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Post by bob on May 23, 2019 3:54:29 GMT
I want to put on a Big Battle Trojan War game. I have 5 DBA armies for Greeks and Trojans. Easy enough to convert most elements to HOTT. Some chariots are Heroes, Ajax is a Behemoth, Achilles a Paladin, Odysseus is a Magician, Psiloi are shooters. But what to do with Auxilla? I have a dozen plus from the DBA army but what would be a good HOTT use for them. I want to do almost pure HOTT so no combo with DBA. There can be some minor changes, but the club knows HOTT very well. Can they just be fast spears or war band. I do have quite a few sea peoples as war bands.
Thanks for any thoughts.
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Post by stevie on May 23, 2019 5:52:41 GMT
Here are some thoughts for adding Auxiliaries to HoTT Bob. (All taken from the “Detailed Crib Sheets for HOTT 2.1”, which can be found here:- fanaticus-dba.fandom.com/wiki/File:DETAILED_CRIB_SHEETS_for_HOTT_2.1.pdf ) Historical Ancient and Medieval Armies for HoTT (optional)
The HoTT rules work quite well with DBA elements to make historical looking armies, but I find that one troop class, that of Auxiliaries, is sadly missing. What is needed is some sort of fast moving medium foot with a relatively low combat factor that is unaffected by any bad going terrain. HoTT Warbands work quite well in this role, but to be a little bit more historical, I suggest the following minor rule adjustments for this new troop class:- - Aux are the same as HoTT Warbands, but they neither give nor receive rear support, do not pursue, and they are not quick-killed by Behemoths (unless doubled). Ordinary unchanged HoTT Warbands still represent the fierce charging impetuous tribal warriors that made up the bulk of the Gallic and Germanic armies.Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by bob on May 23, 2019 19:59:28 GMT
Stevie, thanks for the good suggestion to use Auxilia as "Warriors." Warband Lite. But are they then worth 2AP? What is their positive aspect? Warband already have no penalty in Bad Going. Not destroyed if beaten by Behemoth and Kn is not much. Maybe give them short range javelin throwing. +3/+3 vs Foot and Mounted (not aerials) at 1 Base Width range? Move like Shooters?
Thanks too for pointing out your Crib Sheet. It could be useful but it is too interspersed with you personal modifications. Can you post or send me a MS Word version so I can make it useful to pure HOTT players. I would like to use it at my Club games, but it is confusing for players accustomed to HOTT already. The format is very useful. Thanks
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Post by lkmjbc on May 23, 2019 21:05:01 GMT
Bob... I'm confused. Are you trying to do a more historical (pre-hoplite) Trojan war? A more fantastical version would have the average foot as Spear...or am I missing something?
Joe Collins
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Post by bob on May 23, 2019 23:03:47 GMT
Just doing Trojan War with HOTT. I have done it with 5 DBA armies on a side, with DBA (2 and 3) so have lots of figures. I have made some modifications. The Iliad heroes and great kings become Heroes, except Achilles becomes Paladin, Ajax the greater becomes Behemoth, Psiloi become shooters. Added gods. I have many Ax elements and wanted to do something with them. Want to stick as close as possible to HOTT as possible, but will add Warriors. I do have lots of Spears. Added gods.
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Post by lkmjbc on May 24, 2019 0:26:13 GMT
Ok...I get it...these would be thureophoroi and such...
Perhaps run them as Beasts?
Fast...good in terrain. Run over by heroes, behemoths or chariots, but able to stand toe to toe with single ranked Spear...and lose slowly to double ranked...
Joe Collins
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Post by stevie on May 24, 2019 10:08:35 GMT
Well Bob, HoTT auxiliaries won’t pursue like Warbands, and are not ’quick-killed’ by Behemoths (but they are by Knights), so that’s two advantages they will have over HoTT Warbands. Still, Joe’s alternative suggestion is a good one. Maybe HoTT auxiliaries move like Warbands (i.e. 300p), They fight and are killed like Beasts, and are not ’quick-killed’ by Behemoths (but they are by other mounted)... ...but then why bother with ordinary Beasts? (It’s hard to give them similar characteristics to DBA auxiliaries when DBA 3.0 auxiliaries are so bloody useless! ) --------------------------------------------Oh, and as per your request, here are some “Pure Crib Sheets for HoTT”, without all my extra terrain bits:- PURE CRIB SHEETS for HOTT 2.1.docx (50.26 KB) This is in document form and not a PDF, so you can make your own adjustments. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by lkmjbc on May 24, 2019 13:08:27 GMT
Well Bob, HoTT auxiliaries won’t pursue like Warbands, and are not ’quick-killed’ by Behemoths (but they are by Knights), so that’s two advantages they will have over HoTT Warbands. Still, Joe’s alternative suggestion is a good one. Maybe HoTT auxiliaries move like Warbands (i.e. 300p), They fight and are killed like Beasts, and are not ’quick-killed’ by Behemoths (but they are by other mounted)... ...but then why bother with ordinary Beasts? (It’s hard to give them similar characteristics to DBA auxiliaries when DBA 3.0 auxiliaries are so bloody useless! ) --------------------------------------------Oh, and as per your request, here are some “Pure Crib Sheets for HoTT”, without all my extra terrain bits:- View AttachmentThis is in document form and not a PDF, so you can make your own adjustments. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
The only other "weird" interaction would be Beast vs Shooters. I would bet that for the Trojan war you wouldn't have any of those... So, Beasts would probably work if you wanted to stay RAW. Joe Collins
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Post by primuspilus on May 24, 2019 15:50:23 GMT
When I dabbled with using HotT, I eventually came round to using Spear for most generic formed infantry, loose or otherwise. I found Sp in bad going perform similarly overall to Ax in DBA - ie somewhat crap. Perhaps make them Sp that receive only -1 in bad going, and aren't QKed by Wb?
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Post by bob on May 24, 2019 22:08:07 GMT
Yes, this is very good. Pure HOTT, do not even need the book:) I will need to covert the old Paces to Base Width. The members will like this. Thanks much.
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Post by primuspilus on May 25, 2019 2:15:11 GMT
Bob, we just used 100p = 1 BW. No conversion necessary, no?
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