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Post by phippsy on Dec 17, 2018 10:39:13 GMT
I did a bit of a play test looking at some of stevie’s ideas with Pike echelons etc.
First was a II/7 Pyrrhic using 6 x 4Pk v Greek Hoplite II/i.
The Greeks with Ag 1 defended and basically set up with a BUA on a base edge, on road and a Plough, that basically gave an open plain. The Greeks then deployed back from the max point forwards, a line of 7 Spears a 3Ax on one flank and the Cv on the other, with 2 Spears including the General and a Ps in reserve.
Pyrrhus, reading the forum tactics placed his Pike 2 deep on the left. Then Pyrrhus outside, with the Cv on the end, matching the Greeks, the Psiloi extended the line on the right (they did deploy in line). One PS was in reserve.
So, a bit of manoevering by the Greeks to extend their line, pushed their Cv further to the flank, but slowly advanced. Pyrrhus pushed forward his left flank, moved his Cv wider and plugged the gap with the Ps reserve (opposite a Sp). The other Ps on the right were refused en echelon.
The Greeks actually charged home, forced the Ps to recoil and then had a Cv v Cv but at 3-2, and first roll, destroyed the Pyrrhic Cv! Pyrrhus was recoiled, but the pike blocks advanced.
Next bound Pyrrhus charged home, and at the second attempt knocked a hole in the Greek line, and pursued toward the Greek General.
The Greek Cv made short work of the Pyrrhic Ps on the left, and the 3Ax on the left destroyed a refused Ps, and Pyrrhus found himself in combat with the Greek General, overlapped on one side and flanked on the other by a Sp, was recoiled on a tie, and gloriously died. The Pikes had not caused damage. 4(g)-1 Greeks. Will have another go....
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Post by paddy649 on Dec 17, 2018 11:18:06 GMT
Neither the end Ax nor the end Pk can be attacked in the flank. Because to be in close combat you must have front corners touching at the end of the move phase, and there just isn’t room. Stevie - Excellent thoughts - however, I am not following your argument above. Can you elaborate. Why can’t the Sp just hit the first Ax in the flank and force them to turn to face? Paddy
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Post by stevie on Dec 17, 2018 17:36:06 GMT
In a word Paddy... ’illegal contact’ (oops, that’s two words). * When a group contacts a group, the moving group must do the conforming (rule 9.10). * Conforming means having the opposing front corners touching at the end of the Move Phase (rule 9.9). * And if trying to conform to a front-edge is prevented, those contacted have to conform instead (rule 9.10 again). When the blue element contacts the red group, it must conform by getting those corners touching...but there just ain’t room. And the blue player cannot invoke the ‘Physically Prevented’ sub-routine, because it’s not trying to conform to a front-edge. : : Sp Sp Sp : Pk Pk Pk Sp Sp Sp Pk Pk Pk Ax Ax (<--- facing)Yes, there is the ‘Turning To Face’ procedure...but Turning to Face only occurs after the Move Phase, and you can’t end the Move Phase unless those front corners touch. Hence...illegal contact. (I know it’s a bit cheesy, but I didn’t write the rules...)Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by lkmjbc on Dec 17, 2018 17:51:09 GMT
Try only 4 Pikes (2 blocks of two) upfront.
Have the 3rd Pike block in echelon. Then the other in echelon to that one. This will buy you another turn or two.
Joe Collins
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eg407
Beneficiarii

Posts: 91
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Post by eg407 on Dec 17, 2018 18:10:53 GMT
Hi Stevie,
Thanks! Interesting thoughts. I will try the top one tomorrow night. The bottom is probably a bit too cheesy for my club!
But in the second version, where the Ad are facing the side, are the Pk still providing support? They're not aligned to the elements in front.
