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Post by nangwaya on Dec 4, 2020 10:00:18 GMT
The Kings and Generals youtube channel put out another great video: linkTons of mentions of battles, etc..
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Post by sheffmark on Dec 4, 2020 17:05:20 GMT
Mounted archery was fairly key in open battles wasn't it?
Which of course you can't do under DBA.
Maybe the house rules guys would like to have a think and make some suggestions? It would also help the Sassanids and Turks as well.
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Post by stevie on Dec 4, 2020 19:28:40 GMT
Maybe the house rules guys would like to have a think and make some suggestions? I’ve been experimenting with some ideas (Ha!...don’t I always. ) The Complex Method: just have Horse Archer bases 1 BW deep (i.e. 40mm if using 15mm figures), and mount the horses so they are at the very back of their bases, with a gap to their front. These act exactly the same as the present Light Horse using all the current rules as written. They merely ‘look’ as if they are shooting from a short distance away. (Nobody likes re-basing their figures, so just place a piece of card, 1 BW square, with a bit of grassy flock in front of the Horse Archer figures...held in place with double-sided sticky-tape)The Simple Method: let light Horse Archers shoot, with their current combat factors and effects, using all the normal shooting rules (but remove their 'quick-kill' against Kn and Ele, or they'd be toooo deadly), with a range of 2 BW...and unlike other shooters they CAN still shoot if they move more than 1 BW. I would also do the same for LCh with bows. This works fine, and makes them 'feel' and act like Horse Archers...the effect is roughly the same as above, except not being in close combat they ignore adverse die rolls, unless the enemy is shooting back. (The only problem is why anybody would take ordinary javelin LH when they could have shooting LH withrange instead? At least Javelin LH still DO retain their 'quick-kill' against Knights, and this might be enough to make them useful and make the choice between taking shooting LH and close combat LH a bit more tricky) In short, mounted bows become a new troop class:- LH, "Light Horsemen" with javelins (exactly the same as they are now). HA, "Horse Archers", range 2 BW, no 'quick-kill' against Kn or Elephants, but can still shoot if they move.
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Post by gregorius on Dec 4, 2020 20:17:12 GMT
A few years ago I ran a campaign at MOAB, under 2.2, where players fielded either of the 2 Mongol armies to determine who would become the Great Khan. One of the rules modifications that I implemented was that LH and Cv would be able to employ their combat factors for distance shooting. Range was limited to 100 paces, movement and shooting were permitted, but LH couldn't use their multi-move ability and shoot as well. The amendments seemed to have worked well for this limited campaign.
Cheers,
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Post by snowcat on Dec 4, 2020 22:24:59 GMT
On p15 of 'Rebalancing for LH Armies' I posted:
"FWIW... Base width = 80 paces (200 feet). LH base depth = 150 feet / 50 yards. Typical horse archer tactics: LH advances at canter; at 100 yards (2 base depths) breaks into gallop and fires; at 50 yards (1 base depth) either wheels to the right, still firing along enemy front, or reins in and retreats while firing to the rear (Parthian shot). How are we representing this in DBA 3.0? (I'm not saying we're not, just putting it out there.)"
And earlier, on p3, I posted:
"What if there was a neat way to return the ability to shoot to LH?
Yes I know it's retro...but what if a solution was being ignored simply because it was seen as obsolete?
Give LH the ability to shoot with their current CF at 1BW range. Could this combined with their movement - including the bonus PIP idea as an option - and even enhanced deployment zones do the trick? A CF of 2 as a shooter isn't great, but with shooting support from more LH this could become damaging. They could potentially whittle an enemy down (with a bit of luck and clever management).
A follow-on from this would then be to do the same with Ps.
Imagine if those so-called Wimpy armies (with lots of LH and/or Ps) suddenly get to shoot!
(I'm guessing someone will say this would make LH and Ps too powerful...)
Why don't Cv and Ax get the same shooting ability? Can of worms? Probably. Just throwing it out there. (Someone might develop a better idea from reading these thoughts.)"
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Post by Haardrada on Dec 5, 2020 12:02:29 GMT
It could become a can of worms if you add that some close order formations such as Byzantine Skutatos and Alexander's experimental phalanx added archers to the formation. Not to mention Ps.
What could be looked at is what set certain LH (and Cav) apart from the norm and attempt to replicate it. Dba already carries the disclaimer that the elements represent the generic type and do not consider Superiority or inferiority as does DBMM.
If you want to replicate an "edge" in the game to try to represent this then look at what differences are put forward in DBMM or HoTT.Any changes at best can only be considered as hous rules as anything is would be too much disruption to the ballance of the game.....unfortunatly.
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Post by snowcat on Dec 5, 2020 12:59:17 GMT
Yes, those posts are over a year old now. I posted them with the links because they were relevant to the recent discussion. It's very tricky trying to find the right balance between RAW and historical detail as we know it (or think we know it).
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Post by Baldie on Dec 5, 2020 14:13:56 GMT
I know I will have bored you all before but I also presume LH heavy armies like Mongols, Huns etc also did well by ignoring some points and using speed to hit what they wanted where they wanted.
12 elements vs 24 elements and your camp and supply lines have already been torched.
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Post by Haardrada on Dec 5, 2020 14:50:49 GMT
There are other LH that performed well, Numidians for instance were invaluable between the Carthaginians and Romans in the Punic wars, yet they are not Bw armed. Skythians, Hsuing nu were notorious and just as Hardy as Huns and Mongols. It's not necessarily the weapons employed but the skill level of the horsemen that you need to define. Is that done by move/action allowance, shooting/combat or other bonuses and/or a combination of all these factors?
