal chieftains. Also worth considering is the possibility of smaller tribes joining another barbarian nation as an “allied contingent”.
This might prove a useful option for Constantine III considering the upcoming confrontation against Stilicho. This will require some thought as to how this could be done.
At the moment, accumulating "activity points" allows players to replenish, initiate battle and purchase stratagems.
Unfortunately, this places the barbarians on an even keel with the Roman player creating a modest version of what actually took place.
I recently finished reading The Huns by Thompson and decided to add some texture the campaign rule set. The huge number of migrating barbarians who plundered and devastated each province kept the local garrisons in place behind their stone walled cities.
To reflect this each of the barbarian armies may split into marauding columns (six elements0 and move without the need of an activity point.
As a result a number of situations should occur:
The income capacity of a province will decline as a result of the barbarian raids. An increase in devastation will decrease the Roman player’s resources. While plundering, competing barbarian tribes may turn on one another. This will generate a number of small actions on the game board.
In my assessment of the Migration to Kingdom game I noted several changes I had made for the last scenario (409 AD).
These worked well and if the game were to be done again would certainly be added to the first scenario.
To reflect the political friction that developed during the course of the three year period I simply reduced Constantine III's ability to replenish his losses as provinces were deemed their immediate security had precedence.
This forced the Roman player to source allies from a ready supply - the barbarians.
This opened a level of diplomacy that had not been planned in the scenario but developed naturally and may have well took place historically.
Quick-playing historical campaigns with neat maps and battlefield pictures, what's not to like? Count me in:)
Thanks for the for the vote of confidence. I would say the rules are nowhere near a final stage, so do follow this thread as new ideas are continually tested.
We play the eastern campaign of Antiochus III tonight. Reading Polybios, it is not clear how long the campaign lasted but Antiochus III confronts the Parthians or their minions and later the Bactrians before reaching Taxila (India).
The distance covered will mean replenishment of troops and supply will need adjusting.