Cheers, EG
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Post by stevie on Dec 17, 2018 18:58:51 GMT
Hi Stevie, Thanks! Interesting thoughts. I will try the top one tomorrow night. The bottom is probably a bit too cheesy for my club! But in the second version, where the Ad are facing the side, are the Pk still providing support? They're not aligned to the elements in front. Cheers, EG Ah...only the two Ax are facing to the left (facing West as it were)...all the Pk are facing North. In the first diagram the Ax are using their Threat Zone as a weapon, preventing the Sp from ‘lapping around’ the Pk flank. In the second diagram the Threat Zones are facing different directions (West and North) but the Ax is using its physical presence to prevent the blue Sp from getting front corners into contact. The first diagram can be easily formed, even if you only roll a single PIP. Have the Ax and Pk in a single line to start with, then just move the Pk group forward and not the end Ax element. The second diagram is more tricky to form...the advancing Pk group could leave the wrongly facing Ax group behind. Having the Ax group facing North in reserve behind the Pk group, but wheeling them left at the last moment works well. Especially if you have quick moving 3Ax (not so easy for slow moving useless 4Ax troops). There are many other supple variations on the first diagram. For example, make use of that reserve Ps element:- Sp Sp Sp Sp Sp Sp Sp Pk Pk Pk Pk Pk Pk (<---) Ps Ax
Here all the red elements are facing North, except the red Ps which is facing left (i.e. facing to the West). Now if the blue Sp move South to hit the Ax, they’ll be marching themselves into an outflanked position, causing them to suffer a -1 in close combat from the flanking Ps and risking destruction if they recoil. However, if the Pk column recoils, the rear Pk element will be destroyed, as pushed backed troops cannot push back others. Still, it's a 50-50 chance, and it may deter the blue Sp from advancing. And better to lose a single element rather than the whole column. (Actually, if the blue Sp do advance all they way to contact the red Ax, then they won't be overlapping the red Pk. And with a CF of 6 v 5, the pike only has 10 chances out of 36 of recoiling...so it's worth thinking about)Of course, we should remember that in the Macedonian army, the role of the Pk was merely to pin the enemy line, not win the battle. The decisive blow was delivered by the mounted troops smashing into the enemy flank. Under DBA, the Macedonian Kn will have to punch their own gap in the enemy line (which they are fully capable of doing). Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by paddy649 on Dec 17, 2018 23:32:26 GMT
Stevie, I get you. Lots to think about there. Some of it a bit “Gamey” but all within the rules.
Paddy
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Post by twrnz on Jan 6, 2019 1:31:02 GMT
Hi all,
Last night we played several games of DBA at our Hamburg club night. The games are generated by our 275BC(era) campaign that I am currently running.
Through the evening I played with two different Successor pike heavy armies (4Pk and 6Pk elements respectively). Both times I faced Later Carthaginian Sp based armies. I found it very difficult to actually make any impression with the Pk. In both games I found the wider spear line could easily wrap around the edges.
You may find my experience useful in our own little linear campaign. I used four stands of pike and mostly, but not always, I managed a win with the Epeirots. I tried a few different tactics as did my opponent. The Epeirot high aggression was frequently useful. ancientwargaming.wordpress.com/2019/01/06/epeirot-adventures/
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Post by Haardrada on Jan 6, 2019 10:53:10 GMT
Hi all,
Last night we played several games of DBA at our Hamburg club night. The games are generated by our 275BC(era) campaign that I am currently running.
Through the evening I played with two different Successor pike heavy armies (4Pk and 6Pk elements respectively). Both times I faced Later Carthaginian Sp based armies. I found it very difficult to actually make any impression with the Pk. In both games I found the wider spear line could easily wrap around the edges.
You may find my experience useful in our own little linear campaign. I used four stands of pike and mostly, but not always, I managed a win with the Epeirots. I tried a few different tactics as did my opponent. The Epeirot high aggression was frequently useful. ancientwargaming.wordpress.com/2019/01/06/epeirot-adventures/A Great campaign account with good examples of what can work in favour and against Pk armies...the typical Ps flanking demonstrates the weakness of the Pk formation if its flanks are exposed or not protected.The Pyrrhic army is fortunate to have a good range of support troops that compliment the Pk and offer a potent combination in the battle line. However,some armies do not enjoy the same troop choice and have weaker elements to guard their Pk flanks and if they also have high aggression they can seldom choose terrain that they can use to their advantage. In this case weight of numbers combined with flank/overlap advantage of the Pk armies at part of the enemy line has a hope of success as long as you can delay or block your opponnent from re-inforcing the point of your attack...this is where the use of your supporting troops with flank threats,TZ zoning and even partial withdrawals can delay enemy elements from playing any roll in the game....oh and luck helps as well.😉 I have yet to hear if anyone has any success with a Fast Pk,Bd and/or Wb combo that is offered by some armies?
