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Post by leonerampante1475 on Feb 15, 2019 0:43:00 GMT
Thanks, leonerampante1475, I based my efforts more on the books than on the episodes. I'm mightily impressed with your painting and flocking skills. And where did you get the detailed 15mm Game of Thrones sigils from or are they hand painted ? thank you, i'm not so good, but the general effect is more than acceptable i downloaded them from this site: gameofthrones.fandom.com/wiki/House_Stark then i reduced them at right size and i print them on paper
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Post by leonerampante1475 on Feb 15, 2019 1:14:11 GMT
Although, apart from the General's stands, I guess 'generic' high Medieval troops would probably fit for most of the figures. Almost all the Bolton's troops (even his knights) look like late renaissance troops (spanish, english) wearing capacete or morions. Vale knights are shieldless medieval Essex knights, wildlings are barehead and bearded barbarians with "green-stuff made" fur jackets/pants, Jon Snow head is made using a samurai ronin head, Giant is a "Reaper miniature" barbarian heavily modified with green stuff
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Post by medievalthomas on Feb 15, 2019 23:05:55 GMT
Fantastic version of the Battle of the Bastards – and great figures.
I’ve run several con games based on book battles from Martin’s Song of Ice and Fire. Generally I stick to the books for both the look of the various houses and troop types but I must admit the Battle of the Bastards has great gaming potential plus its one of the most realistic depictions of a medieval battle ever put on screen (well besides the giant…)
So here is the version I have been working on. Like all my scenarios its intended for use in any DBX related game system (Triumph, Art de Guerre, DBA, DBM, DBMM, HOTT or Knights & Knaves) so troop types are general and intended to represent the capabilities of the real world prototypes not just stick to some pre-set classification system. The listing are general enough that you could use them outside the DBX world – if that brings you gaming happiness. This will probably be my demo game at cons for 2020.
Some terminology: Shock means you Destroy this type of Stand on More (rather than need to double); Cry Havoc means you Destroy this type on Equals; Drive Off that you Recoil this type on Equals; Shieldwall gives +1 Side Support; Fast gives +1 MA but Recoil on Equals from non-Fast & any Bow Shooting; Clumsy +1 PIP. CF = Combat Factor; MA = Movement Allowance.
Northern Coalition Stark Loyalist Battle
Jon Snow w/Long Claw – Heavy Foot w/Sword (CF +5 v. Foot; +3 v. Mounted) General Book Option: Foot Hero (CF +5; MA 3BW); represents Jon with Ghost (who would never leave his side except when special effects budget is exhausted).
3 Northern Mounted – Medium Mounted w/Lance (CF +3; Shock v. Medium & Light Foot in Good) Option: upgrade 1 to Northern “knights” (CF +4 v. Mounted; +3 v. Foot; Fast; Shock v. all Foot in Good) (Knighthood is rare in the North but this represents a household guard of similar armor/elan).
6 Northern Foot – Medium Foot w/Spears (CF +3; Drive Off Mounted) Options: give Swords (CF +2 v. Mounted; +4 v. Foot; Cry Havoc v. Knights) up to half Make Fast as Mountain Clansmen up to half Make Heavy Foot (CF +4) w/Spears (Shieldwall; Drive Off Mounted) or Swords (+1 CF v. Foot, -1 v. Mounted; Cry Havoc v. Knights) as seasoned troops up to half (rare after the Red Wedding)
2 Northern Archers – Fast Medium Foot w/Longbow (CF +4 v. Mounted; +3 v. Foot)
Wildling Battle
Tormund Giant’s bane – Fast Medium Foot w/Sword (CF +2 v. Mounted; +4 v. Foot) General Book Option: give Spears (CF +3; Drive Off v. Mounted)
1 Mounted Wildlings – Fast Medium Mounted Fanatic (CF +3; Shock v. all Foot in Good)
1 Thenns – Fast Medium Foot w/Sword (CF +2 v. Mounted +4 v. Foot; Cry Havoc v. Knights)
1 Tormund’s Clan – Fast Medium Foot w/Spears (CF +3; Drive Off v. Mounted)
3 Wildling Warriors – Fast Medium Foot Fanatics (CF +3; Shock v. Heavy Foot)
Book Option: make 1 Stand a Beast (CF +3; Shock v. Medium & Light Foot; Clumsy) OR Flying Beast (CF +2; Fly; Clumsy) as Warging Wildlings
2 Free Folk – Fast Medium Foot Levy (CF +2; Clumsy)
2 Free Folk Archers – Fast Medium Foot w/Bows (CF +4 v. Mounted; +2 v. Foot)
Wun Wun – Great Beast (CF +3; Shock v. Knights & Heavy Foot)
House Arryn Battle Little Finger – Knight (+4 v. Mounted; +3 v. Foot; Shock v. all Foot in Good) Cunning General
5 House Arryn Knights – Knights (+4 v. Mounted; +3 v. Foot; Shock v. all Foot in Good)
