A good turn out at the Bakewell matched pairs today - 20 enthusiastic players with a wide variety of armies.
Congratualtions to Pete Duckworth for very narrowly beating Richard Pulley into 2nd place after sums of opponents' scores were taken into account. Baldie was in third place. Kevin Casey and Rob Rush shared prizes for bringing armies that gave most opportunities for testing Joe Collins' proposed rules for Pike, Aux and Bow. Stevie once again won the best-dressed sartorila elegance award.
More details over the next few days. Next job - Bakewell HotT on 16 November.
Great day as ever. Things went amazingly well, mostly.
Scott refused to let his Spartan General die despite being surrounded on all sides, that would have been another win. Though to be honest my general then only survived due to a pip roll of a one.
Pete slaughtered me after that was a cruel way to treat me.
Re the rules I played my Persians once and got terrain so was able to give the Spartans some bad going to worry about and took out two spear with bows, that and the additional pip to get into contact certainly made it a little harder for sparta.
I also played my Spartans once and was lucky to get to choose the terrain, the additional pip to contact the Persian bow did play a part to disrupt my attack but fortunately the bow just missed out on killing a spear with missile fire. If one had gone down on way in the Persians could have started to roll me up.
The bow rule test did give a little more umpf to the Persians but didn't make them uber killers.
Well done first of all Simon. You have it cracked on how to get 6 games done efficiently in the day. Lots of fun and laughs as always. Well done Pete for winning and finally well done Premier Inn for having so much beer which I will endeavour to relieve you of shortly! 😀 Craig
I too would like to thank Simon and all those that attended for a thoroughly enjoyable day (although the 1 hour lunch break I was expecting was reduced to just 20 minutes, so I only managed to gulp a single pint!).
I had my usual phenomenal luck, both good and bad...in one battle the Gauls under my command destroyed three Polybian Romans for the loss of only one of their own, allowing them to surround and hard-flanked three of the enemy (including their General), only to roll three ‘1’s’, have three killed, and lose the battle! But in another game a Thessalian Hoplite I was controlling was hard-flanked by a Lysimachid Pike while engaged with a column of Pikes, held their ground, allowing a Thessalian Cavalry element to hard-flank the Pike column and destroy it, as well as the flanking Pike which had no room in which to recoil! (three killed in one go!). So I can’t really complain. It was all swings and roundabouts.
As for Joe’s rule changes, they were only partly tested in a few of my engagements, but I had already extensively playtested them beforehand when they were first suggested nearly a year ago.
Pikes - on an equal combat score, non-pike foot are recoiled by solid pike. This has a very minor effect, as there is only about 5 chances or less of it happening out of 36. Nonetheless, it does encourage the enemy to keep something in reserve, just in case. But it can work against the Pikes, as they’ll have slightly more chance to ‘pursue-too-far’ and out-distance any flank protecting friendly Threat Zones, leaving them more at risk of being hard-flank by the enemy reserves (as happened to the Lysimachid Pike column mentioned above).
Bows - +1 PIP for a foot element/group to move into frontal contact with Bow. This again has very little effect...if the enemy foot rolls enough PIP’s that is. A PIP roll of ‘1’ stops them, but any other PIP roll still allows a group to make contact. And it’s completely ineffective if the enemy has a PIP roll of ‘4’ or more. If the aim is to break-up the foot formation to allow more overlaps for the Bows then there are other ways this could be achieved...such as having the Bows recoiling all opponents on an equal score (both in close combat and from shooting). Then the enemy’s formation will be broken-up more often, causing more PIP expenditure to get them all moving together (costing 3 PIPs if the centre element in a group recoils). Also, it would be beyond the control of the enemy, who with the +1 PIP method can decide whether to risk a partial advance or simply wait for a higher PIP roll.
Auxilia- recoil 1BW from Pike or Blade (unless destroyed). This is nice, as it gives Ax a chance to effectively break-off from pursuing heavy inf. It also means they can’t be hard-flanked after recoiling from solid foot. But why can they not do the same from Spears? And why can’t other ‘evading’ type troops, such as Psiloi and 3Bows, do the same? However, if the aim is to make Ax last a bit longer in close combat, them I’m afraid it is a complete failure. Oh, those ‘evading’ 1 BW will be fine...but they still leave their adjacent Ax friends subject to overlaps, no matter how far back they recoil. And it’s overlaps that kill Ax (CF 3 with -1 for the overlap v CF 5 has 18 chances of recoiling and 12 chances of being doubled out of 36. With an easily achievable double overlap this becomes 15 chances of recoiling and 18 (!) chances of being doubled...which is 50%!). If you want Ax to survive longer, then having them ignore corner-to-corner overlaps, like Psiloi, when fighting heavy infantry would have more effect. Nonetheless, I do like this 1 BW ‘evade’ recoil, as it protects them from being hard-flanked from slow 2 BW movers...too bad about their mates they leave behind though. Still, it does no harm, but should also apply to both Psiloi and 3Bow as well for the exactly same reasons.