Just to let you know that I recently played a couple of solo games of Stevie's Simple Ancient Battle rules - essentially DBA on a grid. I played them on a drawn grid but Stevie says you can also play them on a virtual grid. I really enjoyed the games and, although there are some unavoidable differences from the original, the games felt like a DBA game. In fact, the requirement to face orthogonally on a square grid made them look more like a real ancient battle than some normal DBA games do. Stevie has clearly put a lot of thought into these.
I will try playing them over Zoom when I can find a suitable victim, oops, I mean willing opponent.
...the problem is that we have not so many gamers in Switzerland. A few years ago we did change from DBA22+ to Triumph. But not all, a few of us with me; we play also DBMM240AP & ADG, now in Version 4. So we have no problems with rules wrten like DBA in any versions...
for me, the simplified DBA a la Stevie is a revelation. DBA 3.0 still suffers from poor writing and is too complicated vs its original premise. If you are going to do complicated you may as well pick a better alternative set that has better writing and better diagrams etc. DBA on a grid with unified bases works for me personally....all hail Stevie!
Inspired by some Portable Wargame (PW) books, I recently had a go at merging (square) grid based playing with rules that are mix of DBA3, and PW ideas, and a few Armati wargame ideas (sorry Paul, but its just a few). All intended for solo play. But would work with two or more players who are familiar with DBA (although its not DBA). I did load them to SoA Forum thread on grid gaming with ancients and happy to share here (but I have to admit not sure how to load them here... them being two A4 Word pages, two separate files as used table format with text insert), small files.
I think DBA provides us with a "lingua franca" for fast ancients games across continents (or towns!) and enjoyable games too, which I have enjoyed since very first DBA publication. So my ideas were simply to create a quick play game like but different to DBA or the PW ancient rules of say Bob Cordery. CarlL
I play some wargames on a grid, notably "For King and Parliament" by Simon Miller which is based on the "To The Strongest" rules. I have also used version 2 of "Regiment of Foote" by Peter Pig which is grid based and both work well.
I am going to give DBA on a grid a shot and see how it goes, however I do like DBA 3 as it stands and not sure how I will feel. I will wait and see before giving my final opinion.
"I would rather have a russet coated Captain who knows what he fights for and loves what he knows. Than he who calls himself a gentleman, and is but little else." Oliver Cromwell
There is something interesting about something so simple.
Yes, Jim…it’s an interesting concept. I recently (May-June) ran a solo mid-C19th Europe ‘imagi-nations’ campaign by using PW for the first battle (8x8 grid) and then PW 3x3 for the subsequent clashes. The 3x3 games are fast, and can be engaging, but I think I prefer 8+ x 8+ , for a bit more manoeuvre. One guy recently posted (on fb) a Königgrätz refight, using a 6x6, which made for a bit more manoeuvre, but took about twice the time of a 3x3….looked good.
Grids are a variation davehollin. I think they simplify issues about movement and ranges (albeit the very presence of a grid can create some visually strange issues about combat and ranges) but essentially they make it less likely that there are disputes about angles in shooting or flanking manoeuvres in combats. They can range in intention from skirmish to board game like strategy rather than tactical games, but its often the downsizing (not same as 'dumbing' down) of rules to make then easier to play and a game faster to complete that makes them fun. The original DBA rules booklet was simple in this sense but ground breaking, some off its off shoots, have become complex and not so quick to play. When I see some of the questions raised here I realise that keeping it simple and clear and playable are fine balancing points. CarlL