wote
Munifex
Posts: 22
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Post by wote on Apr 9, 2021 11:07:11 GMT
Ah, but if the Kn attacks the Sp flank FIRST, turning them, and THEN the Ps moves in to hit the newly exposed Sp flank, the Kn will do all the fighting, and keeps its ‘quick-kill’, and it is the Ps that provides the -1 penalty...AND prevents recoiling (which won’t happen, as recoiling Sp are killed by Kn). Yes, but presumably it costs two PIPs this way; 1 PIP to move the Kn individually (causing the Sp to turn), and then a second PIP to subsequently move the Ps individually? So while it's advantageous, it also has a cost. Additionally, turning the Kn onto the Sp flank requires an additional 56.6 mm of movement (assuming 40 mm BW) or a tad under 1½ BW, so isn't achievable with a single move from any more than a tad over 1½ BW away, in good going.
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Post by stevie on Apr 9, 2021 12:44:08 GMT
Well, in the following diagram, using the current ‘Wait-To-Turn’ procedure, the red player also needs to spend 2 PIP’s to get both the Kn and Ps into combat...
→ Sp Sp ↑ ↑ Kn Ps Ax
...and what do they get for this extra PIP expenditure? The Psiloi trying to help end up making the Knights fight weaker! 🤪
That doesn't sound very realistic...
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wote
Munifex
Posts: 22
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Post by wote on Apr 17, 2021 7:14:59 GMT
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