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Post by jim1973 on Oct 3, 2020 9:23:39 GMT
I was looking at medievalthomas' excellent D3H2 amendments and he has included an excellent table for DBA 3 terrain but it reminded me of an irritating issue with Rough Terrain. Why are their four types of rough terrain but they all have the same effect on the game? Why can you only find boggy ground where there are farms? Why are there no rocks, scrub or bogs in tropical lands but an abundance of paddys? Wouldn't the occasional tropical rain cause some mud? I wonder if anybody has spent time discussing whether the "or" between rocky and scrubby for dry terrain is absolute or relative.
I am ranting because every now and then people will mention how brevity was key during the rule development and yet this precious space was used here rather than on the more complex mechanics that we keep discussing 6 years after publication!
Rant over.
Cheers
Jim
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Post by stevie on Oct 3, 2020 10:07:32 GMT
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Post by jim1973 on Oct 3, 2020 10:53:29 GMT
I do like the idea of impassable terrain. Your mountains could be elongated and placed along the flank to allow others apart from Littoral, narrow the field. A Hilly, Ps/Aux heavy army, could narrow the field, place some woods and hills and wait in ground of their choosing.
Cheers
Jim
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Post by stevie on Oct 3, 2020 11:39:16 GMT
Yes, it came up during a C.R.A.P. (the âCommittee Representing Auxiliary Personnelâ) meeting some time ago. Just remember that all Area Terrain Pieces must be 1 BW from each other and (unless a BUA) a table-edge...so there are still gaps for the enemy to pass through. It does make interesting ambush situations, and gives Ps/Ax armies a chance of winning! (But it does require âinvaders must defeat the defenders, or at least sack the defenders camp, before nightfall, or the defenders will be classed as the the victorsâ... ...otherwise invaders will simply refuse to advance. See âMapless Warsâ in the appendix at the back of this:-vignette.wikia.nocookie.net/fanaticus-dba/images/4/41/TIME_OF_DAY_DISPLAY.pdf/revision/latest?cb=20170212182516 ) Of course, all this has nothing to do with your âuniversal rough goingâ observation.
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Post by jim1973 on Oct 3, 2020 11:49:11 GMT
But at least your impassable terrain have relevant differences that make them unique and worth considering. The weather rules I adapted from DBM/DBMM allows for boggy ground to freeze or get worse with rain. Maybe the invader must attack or at least move towards the enemy until contact. DBN does that. To compensate the invader may be allowed to refuse the first battlefield? The home army can then either take the role of aggressor or reroll terrain. It only takes 5 minutes to set up the battlefield.
Cheers
Jim
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