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Post by wyvern on Mar 15, 2019 19:54:00 GMT
I play solo DBA and FK&P/TtS differently. With DBA I use De Bellis Solituris. Which basically has a system for deployment. Then during your opponents turn you roll 2 die, one the pip die the other a tactic's die. 1,2 on the tactic dice play consolidation moves, 3,4, Manoeuvre and 5,6 attack/bring into shooting range any element you can. the Dice roll is modified by minus 1 for each element they have lost. Plus 1 for each of your elements destroyed. If there are a number of options available I use a further dice to decide what they will do, 1,2,3, No 4,5,6 Yes I plus 1 if there is an obviously better option than the other, but this way you can get some interesting situations. You expect the AI side to do one thing and it does another! With the AI side in TtS and FK&P I dice for which command activates first. I then play that command, again using a dice to decide which of two situations or activations to do. Again weighting the dice to the more obvious one. I then dice for which command will go next etc. When a unit is activated I play it the best way I can, again if more than one option exists I dice for which and weight the roll towards the most obvious. If I am playing against historical commanders such as Prince Rupert or Cromwell I add an extra weighting toward the most obvious choice as they were good commanders, however if against Earl of Manchester or Lord Goring I weight towards the least wise choice. This slows the game down very little but gives a great many challenges during the battle. As to which is easier I would say TtS and FK&P Cheers, Paul. I have been playing my solo games simply one side against the other. The concept seemed crazy at first but if one views it as an exercise in tactics, I find it gets quite interesting. I have not Played TtS solo yet, or Fk P. I was kind of waiting till I had enough figures but I think I will give it a go with what I have (even with just a DBA size army!) I would really like to give FKP a go some time but it just takes so long to build the armies when you a solo gamer though! Cheers, Paul
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Post by Simon on Mar 16, 2019 12:58:52 GMT
The ancient/medieval ruleset Sword and Spear also has an innovative activation system and is supported with build your own army online spreadsheet army. I also like the fact that using one element to a unit means that you don't need a lot more than a DBA army. Simon Hi Simon, I haven't played Sword and Spear but saw the youTube tutorials. I was a little confused by the combat mechanic where one unit only contacts the enemy unit with half a base and does't line up. I like the idea of small armies though  Do you think it plays well? Cheers, Paul. Hi Paul, This is a useful site for Sword and Spear with links to the forum. polkovnik.moonfruit.com/sword-spear/4583102656I am very new to the games bit I think it plays well from my limited experience. Re charging and lining up - you have to charge straight ahead but are allowed one distance unit (DU) slide to make contact if required (or to avoid/terrain) . When you do make contact, if your centre of the unit is not touching the enemy then you slide again up to 1 DU until it is. Units are not allowed to be perfectly loined up corner to corner. The PDF is only £10 or so and is well laid out with lots of diagrams and pictures. There are videos on the net from various people including the author. Regards Simon
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Post by hammurabi70 on Mar 16, 2019 17:18:22 GMT
As we now seem to have a thread comparing different rules I would be interested to know if anyone has tried TWILIGHT OF DIVINE RIGHT. www.wfgamers.org.uk/resources/C18/Twilight/ToDR.htmIf so, how was it for you. [FWIW I have tried S&S and found the mechanisms clever but too convoluted, not really relating to what command was about; DBA for me].
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Post by wyvern on Mar 17, 2019 3:37:01 GMT
Hi Paul, This is a useful site for Sword and Spear with links to the forum. polkovnik.moonfruit.com/sword-spear/4583102656I am very new to the games bit I think it plays well from my limited experience. Re charging and lining up - you have to charge straight ahead but are allowed one distance unit (DU) slide to make contact if required (or to avoid/terrain) . When you do make contact, if your centre of the unit is not touching the enemy then you slide again up to 1 DU until it is. Units are not allowed to be perfectly loined up corner to corner. The PDF is only £10 or so and is well laid out with lots of diagrams and pictures. There are videos on the net from various people including the author. Regards Simon Thanks for bring that up Simon. I looked at the YouTube videos and they look quite interesting. I heard they are good for solo gamers like me.I might get a copy. Cheers Paul.
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Post by Cromwell on Mar 18, 2019 7:29:25 GMT
I am going to look into this as well!
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