" Dismounting allowed – bring dismounted elements to use if appropriate."
I have assumed that this refers to those allowed to dismount during the game ie those listed as // and excludes the alternative / type mounted and foot. Am I correct?
Not quite, Pete. Dismounters are allowed, whether / or // . The elements must be defined on the player’s army list sheet. If a player brings both and lists them as eg 3Kn/4Bd or 3Kn//4Bd then either are available at the appropriate moment in the game, per the rules. This does not force a player to bring both …if an eg Anglo-Norman player just brought the mounted or dismounted version AND listed the elements as such on their army list then that’s fine. Please remember that THE ARMY YOU BRING WILL BE USED BY YOUR OPPONENT FOR 1/2 THE GAMES. Bring a super-army if you wish (/at your peril 🙃). Any queries, ask here or email me for clarification.
1. Registration 9:30+. Games start ASAP after 10 a.m. Please be prompt. If late, the drawn opponent claims the win, and gains a default 20 points. 2. Bring a PACKED LUNCH, please (minimal lunch break = max game time) 3. Bring ARMY, CAMP, CAMP FOLLOWERS, terrain, measures etc and a written printed army list, inc. aggression rating, and a list of the supplied FIXED (legal) TERRAIN ITEMS. 4. If you’re a no-show, please advise soonest - 07981 221687 - and if you think you have Covid please cry off. (Lateral flows advised). 5. Any concerns, please PHONE ME. See number above. 6. Parking - in the gravelled area. Double park if necessary.
———— Unofficial BRING AND BUY, if you want to sell stuff.————
Good luck everyone and may the best man win - (preferably using a Mediaeval Irish army!) Stephen
I'm looking forward to finding out the armies selected and how they perform on the day.
Good luck everyone.🙂
Me too… I’m wondering whether the fact that your opponent uses your army for half the games will moderate the choices, so players will pick mid-range models to avoid being trampled in the away games (!!??)….or will they still be driven by ‘pick the strongest army’ syndrome 😎⚔️⚔️. It’s hard NOT to pick a good army.
Tarrington was always a challenge….just how weak can you make an army, and still have a fighting chance in round 6 when you use it yourself?
Thanks to the Alton DBA players for making today a success…what a nice bunch 😊👍🏼👍🏼.
Full results will follow in due course, but in the mean time, just for those who want to know, the 16 armies used were:-
EIR, MIR west, Sub Roman Brits a list, Patrician Roman a list with SRB ally, Middle Anglo-Saxon with Welsh ally, Viking raider a list, Norman (x 2), Anglo-Norman, Scots Common, Anglo-Irish c list (x 2), HYW English a list (x 2), WotR a list and Henry Tudor b list.
Excellent Day! Many thanks to Martin for excellent arrangements, timekeeping and umpiring. Thanks to a good bunch of opponents also! Full report to follow but in the interim - “Damn that devious chance cube!”
Post by colinthehittite on Apr 24, 2022 7:22:04 GMT
For this tournament, with a fixed army list and playing with my own army for half the games I chose IV/21c Anglo-Irish, with a hamlet, a wood and two difficult hills. The figures were recently painted and have never been to a competition, which was a driver for me; but the army offered a balanced force, not over strong and with good fast moving light elements.
A lot of terrain you say, well it served me well in several games: breaking up enemy attacks, ensnaring opponents and allowing me to pounce on unsuspecting elements from unlikely directions. My Irish bog hoppers, two Auxilia and Psiloi, covered a lot of ground and were the heroes of the day.
Interestingly, one of my games was against Anglo-Irish c. I deployed, badly, my opponent manoeuvred well; but when the crunch came, he couldn’t win the combats… his blade element twice failed to destroy my bow element. I always say, you need to play well, but you also need to be lucky.
The players enjoy Martin’s eccentric and esoteric, paper and pencil based system; none of these new-fangled compooter thingys here! His tried and tested method enables them to see everything; tournament specific rules, scores, player match-ups etc in the idle minutes before facing their next victim. One more perusal of the extensive prize table and they can be on to their next game. Six games in a day is possible with good planning and slick organisation. I say, forgo the continental extended lunch and give those players who have travelled a long way more reason to attend.
Thanks for a great day, Martin.
I’ll miss this venue, it’s shocking increase in charges at the last minute has forced this move. Hopefully, in another place we can continue table-top battling in honour of the long history of Hampshire warfare.
Full results of the Alton St. George’s Day DBA tournament.
Sixteen players, six rounds, so a total of 48 games played, half with own army, half with the opponent’s.
