Hi Bob HOTT bad going terrain features should be not less than 200p diameter.
25mm or 1" = 100p if using 15mm or smaller figures 10mm = 25p if using 25/28mm figures
Interesting there is no max size quoted, (that I can see).
At least 2 battlefield quarters has to have a river or bad going, There should be at least 4 separate terrain features at least 2 of these shuld be bad going features The majority of the playing surface must be flat good going. At least 3 battlefield quarters have to contain a terrain feature
The only good going features mentioned are roads and gentle hills
Theoretically I suppose this means that your 2 pieces of bad going could be 1ft by 1 ft if you had 2 roads?!! Make the bad going woods or built up areas and it could really muck up aerials!!
Just to reinforce Sheffmark, here is what the HoTT rules say about Rivers:- “Rivers no more than 200p wide can be waded through, and provide a riverbank bonus.” “Rivers more than 200p wide, and seas and lakes, can only be waded to or from an Island where the channel is not more than 200p wide.” (Note that HoTT doesn’t have ‘Waterways’ like DBA...just water features either under or over 200p, with no maximum size given except that half the battlefield must be good going)
Another difference between HoTT and DBA is that terrain features do not have to be 1 BW apart from each other and a table edge, making it easy to create ‘Maginot Lines’ of bad going with no gaps in them (providing that the nearest point of the terrain feature is within 600p of the centre of the table).