Post by Cromwell on Nov 26, 2020 18:14:39 GMT
Having recently acquired two 6mm Italian War Armies I carried out a bit of research into the Italian Wars.
What struck me is that the armies involved seemed largely mercenary forces. The Landschnects fighting for who ever would pay them. The Swiss the same.
Until I conducted some research if Landschnect was mentioned pikes and two handed swords always entered my mind and I was surprised to find they fielded all arms as did most other mercenary forces.
Now I had these forces an idea came into my mind for a fun campaign. Again no map is required for this campaign.
The whole concept of this campaign hinges on money.
The players Command Mercenary armies. The aim of the campaign is to acquire as much wealth as possible. The campaign can be played between two opposing generals or more can take part in a tournament style game.
Each General starts with 16 coins. Set aside 12 coins, this pays for your 12 element army.
Set up the terrain, if any BUA is a city roll a dice the score is the number of coins the city has in its coffers. If sacked the sacking player gets these coins. If the city is not sacked which ever player is garrisoning the city at the end of the game, even the loser gets the coins. The winner of a battle also gets a coin for any hamlet or fort. Any coins gained this way come from a bank of coins.
When the camps are set out, roll a dice for each camp, halve the score rounding up. This is the amount of coins that can be looted from the camp. If you capture a camp you get those coins. This comes out of the owning generals purse!
At the end of the battle, your opponent gives you a coin for each element you destroyed and two coins for a general destroyed. You do the same. These coins have to come out of the generals purse as well.
For the next battle another 12 coins is set aside to buy the army. As can be seen there may come a time a general cannot afford a full 12 element army.
The campaigns won when only one general can field an army of more than 6 elements. He is the winner.
Or play a set number of battles and see which general is the richest.
I played a couple of battles using this idea and it was fun. Sacking,capturing or holding cities is important to gain revenue. Camps can become very attractive targets!
What struck me is that the armies involved seemed largely mercenary forces. The Landschnects fighting for who ever would pay them. The Swiss the same.
Until I conducted some research if Landschnect was mentioned pikes and two handed swords always entered my mind and I was surprised to find they fielded all arms as did most other mercenary forces.
Now I had these forces an idea came into my mind for a fun campaign. Again no map is required for this campaign.
The whole concept of this campaign hinges on money.
The players Command Mercenary armies. The aim of the campaign is to acquire as much wealth as possible. The campaign can be played between two opposing generals or more can take part in a tournament style game.
Each General starts with 16 coins. Set aside 12 coins, this pays for your 12 element army.
Set up the terrain, if any BUA is a city roll a dice the score is the number of coins the city has in its coffers. If sacked the sacking player gets these coins. If the city is not sacked which ever player is garrisoning the city at the end of the game, even the loser gets the coins. The winner of a battle also gets a coin for any hamlet or fort. Any coins gained this way come from a bank of coins.
When the camps are set out, roll a dice for each camp, halve the score rounding up. This is the amount of coins that can be looted from the camp. If you capture a camp you get those coins. This comes out of the owning generals purse!
At the end of the battle, your opponent gives you a coin for each element you destroyed and two coins for a general destroyed. You do the same. These coins have to come out of the generals purse as well.
For the next battle another 12 coins is set aside to buy the army. As can be seen there may come a time a general cannot afford a full 12 element army.
The campaigns won when only one general can field an army of more than 6 elements. He is the winner.
Or play a set number of battles and see which general is the richest.
I played a couple of battles using this idea and it was fun. Sacking,capturing or holding cities is important to gain revenue. Camps can become very attractive targets!