6 House Arryn Men at Arms – Medium Mounted w/Lances (CF +3; Shock v. Medium & Light Foot in Good)
Arrive anywhere within 12” of South Eastern Board Corner on first PIP roll of “6” Cunning General: can reroll PIP roll (2nd result is binding) can be canceled by Trickster General; no +1 in Combat
Army of the Warden of the North for King Joffery (et al) Bolton Battle
Ramsey Bolton – Fast Knight (CF +4 v. Mounted; +3 v. Foot; Shock v. all Foot in Good) Trickster General
1 Ramsey’s Bitches – Fast Beasts (CF +3; Shock v. Medium & Light Foot; Clumsy) vicious dog pack
2 Mounted Bolton’s – Medium Mounted w/Lance (CF +3; Shock v. Medium & Light Foot in Good)
5 Bolton Foot – Heavy Foot w/Spears (CF +4; Shieldwall; Drive Off Mounted)
3 Bolton Archers – Medium Foot w/Longbows (CF +4 v. Mounted; +3 v. Foot)
Trickster General: may force one opposing normal General to reroll PIP roll (2nd roll is binding) OR cancel Cunning General’s reroll; does not get +1 in Combat
Karstark Battle
Lord Karstark – Fast Knight (CF +3 v. Foot; +4 v. Mounted; Shock v. all Foot in Good) General
3 Karstark Mounted – Medium Mounted w/Lance (CF +3; Shock v. Medium & Light Foot in Good)
6 Karstark Foot – Medium Foot w/Spears (CF +3; Drive Off Mounted) Options: give Swords (CF +2 v. Mounted; +4 v. Foot; Cry Havoc v. Knights) up to half Make Heavy Foot w/Spears or Swords (CF +4) as seasoned troops up to half
2 Karstark Archers – Fast Medium Foot w/Longbow (CF +4 v. Mounted; +3 v. Foot)
Disaffected Northerners Battle
Lord – Fast Knight (CF +3 v. Foot; +4 v. Mounted; Shock v. all Foot in Good) General
2 Mounted – Medium Mounted w/Lance (CF +3; Shock v. Medium & Light Foot in Good)
4 Foot – Medium Foot w/Spears (CF +3; Drive Off Mounted) Options: give Swords (CF +2 v. Mounted; +4 v. Foot; Cry Havoc v. Knights) up to half Make Heavy Foot (CF +4) w/Spears (Shieldwall; Drive Off Mounted) or Swords (+1 CF v. Foot, -1 v. Mounted; Cry Havoc v. Knights) as seasoned troops up to half
1 Archer – Fast Medium Foot w/Longbow (CF +4 v. Mounted; +3 v. Foot)
4 Unmotivated Foot – Medium Foot Levy (CF +2; Clumsy)
Battle of the Bastards Special Rules: Fought on an open field with Winterfell as a Castle (+4 CF) on Northern edge. Northern Coalition board edge is North; Warden of the North – South. Northern Coalition are “Invaders”; Warden of the North “Defenders”.
If a “Battle’s” Destroyed Element equal its on board elements it is Broken (all CF are -1; only Hold Group moves; Elements not Held or that don’t make an Individual move Rout off the board). Generals count as 2 Elements if Destroyed (Named Generals count 3). Winterfell counts as 2 Destroyed Elements to all Warden Battles if taken by Northern Coalition (which must have a Camp which counts as 1 Destroyed Element to all Coalition Battles if Destroyed).
Lady Sansa & Fast Knight Escort. This is an extra Element that always gets 1 PIP which can only be used to move this Element (she has a mind of her own). May wait in Camp as Garrison, join the battle or ride to Arryn deployment area. If this Element reaches Arryn deployment area House Arryn automatically enters on the next Northern Bound. Counts as 1 Element Destroyed to all Northern Battles if lost. On the first Bound Ramsey may spend 2 PIPs to provoke Jon Snow. This allows Ramsey Bolton’s player to “teleport” Jon Snow’s element up to 4BW (no you can’t move him off the board).
Notes: Some notes on the different takes on several elements. I don’t class the House Arryn Knights as double elements because the “Knight Wedge” was a common formation in Martin’s world adopted by most mounted (even the Wildlings try to form Wedge). The TV visual of a “wedge” has more to do with how a mass of horses run than a formal formation (esp. when ridden by stuntmen/extras not trained Knights). Likewise I don’t classify the Bolton Northern Spear as Pike since Martin reserves Pikes for the Lannisters but puts the Northern into “Shieldwalls” which seems to be the formation adopted by the Bolton Spear in the HBO version. In any case classifying them as Pike would result in the climatic House Ayrrn knight charge being a bit anticlimactic and quite likely to just bounce off.
If you want a rule to reflect Martin’s general Wedge formation try this: any non-Fast Knight element can get +1 Rear Support v. any Foot in Good Going from any non-Fast Knight or Men at Arms element. However, if the leading element is Destroyed in Close Combat so to is the Rear Supporting element.
Figure suggestions: Fireforge for the North; Perry Brother HYW for house Arryn (you can use the Perry pavises for Bolton's Spearmen) and various Frostgrave sets for the Wildlings.
TomT
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