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Post by snowcat on Jun 4, 2020 0:16:00 GMT
In L'Art de la Guerre (AdG), cataphracts have quite a few differences from Knights, chief of which is probably movement. Cataphracts in AdG move slower than Knights, and incur greater movement penalties when in rough/bad going. For some reason I thought cataphracts moved slower or had their movement penalised in some way in DBA, but it doesn't seem to be there.
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Post by macbeth on Jun 4, 2020 0:21:32 GMT
Snowcat - there might have been a proposal to make Cataphracts cost extra PIPs to move or at least when they were not moving into contact back in the development stages of DBA3
It was hosed down very quickly
Post No. 1000 - promotion to Senator - woo hoo Cheers
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Post by lkmjbc on Jun 4, 2020 0:47:20 GMT
MacBeth factum est pars Senatus!
Or so Google tells me!
Joe Collins
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Post by snowcat on Jun 4, 2020 1:02:15 GMT
Macbeth, you only need another 1,218 to overtake Timurilank...!
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Post by Cromwell on Jun 4, 2020 7:36:33 GMT
If my weak memory serves me correctly where Cataphracts given their own troop type in 2.2+?
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Post by medievalthomas on Jun 9, 2020 21:51:47 GMT
I've come to believe Roland is correct (though we already have too many troop types).
For home games have them count as Heavy Cav (MA: 3BW, CF +4, No Shock). But to Pursue or Not to Pursue that remains the historical question. Give them the option?
TomT
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Post by Spitzicles on Jun 10, 2020 3:51:57 GMT
But to Pursue or Not to Pursue that remains the historical question. Give them the option? TomT Oooh ... optional pursuit for cataphracts?
Now thats an interesting suggestion. I like the idea!
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Post by snowcat on Jun 10, 2020 5:35:30 GMT
Do you think they should also have any penalties for being in Rough or Bad Going more than 3Kn? Or just treat them as the same?
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Post by greedo on Sept 17, 2020 16:43:12 GMT
Oh...one more thing. If skirmishing Psiloi can ignore corner-to-corner overlaps (presumably because they are skirmishers that want to keep their distance and lob missiles, so are not actually standing toe-to-toe in close combat), then why can't skirmishing Light Horsemen (especially horse archers!) do the same? Just a thought... Would certainly make things consistent and simple. Now we’d have “Heavy foot”, “Light foot”, and “Skirmishers” that could have general rules. And if the lower cv for heavy foot goes in, then you’d only need “foot” and “skirmishers”.
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Post by stevie on Sept 18, 2020 8:03:35 GMT
Yes Greedo, Psiloi and Light Horse, both being skirmishers, do have a lot in common:-
They both like to flee when doubled by most foot. They both have the ability to make subsequent moves. And allowing LH to ignore corner-to-corner overlaps makes them even more similar.
All that is left is to let Psiloi to have rear-support like the Light Horse... ...and that has been covered in Shrimplyamazing’s “Everyone gets rear support” house rule.
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