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Post by paulisper on Jan 30, 2020 12:50:41 GMT
I’m with you, Arnaud, on the fast Bd. I’ve never understood why fast troops should still move in bad going the same as good going - just not realistic, IMHO. They should be down to 2BW. This would de-power them to a degree...
P
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Post by colinthehittite on Jan 30, 2020 17:43:15 GMT
*Still can't think of any army better than the Tamil pachyderm doomstack, and am very surprised to not having had to fight one yet. Never fear, Arnaud, sooner or later someone else will field the Tamil Pachyderm Doomstack army of doom. There are lots of reasons why players have not done so to date. Colin
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Post by Haardrada on Jan 30, 2020 18:53:55 GMT
*Still can't think of any army better than the Tamil pachyderm doomstack, and am very surprised to not having had to fight one yet. Never fear, Arnaud, sooner or later someone else will field the Tamil Pachyderm Doomstack army of doom. There are lots of reasons why players have not done so to date. Colin . Mine arn't painted yet. 😁
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Post by Peter Feinler on Jan 31, 2020 1:44:47 GMT
The Tamil monstrosity could be prevented by ruling that an army with an allied contingent cannot have more than a combined total of 3 Elephant elements between the main army and the ally.
Not sure what else could be done about fast Blades without adding more exceptions to the rules. Maybe they should only be a factor of 3 when shot at. I also think that abolishing the extra sideways slide of to BW would help to tone down movement.
Peter
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Post by lkmjbc on Jan 31, 2020 2:39:05 GMT
A better solution I think would be to make elephants +4 when shot. Fast blades should only kill 4Kn on a tie...not 3Kn. Both these changes would help balance the troop types both in tournament and historical battles.
Joe Collins
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Post by macbeth on Jan 31, 2020 4:18:46 GMT
A better solution I think would be to make elephants +4 when shot. Fast blades should only kill 4Kn on a tie...not 3Kn. Both these changes would help balance the troop types both in tournament and historical battles. Joe Collins A good idea Joe,
there are still some things that can kill Kn. We need to eliminate them as quickly as possible so that Knights can take their place as the pre-eminent troop type bar none 
On a side note, I took Tamils (without allies I admit) to Cancon over last weekend and amongst the defeats I suffered was a nasty walloping from the Sumerians (Great Revolt Era).
In effect I was pushing at him from the front and both flanks but while I was trying to choke him, he was making short sharp stabs at me, and suddenly I discovered that I had slowly bled to death.
Cheers
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Post by lkmjbc on Jan 31, 2020 4:51:46 GMT
Hear, hear. Though to be serious, I do worry about making elephants +4 vs shooting. I don't want to return them to their decrepit state under 2.2.
Having fast blade only kill 4Kns on a tie preserves some types that were designed to counter them...but leaves early Vikings and early Swiss more vulnerable.
Joe Collins
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Post by paddy649 on Jan 31, 2020 7:41:30 GMT
I agree that 3Bd appear too strong but why stop at 4Kn? Why not rule that only 4Bd QK Knights on a draw? That would further nerf 3Bd. However, is the problem just lack of options in the troop types? Is 3Bd used for troops that were basically elite 3Ax.
The Tamil pachyderm doom stack is 3 elephants and 2 allied elephants isn’t it? So you need to roll 4 or more PIPs to move the stack forward else risk exposing a flank.....and I can’t even roll sufficient PIPs for my 3 Classy Indian elephants.
Final thought - the problem with 3Bd being overpowered is dwarfed by the problem of LH being underpowered. I can put up with a few overpowered units in a few armies and even a handful of monotype overpowered armies but about 80 or 15% of the Army lists in the book are LH heavy (have 4 or more LH) and they never get a look in. In fact there were almost as many 3Bd in Martin’s army as there were LH in all the 16 armies combined. This despite LH being one of the dominant troop types of the period. So why not nerf 3Bd by making LH properly mobile? They aren’t so mobile when TZed in their flanks and rear by troops that just flee when confronted. Also properly mobile LH would deal beautifully with those pachyderms.
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Post by colinthehittite on Jan 31, 2020 10:03:19 GMT
The Tamil pachyderm doom stack is 3 elephants and 2 allied elephants isn’t it? So you need to roll 4 or more PIPs to move the stack forward else risk exposing a flank.....and I can’t even roll sufficient PIPs for my 3 Classy Indian elephants. Every time I have seen the Doomstack army play it has played in its own terrain and always the same terrain, ensuring its flanks are protected. If it wasn’t aggression 0 Arnaud would not have picked it. With secure flanks it just has to stand there and dare the enemy to attack! Colin
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Post by gonatas on Jan 31, 2020 11:51:11 GMT
Hi there. My tuppenceworth. I took a very shooty army to the comp. Southern Dynasty Chinese 1x4Kn Gen, 1x4Kn, 2x3Bd, 2x3Ax, 4x3Cb, and 2xWWg. I took the view that a Wwg shooting foot at factor 3 with two supporting Bw might cause damage and disruption to an advancing wave of Blade. They would break up and slow down a single wave assault - which would give me more time to try to effect a kill or two. Then, when the Bd did hit I could try to contain the damage with my own 3Bd and score some kills with the supporting Kn. This worked very well for me. I played massed 4Bd blade in a Polybian army and also in a Pre-Islamic Army and came (nervously) through. However, in the the semi final, I was mullered by Martin's 11 blade Vikings. Even then I had chances and the game was, perhaps, not quite so one sided as the final score. In the context of the discussion about the power of BdF I would worry about reducing their factors against shooting - if only because it might make Bow armies really too powerful against their nemesis. I think I would argue that 3Bw are too strong already. Arguably the Blades' quick kill on Kn on an even total gives them a bit too much power. Would it be too fiddly to restrict the quick kill to the combats where they exceed the Kn score by 1? This would reduce their odds a bit while still giving the Kn player a small nervous knot in the tummy when he commits.
