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Post by sheffmark on Oct 31, 2021 13:04:29 GMT
Oh, yes, fresh off the painting deck and will be based and completed tomorrow, all being well. Facebook provides all the clues ;-) P. So it's a take away army is it?
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Post by paulisper on Oct 31, 2021 17:39:17 GMT
Oh, yes, fresh off the painting deck and will be based and completed tomorrow, all being well. Facebook provides all the clues ;-) P. So it's a take away army is it? Oh, yeh… fancy some plum sauce with it…? 😝 P
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Post by diades on Nov 1, 2021 20:58:02 GMT
For those who may not have received the latest email. There are still places.
I am really looking forward to hosting next Saturday’s Tarrington Tourney. I am sorry that under current circumstances, not all of what follows is as welcoming as I would have liked. Regrettably this year I am not going to offer lunch. There will be tea and coffee making equipment and biscuits / snacks, but you will need to bring your own lunch. If you are staying locally the night before, I’d be happy to advise where you might find lunch in the morning on your way; let me know. It would be ideal if you could arrive in time to be ready to start playing by 1000. The charge for entry will be £5. I will take cash on the day, but it may be easier if you transfer directly in advance, PM me for details. As ever there are some “fun” trophies, in order of increasing precedence: The owner of the army that is most successful on the day (same scoring system as per players) The third placed player The second placed player The Champion: most successful player The owner of the Most Challenging Army, which is the least successful on the day The Slayer: the player whose games witness the greatest aggregate elements destroyed Points will be 3 for a Win; 1 for a Draw; 0 for a Loss. Ties will be resolved on Nett element difference (as per rules victory conditions) The day will start much more efficiently if you could come prepared with a sheet paper containing the following: Your name Your Society of Ancients number, of not/applicable Your army Book and list number Your army name Your army’s aggression A list of the 12 specific elements you are providing as the army Your army’s terrain type A list of the terrain pieces provided (remember all pieces provided must be diced for placement if defending) Any special notes re the figures or terrain etc. or if you have brought a specific board (any legal size is allowed; or perhaps to impose a particular waterway shape) Once I have entered this into the Master sheet for the day (necessary for the Round 1 draw) it will remain with your army to guide those using it. Facemasks will be at your discretion. If you have recently tested positive for Covid or been in contact within someone who has, please do the honourable thing for everyone’s safety and do not travel. If you have room for a spare board or two please bring them, if you are happy to, I will need a few more than I have readily available. If you have any questions re the event, venue, arrangements or rules, please get in touch. My mobile number is 07931 006773, which may differ from previously (I have changed employment!) I hope to see you soon.
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Post by martin on Nov 5, 2021 15:48:11 GMT
Martin, I have some ‘bring and buy’ to drag along, with WW2 stuff, modern microarmour and rules books….if that’s OK?
Players should come with their pockets bulging with cash, please….😎
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Post by diades on Nov 5, 2021 17:52:04 GMT
Fine by me.
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Post by martin on Nov 6, 2021 21:35:04 GMT
Diades Many thanks for another well run and enjoyable Tarrington Tourney!! Good to see all the guys again…I won’t pre-empt your announcements, but will just say “congrats to all the podium placed players” 👍🏼👍🏼👍🏼.
Off to wipe the blood off my dice…….⚔️⚔️⚔️⚔️⚔️
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Post by colinthehittite on Nov 7, 2021 7:04:18 GMT
It was good to return to the excellent Tarrington venue after the pandemic break, managed as always, by the supremely efficient Diades.
We were treated to the usual mix of tough armies and armies you would never take to an open tournament; some with mocking terrain, tacked together to scupper everyone else’s chances of glory.
I had fun games and frustrating games. Threw a 6 to test a river and then lost my general to a single crossbow shot on a 6-1 before I could cross. And trying to plough through six horde elements to get at something worth destroying is both frustrating and fun. Pushing Light Horse off the rear of the board with solid pike from the final flee was a novelty. I threw most of my sixes in the first game and still lost.
Thanks everyone for making the effort under these challenging circumstances.
Colin
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Post by paulisper on Nov 7, 2021 8:59:46 GMT
Great day and plenty of the usual Scramble mayhem. Took the newly finished Three Kingdoms Chinese and, after a W4 D2 record, they took home the 'Strongest Army' award - result! Their owner fared less well, however, with a W2, D2, L2 record to end in 'mid-table mediocrity' territory.
