grover
Munifex
War gaming since the late 20th Century.
Posts: 12
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Post by grover on Mar 6, 2019 18:20:48 GMT
New here. Not trying to open up as a hater, but the writing in DBA 3 is terrible. It's like a 8th grader wrote it. The illustrations are pretty straight forward, but holy hell! Is there a rule book without run-on sentences out there somewhere? It like it was translated from Chinese or Mayan or something. /rant.
Whew. Ok. That said. I am really looking forward to starting. Army primed. Working on terrain now. Looking forward to joining y'all.
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Post by Simon on Mar 6, 2019 18:29:12 GMT
New here. Not trying to open up as a hater, but the writing in DBA 3 is terrible. It's like a 8th grader wrote it. The illustrations are pretty straight forward, but holy hell! Is there a rule book without run-on sentences out there somewhere? It like it was translated from Chinese or Mayan or something. /rant. Whew. Ok. That said. I am really looking forward to starting. Army primed. Working on terrain now. Looking forward to joining y'all. Just take your time to read it carefully. It is not that bad! Simon
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Post by stevie on Mar 6, 2019 18:30:35 GMT
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grover
Munifex
War gaming since the late 20th Century.
Posts: 12
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Post by grover on Mar 6, 2019 18:49:42 GMT
Thank you!!!!! Yay!
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Post by nangwaya on Mar 6, 2019 18:52:05 GMT
Oddly enough, I met a guy last year at Cangames, who has no problem at all with how the rules are written, and finds them easy to follow. He mentioned that it has the same style that you find in legal and technical writings, which he is accustomed to.
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Post by Baldie on Mar 6, 2019 19:08:10 GMT
If you are ever unsure ask on here, you will probably only get six or seven interpretations.
Joking aside I was only saying last week that there are not that many situations where we are unsure of a rule I think it is a simple and elegant system.
Welcome in anyway.
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Post by Tony Aguilar on Mar 6, 2019 19:09:44 GMT
New here. Not trying to open up as a hater, but the writing in DBA 3 is terrible. It's like a 8th grader wrote it. The illustrations are pretty straight forward, but holy hell! Is there a rule book without run-on sentences out there somewhere? It like it was translated from Chinese or Mayan or something. /rant. Whew. Ok. That said. I am really looking forward to starting. Army primed. Working on terrain now. Looking forward to joining y'all. Subscribe and watch our THIRTY PLUS DBA 3.0 videos at my link below on Youtube. www.youtube.com/channel/UCbRAe5rGG3lYIHXFgkrC3wQ?view_as=subscriberDBA is a great game, but it requires thorough reading.
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Post by wingman on Mar 6, 2019 21:34:30 GMT
You should have a look at the earlier versions. Then you wouldn't be complaining.
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Post by bob on Mar 6, 2019 23:02:31 GMT
Phil has says that his training was as a technical writer, not a novelist or journalist. I don’t think any eighth grader could’ve written this, although Phil has said that it’s understandable by a 10-year-old. :-) there are only about eight pages of rules so it shouldn’t take much time to read them and study them. Make up some small cards to represent elements, and play through a game. The difficulty is that pieces are spread around. Try reading the whole thing first to see where items are located. And, as others have said ask questions here.
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Post by greedo on Mar 6, 2019 23:03:30 GMT
Oddly enough, I met a guy last year at Cangames, who has no problem at all with how the rules are written, and finds them easy to follow. He mentioned that it has the same style that you find in legal and technical writings, which he is accustomed to. A real "Rules Lawyer" you could say
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Post by greedo on Mar 6, 2019 23:05:08 GMT
These are really great tutorials. All modern wargames have some kind of youtube presence, and Tony has done it for DBA
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Post by Vic on Mar 7, 2019 10:38:49 GMT
Oddly enough, I met a guy last year at Cangames, who has no problem at all with how the rules are written, and finds them easy to follow. He mentioned that it has the same style that you find in legal and technical writings, which he is accustomed to. Phil has says that his training was as a technical writer, not a novelist or journalist. I think this is largely the key - I've learned English primarily in a technical context and I find the rulebook concise and clear, even if it's obviously dense. Paradoxically, I think a more fluid and verbose style would make it easier to understand at first read, but would open many more windows of ambiguity.
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Post by ammianus on Mar 7, 2019 15:07:14 GMT
I still remember my nose bleeds from Phil's WRG 7th Edition, lordy!
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Post by greedo on Mar 7, 2019 15:30:59 GMT
I think this is largely the key - I've learned English primarily in a technical context and I find the rulebook concise and clear, even if it's obviously dense. Paradoxically, I think a more fluid and verbose style would make it easier to understand at first read, but would open many more windows of ambiguity. I’m used to tech documents but it could be handled elegantly with some decent design. The hint cards that the community created (sorry I don’t know the author) are a real step forward. Several modern games (flames of war, warmachine..) use this method to cut down the rule book lookup problem. Command & Colors has a one page table that tells you everything you need to know about the elements nicely too.
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Post by Tony Aguilar on Mar 7, 2019 17:58:28 GMT
These are really great tutorials. All modern wargames have some kind of youtube presence, and Tony has done it for DBA #tipofthespear
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