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Post by greedo on Mar 7, 2019 6:28:06 GMT
The House Rules section has a raging debate around 4Ax, but it got me thinking about using Terrain in games. Then been watching Tony and Mitch's videos on youtube. There was a great one on the various terrain types:
Anyway, that got me thinking about how to use Terrain in a strategic way on the battlefield, and figured it would make a good discussion. Tony mentioned that they would do a terrain strategy video, but up until this point, I've been watching the videos and the terrain placement *looks* random, even though I know there's a plan, but I don't know what it is.
Some random ideas/thoughts that could kick this off: 1) How do you factor in your army's aggression factor, i.e. how likely are you to be defender vs attacker?
2) How do you factor in your army's home terrain 3) When it's you're choosing the terrain, what's your strategy? 4) Any particularly good pairings of terrain with your army that can really turn the balance? 5) How big do you prefer terrain? 6) Do you use terrain OFFENSIVELY?.. err somehow, still learning the nuances of the game. 7) Best terrain for anchoring a flank?
So yeah, what do people do? How do you approach terrain placement?
Chris
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Post by nangwaya on Mar 8, 2019 1:18:27 GMT
I can't find the post, but timuralink mentioned that he has placed bad or rough going terrain in such a way as to allow psiloi to make a second move easily (and perhaps surprisingly to the opponent), possible which I found quite clever.
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Post by wyvern on Mar 8, 2019 5:48:48 GMT
I think using terrain tactically is one of the more enjoyable elements of wargaming, not only to win but to avoid being badly mailed by one's opponent.
Certain armies demand a particular type of strategy, perhaps I'm stating the obvious but take an early Saxon army, which is all warband I think, verses a Frankish army with loads of knights. I would imagine the best way to play the Saxons is through the use of terrain. I would probably fight the battle historically and have them using woods as cover to leap out and attack the enemy and then retreat into cover when threatened. Historically the Saxons kept Charlemagne busy for years because their home terrain wasn't good for cavalry.
I'm experimenting with later Persians and Macedonians at the moment (solo) and found that although the Macedonians are powerful they are easily outflanked by the more mobile Persians, again I know I'm stating the obvious here but one must use terrain to cover at least one flank of the phalanx against a more mobile enemy, at least I do.
I think finding inventive ways of using terrain is the very essence of of fun wargaming.
Cheers, Paul.
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Post by timurilank on Mar 8, 2019 10:20:58 GMT
I can't find the post, but timuralink mentioned that he has placed bad or rough going terrain in such a way as to allow psiloi to make a second move easily (and perhaps surprisingly to the opponent), possible which I found quite clever. I did make that comment but unfortunately do not remember under which topic it was posted to. Possibly made in reference to the construction of terrain (rocky ground, scrub) making them no larger than 3BW deep so they can be easily crossed.
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Post by goragrad on Mar 8, 2019 13:46:42 GMT
One thing to note on terrain is the desirability of having your own when 'strategizing' its placement. I lost a couple of games when using my opponents terrain - my opponent had no small hills or rough. Having a mobile army - Palmyran - and being forced on the small board to place some large mandatory pieces that ended up bottling up my army put me behind from the get go.
It pays to remember your terrain box when heading to a tourney...
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Post by martin on Mar 9, 2019 8:18:06 GMT
One thing to note on terrain is the desirability of having your own when 'strategizing' its placement. I lost a couple of games when using my opponents terrain - my opponent had no small hills or rough. Having a mobile army - Palmyran - and being forced on the small board to place some large mandatory pieces that ended up bottling up my army put me behind from the get go. It pays to remember your terrain box when heading to a tourney... 100% does...! Ground of your choosing, n all that....
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Post by nangwaya on Mar 9, 2019 17:00:39 GMT
I can't find the post, but timuralink mentioned that he has placed bad or rough going terrain in such a way as to allow psiloi to make a second move easily (and perhaps surprisingly to the opponent), possible which I found quite clever. I did make that comment but unfortunately do not remember under which topic it was posted to. Possibly made in reference to the construction of terrain (rocky ground, scrub) making them no larger than 3BW deep so they can be easily crossed.
Just found your old post by accident, when I was reading up on any hints for Ps and/or LH heavy armies:
Both you and Haardrada mention the terrain and subsequent move with psiloi trick.
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Post by timurilank on Mar 9, 2019 23:00:23 GMT
Thank you for locating that post.
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Post by greedo on Mar 10, 2019 7:12:14 GMT
The Ps rough ambush assault sounds pretty epic. I must try that!
Here’s a related question: What are the best elements to littoral land with? Heavy infantry for the high cv? Fast troops so that you can grab the camp? Light horse so as to take advantage of extended command distance? What do people do and under what circumstances?
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