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Post by bob on Oct 16, 2021 20:57:19 GMT
In a recent Big Battle game, one Army general hero was bespelled and sent to enemy Stronghold. His army had a Magician. We all agreed that it would take 3 PIPs for the Magician to make a tactical move, but there was disagreement about whether the Magician needed 3 PIPs for bespelling. The rules say "A tactical move is a voluntary move that uses up PIPs and happens before bespelling, shooting and close combat. " So I ruled that bespelling is not a tactical move so does not require the extra PIP.
Also, we read the rules to mean that PIPs to deploy gods, dragons or lurkers, desorcell a hero or magician or replace destroyed hordes do not require an extra PIP if general is lost.
Only the actual moving of elements requires the extra PIP if the general is lost.
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Post by jim1973 on Oct 17, 2021 3:27:52 GMT
It would be hard to roll a 7 to deploy a god or dragon!
Cheers
Jim
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Post by martin on Oct 17, 2021 7:52:41 GMT
It would be hard to roll a 7 to deploy a god or dragon! Cheers Jim I’ve put myself in situations where rolling a 7 is the only way out……I think it should be allowed, D7 on order 😊
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Post by jim1973 on Oct 17, 2021 8:07:56 GMT
I've been in situations where 7, 17 or 77 still wouldn't help!
Jim
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Post by bob on Oct 17, 2021 17:03:32 GMT
It would be hard to roll a 7 to deploy a god or dragon! Cheers Jim I’ve put myself in situations where rolling a 7 is the only way out……I think it should be allowed, D7 on order 😊 Perhaps some of us should play with a D8 :-)
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