Rebalancing for LH Armies Oct 16, 2019 16:53:46 GMT via mobile
Post by paddy649 on Oct 16, 2019 16:53:46 GMT
But I find myself agreeing with Paddy. Psiloi are already quite useful, and are hard to kill,
providing they are not facing mounted in good going or find themselves fighting Auxiliaries.
I think that Psiloi heavy armies do poorly because DBA only concentrates on ‘set-piece’
battles, the sort that mounted and heavy foot excel at, and not the ‘guerilla’ type tactics
that Psiloi and Auxiliaries were best at historically.
So rather than trying to get Psiloi to win battles in the open (which they cannot do unless
you beef them up so much that they are no longer Psiloi any more), a better solution would
be to alter the victory conditions, so that Ps can win without having to rout the enemy.
This is the approach taken in the “Lessons from History” booklet:-
---The invader must defeat the defenders, or at least sack their camp, before nightfall or the defender wins---
This gives the invader an incentive to attack with two possible objectives, and also allows light weak Ax and Ps
armies to actually win a battle by using ‘guerrilla’ type tactics in bad going to ambush, harass, and delay their
mounted or heavier opponents from reaching their camp before night-time ends the engagement.
(Remember that a common tactic throughout history when faced with an entrenched enemy is to go around
them and cut their lines of supply, forcing them to either retreat and give up territory or eventually starve.
Destroying the defender’s camp simulates this)
Note that all this is entirely in keeping with Phil Barker’s own thoughts, as he says near the bottom of page 14:-
“A drawn battle counts as a win to the defender, since he loses no territory.”
All the above adds a whole new dimension to DBA that has so far been ignored, that of ‘guerilla warfare’.
Ax and Ps armies may not be able to win a battle...but by avoiding defeat they can still win a defensive war.
Much like how the 1st century Roman invasion of Germania was ultimately called off as it was too much effort.
And why the Soviet invasion of Afghanistan, 1979 to 1989, was also cancelled and the Russians finally withdrew.
You invade, but can’t crush the defenders, and eventually the cost makes your leaders call the whole thing off.
Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
.......which is why I really like these discussions because you get solutions like this that are entirely logical and relevant and take the game to a different place.
Nothing wrong with Ps just the set piece battles they are forced to fight in.
So if we were looking to “ruleify” this (is that a word) then would it be:
After rolling for attacker/defender the Attacker can then chose the table size 15BW vs 20BW. After this the defender has the option to put the Time of Day optional rule in force which means that the attacker must defeat the defenders, or at least sack their camp, before nightfall or the defender wins. The defender open rolls for terrain and places troops etc.