Post by medievalthomas on Nov 8, 2019 21:30:26 GMT
Magical attacks being allowed against elements in front edge contact is the root of the issue as this is no where else allowed in DBX. A great deal of pixels have been sacrificed to attempt to determine what the authors may have thought about this matter when in fact they probably have not actually thought about it. I doubt they intended Close Combat opponents to pursue Magically recoiled elements as this is really a post Close Combat action. Those in Close Combat would perhaps be nearly as alarmed by the sudden magical display as their opponents and unlikely to press forward into it. It also allows an element to Pursue twice (once due to magical Recoil and then perhaps again following Close Combat).
On the other hand having opponents Recoil away from Magical attack would often work to their benefit and so further weaken already under powered Mages.
Since it seems that that is what players want and they are willing to find all sorts of shaky textual justifications, I'm thinking of making this explicit (as all rules should be) in D3H2 by including Magical attack as one of the Pursuit triggers.
Re the second Stevie point - I'm also leaning toward solution b) and unless showered with objections will make this explicit in D3H2 2.1 also.
Normaly, a front contact on the flank while not oneself is treated after moves but before magical attacks. So, in the turn of the successfull magical attack, option b is clearly in violation of the rule. Then, since since one of the enemies is not in frontal contact with an enemy, it cannot be in close combat, so c is also ruled out. So we ara a a like you are contacted in the flank, and next turn, if the red player does nothing for this cas, then after the move face, we will have to adjust the blue element in mutual front contact with the red element and proceed to a front attack combat.
As an aside, would the be a simpler world if magic was to be activated after close combat instead of before? Or between moves and current move adjustments? Or be an other move adjustment phase immediatly after magical phase?