Yes
Jim, rivers are still diced for.
Combat and movement are two completely separate mechanisms.
Soooo...for combat rivers, being Linear Terrain, are always the going they pass through, like Roads.
For movement, well, that depends on the river die roll.
And if a defender wants a river, even a Paltry river, that prevents any support, try to place it
(terrain placement rolls permitting of course) so that
both banks are within rough/bad going,
then
that particular part of the river will also be in rough/bad going for combat.
I would also apply
David Constable’s suggestion...the type of river for movement purposes in
each table quarter is diced for independently.
For example: a river is passing through say a piece of rough going. When someone tries to cross
it (the FAQ says as soon as an element touches it) roll a die to see how deep it is. If it turns out
to be Paltry, movement will still be reduced to 1 BW (unless Ax/Wb/Fast troops), because the
element will be starting/finishing in rough going, and combat will also be in rough going (with no
riverbank bonus because it’s only Paltry).
But outside the rough going this river is a good going Paltry river for both movement and combat...
...at least in that table quarter.
This makes rivers far more playable and variable, as well as more realistic and historical, with no daft effects.
Players can see at a glance what the going will be for combat...but movement still remains to be discovered.