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Post by goragrad on Dec 6, 2020 0:21:24 GMT
As noted in the video, it wasn't just the skill of the archers or power of their bows that won the Mongols their empire. They used their strategic mobility to avoid battles where they didn't like to conditions, they butchered the populations of cities to intimidate other cities into capitulation, they ravaged countrysides to deprive the defenders of resources, etc. The Mongols were feared as much for their use of butchery/terror tactics as their fighting ability.
Additionally many of their successes came when their opponents were distracted/weakened by civil war or other distractions.
Hard to reflect those on the tabletop.
Besides, several European armies developed their own tactics to deal with Mongol style tactics (Tartars) - Hungarians, Poles, and later Russians. There are also the Koreans who (with the aid of mountainous terrain) also eventually stopped the Mongols. And then there are the later Chinese armies which also dealt with the Mongols successors.
And while I don't consider the longbow to be a super weapon, it would have been of interest to see how the Mongols would have fared against a HYW English army.
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Post by stevie on Dec 6, 2020 0:23:08 GMT
We shouldn’t over emphasize the effectiveness of the Mongols. In fact they used the same horse archer tactics as the earlier Pechenags, the Magyars, the Bulgars, the Huns, the Alans, the Hsuing-nu, and even the ancient Scythians, long before the Mongols came to dominate.
No, the real reason why the Mongols were so successful was all due to the efforts of one man - Temujin, known to us as Genghis Khan. It was his strong will that united the various mounted tribes of Asia, and by enforcing his strict iron discipline upon his sub-commanders, who in turn enforced their own strict iron discipline upon the horsemen under their command, created such a formidable fighting force. But he also had the foresight and skill to impose a strict administrative and bureaucratic system that held his empire together, ensuring that it lasted long after his death.
If the other horse archer armies of Asia, who used the same composite bow and tactics that the later Mongols used, had a leader such as Genghis Khan, then it would have been they and not the Mongols who formed the largest continuous land empire in history. Indeed, the Huns under Attila almost did so, but he did not have the foresight and skill to create such a strict administrative and bureaucratic system, so his empire quickly fell apart once he died.
(Nonetheless, the effectiveness and fighting style of horse archers has been completely overlooked in DBA)
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Post by Haardrada on Dec 6, 2020 0:59:13 GMT
We shouldn’t over emphasize the effectiveness of the Mongols. In fact they used the same horse archer tactics as the earlier Pechenags, the Magyars, the Bulgars, the Huns, the Alans, the Hsuing-nu, and even the ancient Scythians, long before the Mongols came to dominate. No, the real reason why the Mongols were so successful was all due to the efforts of one man - Temujin, known to us as Genghis Khan. It was his strong will that united the various mounted tribes of Asia, and by enforcing his strict iron discipline upon his sub-commanders, who in turn enforced their own strict iron discipline upon the horsemen under their command, created such a formidable fighting force. But he also had the foresight and skill to impose a strict administrative and bureaucratic system that held his empire together, ensuring that it lasted long after his death. If the other horse archer armies of Asia, who used the same composite bow and tactics that the later Mongols used, had a leader such as Genghis Khan, then it would have been they and not the Mongols who formed the largest continuous land empire in history. Indeed, the Huns under Attila almost did so, but he did not have the foresight and skill to create such a strict administrative and bureaucratic system, so his empire quickly fell apart once he died. (Nonetheless, the effectiveness and fighting style of horse archers has been completely overlooked in DBA)Your on the right track there Stevie, Modun,Temujin and later Timur the Lame (Tamerlane) consolidated command of diverce and numerous tribes into an organised state. Attila as you noted fell short in that he didn't quite achieve state status with his empire. The Gokk Turks came near too but found their empire collapsing in a short period of time.
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Post by snowcat on Dec 6, 2020 1:01:14 GMT
(Nonetheless, the effectiveness and fighting style of horse archers has been completely overlooked in DBA) Sounds like more than 'LH only pays ½ a PIP to move' may be required to fix this...?
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Post by stevie on Dec 6, 2020 10:53:34 GMT
Yep...it’s a start. Allowing LH to ignore corner-to-corner overlap like Ps and SCh also helps (see fanaticus.boards.net/post/30985/ ), and giving LH the ability to shoot helps them even more.
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Post by Haardrada on Dec 6, 2020 10:59:15 GMT
(Nonetheless, the effectiveness and fighting style of horse archers has been completely overlooked in DBA) Sounds like more than 'LH only pays ½ a PIP to move' may be required to fix this...? I think the problem stems from within the dba ethos, skirmishing is generally considered to be included within the combat factors and thus its over-all contribution to the game is decided by the combat or shooting resolution within the game mechanism which broadly dictates that troop types that are not allowed distance shooting must contact an enemy element to skirmish with it. If you accept this as the norm then it's a question of accepting the possible outcomes and adjusting your gaming techniques to fit the game mechanics. LH and Ps can move right up into contact with some troop types and be their for the whole game or recoiling/fleeing and returning to distract), keeping them busy while your army tries to gain success elsewhere.But when your opponent equals or scores higher in this contact or shooting there is no further effect to show any possible attrition. If a Sp element stood and took 3 rounds of shooting from a Bw element and had not been effected as their dice roll was equal or higher than the shooting element, should it still have the save combat value?The same with skirmishing LH or Ps, What if we could introduce a form of fatigue in the rules to try to simulate the wearing down of units in the game?
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