Had one crazy game against Stephen Finn, where he never rolled below a 5 for PIPs and I never rolled above a 2 across, probably, around 15 bounds each. Such an extreme has never happened to me before and it went from being strange to hilarious to downright maddening - not good when you have Nubians, with a host of fast Bw, Wb and Ps, and you can't move anywhere and, meanwhile, he's trundling across the board with a mass of Pike, Kn and other assorted Seleucid boys wanting to inflict harm...
Well done to Scott, Mark and Tom for their podium places and thanks go to Martin M for his slick organisational skills on the day.
P.
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Post by sheffmark on Nov 7, 2021 18:09:57 GMT
Thanks to Martin M for organising another great day of gaming.
Martin Smith could justly say "I wuz robbed" in my game with him, though that fortunately didn't stop Mark S finally getting his hands on the worse performing army prize.
I'm now off to practice my new super power (according to Richard) of turning his run of 6 6s in a row (before I turned up to watch) into 3 ones and a two, (after I appeared) which nearly lost him his final game. Maybe it was my glasses as he claimed, at least a couple of my opponents suffered with low Pip dice, which helped a lot, particularly when you forget that overlapping the front of a Ps who's facing your Kn, doesn't actually give him a -1!
6 rounds of competition, some lovely armies, interesting challenges and, as usual, all played in a great spirit. Well worth the trip.
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Post by diades on Nov 7, 2021 18:33:39 GMT
Thank you to everyone who played yesterday. I genuinely enjoyed running the event and that’s down to you guys. I trust you all travelled home safely.
….and now for the results:
The differentiator after score was sum of opponents’ scores, the next level was not required.
1. Scott Russell, (Sicilian (IV/5a)),16 points, ΣOS: 54 2. Mark Johnson, (Seleucid (II19b)), 14 points, ΣOS: 51 3. Tom Whitehead, (Nikephorian Byzantine (III/65)), 10 points, ΣOS: 54 4. Paddy Myers, (Early Burgundian (IV/76), 9 points, ΣOS: 36 5. Stephen Finn, (Medieval German (IV/13e)), 8 points, ΣOS: 54 6. Paul Murgatroyd, (Three Kingdoms Chinese (II/63)), 8 points, ΣOS: 51 7. Mark Skelton, (Wallachian (IV/65)), 7 points, ΣOS: 63 8. Colin O'Shea, (Chimu (IV/71a)), 7 points, ΣOS: 53 9. Richard Pulley, (Murcian (IV/38)), 7 points, ΣOS: 52 10. John Saunders, (Abbassid Arab (III/37a)), 6 points, ΣOS: 40 11. Tim Rogers, (Nubian (I/3)), 5 points, ΣOS: 40 12. Martin Smith, Sui Chinese (III20b)), 3 points, ΣOS: 52 1. Three Kingdoms Chinese (II/63), (Paul Murgatroyd), 14 points, ΣoS: 53 2. Sicilian (IV/5a), (Scott Russell), 11 points, ΣoS: 54 3. Abbassid Arab (III/37a), (John Saunders), 10 points, ΣoS: 49 4. Nubian (I/3), (Tim Rogers), 10 points, ΣoS: 42 5. Medieval German (IV/13e), (Stephen Finn), 10 points, ΣoS: 41 6. Early Burgundian (IV/76), (Paddy Myers), 9 points, ΣoS: 54 7. Sui Chinese (III20b), (Martin Smith), 8 points, ΣoS: 62 8. Nikephorian Byzantine (III/65), (Tom Whitehead), 8 points, ΣoS: 55 9. Seleucid (II19b), (Mark Johnson), 7 points, ΣoS: 52 10. Murcian (IV/38), (Richard Pulley), 7 points, ΣoS: 41 11. Chimu (IV/71a), (Colin O'Shea), 3 points, ΣoS: 51 12. Wallachian (IV/65), (Mark Skelton), 3 points, ΣoS: 46
And the Slayer prize:
1. Martin Smith, 43 elements 2. Richard Pulley, 41 elements 3. Colin O'Shea, 39 elements 4=. John Saunders, 37 elements 4=. Paddy Myers, 37 elements 4=. Tim Rogers, 37 elements 4=. Mark Johnson, 37 elements 8. Scott Russell, 35 elements 9. Stephen Finn, 34 elements 10=. Tom Whitehead, 31 elements 10=. Mark Skelton, 31 elements 12. Paul Murgatroyd, 30 elements
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Post by paulisper on Nov 7, 2021 19:41:15 GMT
How the hell did the Sicilians end up in 2nd!!?? 😱
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Post by martin on Nov 7, 2021 20:23:25 GMT
Meybe they made their opponents an offer they couldn’t refuse….? It’s the Sicilian way…..😎
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Post by martin on Nov 7, 2021 20:36:23 GMT
My games - 1. Early Burgundian (all infantry) vs my own Sui, led by Patrick Myers. The Burgundian men-at-arms general punched a hole in the Sui militia line, and pursued into the gap…..to be charged and trampled by the Sui cataphract general. A long slow slog followed, during which the Burgundian crossbows lucked out with two kills on Sui heavy cavalry, and then the Sui general got tangled up by some of my men-at-arms and died (on a ‘draw v blades’ score). Flukey Burgundian win - 4g+ 3 x Hd to 2g.
