Post by Piyan Glupak on Jul 21, 2016 11:25:10 GMT
DBA version 1.1 was the version of DBA that I started with, and that sold me on the DBA system. When the 1.2 amendment sheet, version 2.0, the 2.1 amendment sheet and version 2.2 came out, I changed to the current version. Over the last couple of years, I have been thinking hard about the game that I want to play. I haven’t played 1.1 for quite a few years, but it does have very fond memories. It also has simplicity, which I see as a virtue.
The main thing that I liked about version 2 was the army lists. There were many more of them, and they were, I believe, based upon the DBM army lists. I have a feeling that going from the old WRG army lists (upon which DBA version 1 army lists were based) to the DBM ones might have been a bigger change than going from the DBM to the DBMM army lists. However, I stand to be corrected by those more knowledgeable about the DBMM system.
The Camillan Roman army (II/10) was 1 x Cv general, 1 CV, 3 x Bd, 5 x Sp, 2 x Ps. This happened to be the same as the version 1.1 Camillan Roman army list 46a.
The Gallic army(II/11) was 1 x LCh general, 2 x LCh, 8 x Wb, 1 x Ps. The version 1.1 Gallic army list 35 more mounted, two Psiloi but only 8 Warband.
The gallant Gauls invaded Roman territory. There were 2 gentle hills on either side of one end of the board, and two woods on the other end, but the woods were a little closer to the middle than the hills. A road ran thought the middle of the board, between the woods and between the hills.
One thing that I noticed was that with 1.1 (like HotT) there is no requirement to deploy away from the base edge. However, it was convenient to do so.
The Gauls and the Romans were both on a side with a wood and gentle hill. The Gauls got the side with their wood in a slightly more convenient place than the Roman’s. Warband are not bad-going troops in version 1.1.
Both the Roman Princepes and Triarii (Spear) and Gallic Warband were deployed in double ranks where possible.
As the deployments were offset, and the Romans were in a position that suited them, the Gauls started manoeuvring in for a frontal attack. The were just beginning to line up for the final march in when the Roman Leves (Psiloi) charged out of the wood attack to the unsupported Celtic javelinman element. Sadly for the Romans, Mars was against them, and one of their Psiloi elements died.
As the bold Gauls got into line for attack, their javelinmen dealt with the other element of Leves. The Romans re-arranged their cavalry to be able to plug gaps in case of breakthrough.
When the Gallic line hit, one Hastati (Blade) element was swept away. However, two Gallic Warband died. The Roman counterattack upon the two Warband elements that broke through didn’t kill them before the end of the game. What finished off the game was that, with a bit of help from their javelinmen, a double rank of Warband crashed through a double rank of Triarii (Spear).
Not a bad little solo game, in my opinion. I played it on a 2’ by 2’ playing area. With 2.2, I found that a 30” square playing area was a lot better. It might be interesting to try some armies with more mounted with 1.1 on 24” square.
The main thing that I liked about version 2 was the army lists. There were many more of them, and they were, I believe, based upon the DBM army lists. I have a feeling that going from the old WRG army lists (upon which DBA version 1 army lists were based) to the DBM ones might have been a bigger change than going from the DBM to the DBMM army lists. However, I stand to be corrected by those more knowledgeable about the DBMM system.
The Camillan Roman army (II/10) was 1 x Cv general, 1 CV, 3 x Bd, 5 x Sp, 2 x Ps. This happened to be the same as the version 1.1 Camillan Roman army list 46a.
The Gallic army(II/11) was 1 x LCh general, 2 x LCh, 8 x Wb, 1 x Ps. The version 1.1 Gallic army list 35 more mounted, two Psiloi but only 8 Warband.
The gallant Gauls invaded Roman territory. There were 2 gentle hills on either side of one end of the board, and two woods on the other end, but the woods were a little closer to the middle than the hills. A road ran thought the middle of the board, between the woods and between the hills.
One thing that I noticed was that with 1.1 (like HotT) there is no requirement to deploy away from the base edge. However, it was convenient to do so.
The Gauls and the Romans were both on a side with a wood and gentle hill. The Gauls got the side with their wood in a slightly more convenient place than the Roman’s. Warband are not bad-going troops in version 1.1.
Both the Roman Princepes and Triarii (Spear) and Gallic Warband were deployed in double ranks where possible.
As the deployments were offset, and the Romans were in a position that suited them, the Gauls started manoeuvring in for a frontal attack. The were just beginning to line up for the final march in when the Roman Leves (Psiloi) charged out of the wood attack to the unsupported Celtic javelinman element. Sadly for the Romans, Mars was against them, and one of their Psiloi elements died.
As the bold Gauls got into line for attack, their javelinmen dealt with the other element of Leves. The Romans re-arranged their cavalry to be able to plug gaps in case of breakthrough.
When the Gallic line hit, one Hastati (Blade) element was swept away. However, two Gallic Warband died. The Roman counterattack upon the two Warband elements that broke through didn’t kill them before the end of the game. What finished off the game was that, with a bit of help from their javelinmen, a double rank of Warband crashed through a double rank of Triarii (Spear).
Not a bad little solo game, in my opinion. I played it on a 2’ by 2’ playing area. With 2.2, I found that a 30” square playing area was a lot better. It might be interesting to try some armies with more mounted with 1.1 on 24” square.