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eg407
Beneficiarii

Posts: 91
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Post by eg407 on Jan 11, 2019 16:06:28 GMT
Hi twrnz,
Thanks for the write ups! I find it particularly interesting the way you used the Sp echelon to protect the flank of the Pk in one of the games! Something that I need to get a lot better at doing! Did you not find it frustrating having the elephant in the middle of your formation??
Cheers, EG
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Post by twrnz on Jan 11, 2019 20:51:37 GMT
Thanks for the write ups! I find it particularly interesting the way you used the Sp echelon to protect the flank of the Pk in one of the games! Something that I need to get a lot better at doing! Did you not find it frustrating having the elephant in the middle of your formation?? I’m pleased they were of interest. It is a good example of the echeloned hoplites. As to the elephant it was was going straight forward so its position was not problematic. In this game I was trying to get breakthroughs for the the general (Kn). The elephant is particularly good at breaking up a solid Roman line potentially making it possible for the general to increase his own odds.
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Erik
Munifex
Posts: 12
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Post by Erik on Nov 14, 2020 18:11:01 GMT
I really like the ideas put forward in this thread. However, all the examples are from ancient armies. I want to do a campaign based around Charles the Bold. I did some test games myself, and the Swiss simply couldn't put a dent in the Burgundian armor. As I was running test games, I put the terrain to the Swiss advantage, meaning they had a narrow from, but the cannon kept disrupting their lines and sometimes destroying bases. The Swiss had trouble mounting combined attacks. Meanwhile, the Burgundians could wait with their center and threaten fast blade and psiloi on the flanks with their knights.
Why aren't the Swiss kicking Burgundian arse as they did historically?
Erik
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Post by lkmjbc on Nov 14, 2020 22:07:23 GMT
Try this...Pikes win ties vs non-Pike That will nicely balance the matchups. Remember, the Swiss will underperform as DBA has no grading factors. To get real Swiss performance, try the above with the Swiss as Superior.... Joe Collins I really like the ideas put forward in this thread. However, all the examples are from ancient armies. I want to do a campaign based around Charles the Bold. I did some test games myself, and the Swiss simply couldn't put a dent in the Burgundian armor. As I was running test games, I put the terrain to the Swiss advantage, meaning they had a narrow from, but the cannon kept disrupting their lines and sometimes destroying bases. The Swiss had trouble mounting combined attacks. Meanwhile, the Burgundians could wait with their center and threaten fast blade and psiloi on the flanks with their knights. Why aren't the Swiss kicking Burgundian arse as they did historically? Erik
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Erik
Munifex
Posts: 12
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Post by Erik on Nov 15, 2020 18:12:32 GMT
Thanks for the tip Joe. I will give that a try. I think I will also try not always using the pikes in rear support. You can easily get caught up focusing in the +3 three rear support and forget to the pikes can funktion in one rank as well.
Finally, yes DBA is not a balanced game. You often forget that, because gamemechanics usually work hard to make balanced gamesystems.
cheers Erik
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Post by snowcat on Nov 15, 2020 21:32:36 GMT
And there's also this idea to help 4Pk: ' Flank support factors' would be changed to: Spears add +1 if supported by Spears or "Solid" Blades, except vs 4Pk. "Solid" Bows add +1 if supported by "Solid" Blades, except vs 4Pk. And if that's too mean to Sp, you can add this in: ' Rear support factors' would gain: Spears add +1 when in frontal close combat against enemy Spears or Pikes.
With this proposal, there is no side-support available to Sp vs 4Pk, BUT there is rear-support available to Sp vs Pk. So the Spear player can only get to CF5 vs Pk by using rear-support, and it will be a tough fight that still possibly narrowly favours the Pk depending on how the Pk compulsory pursuit overlaps turn out.
This de-nerfs Pk and gives the Spear player a *reasonable* chance against Pk.
fanaticus.boards.net/thread/2805/remove-side-support-pk
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