2. Using Granadine Andalusians against Mark Johnson, with Wallachians in wooded terrain. The Granadine mounted and crossbows pressed up on the left flank, killing archers and the Wallachian leader. Confused fighting followed, during which I snatched defeat from the jaws of victory as my commander was dragged from his horse for a Wallachian win. 2g to 3g.
3. Using South American west coast Chimu against Tom Whitehead, leading the south Spanish Granadines. We kept some steep hills on our right covered in slingers, then deployed and advanced to meet the oncoming enemy. My brave general punched through the opposing line, then turned on some nearby crossbowmen, while other Chimu scrapped with Granadine light horse on the flank. Then some enemy light horse joined in against the Chimu general, who, despite odds heavily in his favour (factor 5 v 2 against the bow) threw very low dice and got a crossbow bolt between the eyes and fell. Although the nearby Granadine light cavalry fled in disarray, and the Granadine general being toppled, the battle was already lost. Granadine win 3g to 2g……b#ggrrrrrrritttt…… NB three games so far, and SIX generals dead….carnage, I tell you!!!
4. After lunch I was assigned Abbasid Arabs to use against Stephen Finn’s Nikephorian Byzantines. Clever manoeuvring by the Byzzies turned my right flank, and killed my general (yes, that’s 7 so far…) while my cavalry frontally assaulted the massed Nikephorian Skutatoi (8Bw), but were bounced and then shot to bits. One 8Bw had been nailed, but the gap left was filled by the Nike’s general. A nasty loss, at 4g to 2.
5. Now it was my turn to use the Byzantines, v Tim Rogers and his Three Kingdom Chinese. The Byzantine Varangian Guard used a central road to storm and overrun Tim’s artillery, while on their left the Byzantine Kavallarioi tried to swamp the Chinese crossbows before they had time to fully deploy. No luck, however, and many cavalry fell. The remaining Byzantines fell back behind a hill, to await the Chinese advance. As the eastern army ascended the slopes the Byzantines charged over the crest to attack downhill. Again there was no lucky breaks, despite the uphill advantage…and a Byz. loss followed (1-4, but NO generals 😊).
6. Last game, and I generalled my Sui Chinese against John Saunders and his Abbasids. The Sui massed militia (6x 7Hd) roared forward into the Abbasid line, while on the left the Arab cavalry took on my cataphracts. Casualties mounted rapidly on both sides, reaching 4 all (plus 4 hordes despatched), and then in a head to head the Arab light cavalry scattered the Chinese horse archers to bring a VERY bloody game to an end. Abbasid win 5 (+ 4 x hordes) to 4, only three elements left on the Sui side out of 12. Extreme fun with those hordes 😊. Six games, one glorious win, five losses, of which three were very close calls. Won the slayer prize, for max casualties in my games. If there was a ‘Dead General Prize’ I might have won that, too…7 generals in 6 games.
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Post by scottrussell on Nov 7, 2021 20:57:47 GMT
Thanks for an excellent day, Martin. Great to see so many old friends after a long two years. I had a few close games, but must admit, while my dice throws were pretty average, I always seemed to get a good throw when I needed one.
With regard to why the Sicilians did so well, There is a matching process which ensures that armies are reasonably well matched. If you have an hour or two to spare, you might ask Martin how it works, but essentially any army with six psiloi is likely to avoid powerful opponents. I don't know who the Sicilians faced in rounds 2-5, but I expect Martin will send us the details in due course.
Scott
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Post by paulisper on Nov 7, 2021 22:05:39 GMT
With regard to why the Sicilians did so well, There is a matching process which ensures that armies are reasonably well matched. Scott And if you think that applied to the first game, then I’d like some of what you’re drinking tonight, Scott 🤣 P
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