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Post by martin on Jan 31, 2020 13:51:07 GMT
In my Welsh Open case, the 3Bd only appear “too strong” because at vital moments, when they desperately needed not to roll low vs Kn generals, they pulled a rabbit out of a hat and rolled EVEN with the opposing Kn / HCh. 1 in 36 chance? Two games in succession? Pure fluke...
On any other day I have a strong suspicion their luck might have run out far sooner, leaving mangled Valhalla-bound Vikings strewn across the battlefield and caught between the spokes of gloating generals’ chariots.
All the holes in the Swiss cheese lined up, to allow a flukey ‘perfect storm’ at just the right moments.
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Post by scottrussell on Jan 31, 2020 22:13:52 GMT
In my Welsh Open case, the 3Bd only appear “too strong” because at vital moments, when they desperately needed not to roll low vs Kn generals, they pulled a rabbit out of a hat and rolled EVEN with the opposing Kn / HCh. 1 in 36 chance? Two games in succession? Pure fluke... On any other day I have a strong suspicion their luck might have run out far sooner, leaving mangled Valhalla-bound Vikings strewn across the battlefield and caught between the spokes of gloating generals’ chariots. All the holes in the Swiss cheese lined up, to allow a flukey ‘perfect storm’ at just the right moments. Martin, Why do you think rolling even is a 1 in 36 chance? If the factors are 4 against 3 then by my calculation it is 5 in 36 (dice rolls of 1 v 2, 2 v 3, etc), and against ordinary knights it is 6 in 36, so 1 in 6. Or do I misunderstand your post? Scott
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Post by martin on Feb 1, 2020 7:15:14 GMT
My interp was probably flawed - based on minimal mathematical ability (!!), 1 in 6 chance two games in a row? Your 1 in 6 per combat makes more sense.
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Post by macbeth on Feb 5, 2020 3:57:21 GMT
But here's the rub - the Bd quick kill on Kn is 1 in 6 with the odds lowering if either side gets a change (ie overlap, general, double based mounted).
Meanwhile the Kn gets to quick kill the Bd if they win (42%) and so every advantage they can stack (being double based, being a general, getting an overlap) improves the odds.
Given this imbalance running your Bd into the Kn and planning to get a tie does not sound like a workable tactic.
On the other hand a Kn general should hardly feel the need to hold back from the wild and crazy charge at a "Wall'o'Bd" especially if they can pick the weak point to begin the fight.
Now I have crunched the numbers on all the various element types to come up with my handicap rating and the core of it was working out the chance in 36 that each element type had of destroying each other element type then weighting that against the maximum frequency of that element type appearing in an army. The end result of this crunching was to put Kn and Ellies at the top of the tree. if you lower the odds of a Bd killing a Kn by 6/36 you make Kn substantially stronger.
So where does this idea of Bd being too powerful come from.
Years ago I had a mate in my volleyball team who was convinced that his strategy of passing the serve back on the first hit was a winning tactic because it caught the opposition off guard and the ball would hit the floor before they were in position. As evidence he cited the number of times we won the point off that hit, soon enough in his mind it became something that "Always Happened". My response was to start keeping score, and any time he tried the trick and we didn't get the point as soon as the ball crossed the net I put a point against him, this included times he did the fast return and the opposition returned it to us and then we won the point after a rally. Once I could present him with a score of how well his tactic really worked he fell into line.
As a DBA player we all have the odds burned into the back of our brain so generally we think nothing of charging a line of Kn into a wall of Bd and expect to punch a series of holes in it. When the expected occurs we take no notice, but when the dice gods betray us it sticks in our memory. Before long our memory is of a long string of Kn dying on a tie with the Bd and then the Bd are "too powerful".
My advice - next time count the mumber of times across an entire tournament that your Kn quick kill the Bd, and compare it with the number of times you lost a Kn to said Bd. Perspective is everything.
Cheers
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Post by paddy649 on Feb 5, 2020 7:59:17 GMT
Can’t fault the maths there Macbeth. In a Kn vs Bd fight it is indeed 42% vs 16% in GG with no overlaps.
I know you previously posted the details of how you calculated your handicap system several months ago but I’m useless at being able to find it - even though I remember reposting the link on another thread. Could you repost it. In particular does it take account of how troops move? I ask this because one of the key advantages of 3Bd is their 3BW move and ability to trot over RG with impunity while the Kn are forced to skirt around.
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