Formatting often goes weird when I publish this on Fanaticus and groups.io, but the list is trying to show:-
Position - Name - (Points) - Army brought
1. Colin O’Shea (106) Anglo-Irish. [Old Glory unpainted figures prize] 2. Pete Duckworth (103) Viking Raiders. [WotR army prize, painted by Colin] 3. Bill MacGillivray (95) Anglo-Norman [Pictish army prize, painted by Smiff] 4. Kev Casey (87) Early Imperial Roman. [ FIB Picts unptd prize] 5. Paddy Green (84) Henry Tudor WotR 6. Paul Clair (79) Norman 7. Phil Barrington. (78) Sub Roman British, Arthurian 8. Arnaud Marmier (78) Patrician Roman, SRB ally 9. Lindon Paxton. (72) HYW English 10. Paddy Myers. (57) HYW English 11. Neil Alexander (55) Scots Common 12. John Saunders (51) Anglo-Irish 13. John Irwin (45) Norman 14. Steve Etheridge (43) Wars of the Roses 15. Martin Myers (38) Middle Anglo-Saxon, Welsh ally 16. Peter Ellis (13) Middle Imperial Roman [‘Thrower of Ones’ trophy]
Congratulations to the podium placed and commiserations to the victims of the whims of the dice roll…🎲🎲🎲🎲🎲
Thanks to: - all players for a good natured day of gaming fun, with some challenging clashes, some glorious wins, close scapes and the occasional unexpected total collapse of a line ….everything from a 6-0 slaughter, to a 5g-5 crunch, to a 0-0 cagey draw…..just like in historical accounts ✔️✔️. - those who travelled from all over to attend, and to ALL for a prompt turnout to allow a swift start to the day (it REALLY helps the organiser, I can assure you). - Colin O, Paddy G, Mark Skelton, Rich Pulley and Gordon Frater for your generous donations to the prize pool.
On a sunny St Georges Day I took the Rebel Henry Tudor to Alton to do battle with some English Armies. This army has 9 solid Blade, 2 solid Bow and an Artillery with low Aggression and little terrain. A blunt instrument!
First up was the Anglo-Irish of John Saunders. The solid nature of both armies told. Blade on Blade caused a lot of shoving and ineffectual shooting but gave no kills until his Cav charged my gun destroying it. With time ticking - his Knight Gen charged into a Blade and drew, ending in a rather unsatisfactory 1G-1 draw.
Next I got to play Normans against John Irwin using my Tudors. His terrain was all piled onto his side of the board and with a 1 for PIPs those crops were growing and played badly with his deployment. My mounted went right flanking (avoiding shooters) and caused him to turned his gun at which point my foot advanced. When moment arrived the knights charged in and QKed his 4Bd en mass while his Art was cut to pieces by blade for a 5-0 win.
Kev Casey’s Early Imperial Romans saw a textbook Tudor battle. Good shooting blew his Knights and Cav away while his foot were cut to pieces by blade for a 4-1 win. At lunch I was doing well and running second overall. Definitely over-performing!
Next Martin Myers took my Tudors and gave me Anglo-Saxons with lots of Spear and Warband but neither of us could roll any PIPs. We danced, each trying to work an advantage but each time the PIP dice turned possible opportunities into death traps. Time was called on a frustrating and cagey 0-0 draw.
Bill MacGillivray handled his Anglo-Normans well and advanced aggressively to close down my shooters, although they killed a Spear before the lines hit. My blade then got an Aux and a Blade. 3-0 Up! However, Bill pressed relentlessly hard while my dice deserted me. His Knights and blade charged over the bodies of fallen comrades to kill Art, Bow and QK my General. 3-3G Defeat snatched from the jaws of victory.
Last I took Paddy Myers’ HYW army. My plan to take my Knights right flanking but this backfired with opening PIP rolls of 1, 1, 1, 2. He soon took a commanding central position. Outshot I was soon 0-2 but the remaining Bow gave ground rather than running. Living off PIP scraps and I was just surviving, feeding my Knights in piecemeal with minor success. 3-1 down and at last I got enough PIPs to charge: 3 QKs and a draw left it 4-4! Paddy’s shooting still failed to get the kill it deserved and with time called my knights charged anything! One went down to a draw leaving the last roll of the game (and day) a charge into his General’s flank which ended in a QK and a 5G-5 win. A very bloody battle but an excellent game - could have gone either way!
The end result was 3-2-1, with 18 killed (including 2 Generals) and 10 losses, which gave me 5th place. Henry Tudor’s army broke even with a 2-2-2 record. Thanks to Martin for making the day run so smoothly and to a good crowd of players and opponents. The format was highly engaging and it was good to play with armies I don’t yet own….I think Normans are now high on my painting list!