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Post by twrnz on Jun 3, 2017 20:56:16 GMT
We have now completed the turn covering 290 BC to 281 BC. It has been one of dramatic events. In the west Rome faced a Gallic invasion while Punic expansion continues with mixed results. In the east, Alexander's Successors focus on the area between Greece and Syria, each aiming to expand their control. Pyrrhus seizes the throne of Macedonia and invades Greece but is challenged by Demetrius. Seleucus meanwhile clashes with Ptolemy II. It has been one of dramatic events. In the west Rome faced a Gallic invasion & Punic expansion continues. In the east, Alexander's Successors focus on the area between Greece and Syria, each aiming to retain or expand their control. A summary can be found here. ancientwargaming.wordpress.com/2017/06/04/empire-290-bc-281-bc/
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Post by timurilank on Jun 4, 2017 5:07:56 GMT
We have now completed the turn covering 290 BC to 281 BC. It has been one of dramatic events. In the west Rome faced a Gallic invasion while Punic expansion continues with mixed results. In the east, Alexander's Successors focus on the area between Greece and Syria, each aiming to expand their control. Pyrrhus seizes the throne of Macedonia and invades Greece but is challenged by Demetrius. Seleucus meanwhile clashes with Ptolemy II. It has been one of dramatic events. In the west Rome faced a Gallic invasion & Punic expansion continues. In the east, Alexander's Successors focus on the area between Greece and Syria, each aiming to retain or expand their control. A summary can be found here. ancientwargaming.wordpress.com/2017/06/04/empire-290-bc-281-bc/Good reporting from the front. It seems Rome and Carthage will be fighting soon, perhaps not through Gaul but Sicily. The Seleucids may find the time ripe to invade Bactria or India.
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Post by twrnz on Jun 4, 2017 5:31:41 GMT
Thanks Robert.
The Carthaginians actually established a foothold in Magna Graecia around 296 BC having defeated an army of Italiot Greeks. However, they were then evicted following a major defeat in 294 BC by the Romans. It will be interesting to see which way the Romans venture next, assuming they suffer no revolts to distract them.
That said if the Carthaginians seize the initiative, determined at the start of each turn, they may switch back to campaigning for control of Magna Graecia.
Seleucus has a number of options, but crushing Bactrian rebels is now one of the highest priorities I suspect.
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Post by paddy649 on Jun 29, 2017 9:45:47 GMT
Thanks Robert. The Carthaginians actually established a foothold in Magna Graecia around 296 BC having defeated an army of Italiot Greeks. However, they were then evicted following a major defeat in 294 BC by the Romans. It will be interesting to see which way the Romans venture next, assuming they suffer no revolts to distract them. That said if the Carthaginians seize the initiative, determined at the start of each turn, they may switch back to campaigning for control of Magna Graecia. Seleucus has a number of options, but crushing Bactrian rebels is now one of the highest priorities I suspect.
Thanks for a set of really good campaign reports - much fun reading it and working out the machinations between the players. You seem to have generated a system that is pitched at the right level for a DBA campaign and generates a lot of believable interaction between players.
I read your overview of how the Campaign system works with great interest and (with a view to adapting it) would like to see more detail as to how the campaign system works. How are winners / losers assessed - is there a prestige points system providing a running total of who is in the lead? How are revolting provinces determined? How do you determine who moves first? How are armies / allies determined? (i.e. Can the Carthaginian Army have Spanish troops if Iberia is not a Carthaginian province or can armies that loose elephants in battle replenish them if they don't control Africa or India?) You talk about some provinces accessing more resources - what is the method behind this and how are the greater resources modelled when each new conflict is a new 12 element DBA army? How do "Great Generals" work? (.....and on that Hannibal definitely yes but I'd question Scipio as a Great General when Phyrrus isn't.) How do you deal with life expectancy of leaders and/or the impact of them dying in battle.
Sorry for lots of questions - but you seem to have got it so right that I am keen to learn more about how you did it.
Paddy
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Post by twrnz on Jun 29, 2017 11:02:40 GMT
Hi Paddy,
Some good questions here. I'm pleased people are finding it of interest.
I've based most of the rule mechanics on the "Empire" boardgame system. As such I'm reluctant to repeat to match of the detail in the boargame, I don't want to breach copyright. However, you could purchase a copy from the Society of Ancients for a very modest cost.
I've just added a few more states but some of these are starting to splutter, so for example Ptolemy will be more defensive in the future. You will have seen I started with players actually commanding states I've since dropped this. For me the overhead of having players commanding states was significant. People were often away and the campaign would stall. This was very apparent to me when I became very busy myself. As a result strategic moves are now generated using a decision tree and die rolls. This is working much better as I just get different players involved when we organise games. Further, no one has too much invested so the games have been less intense, which I prefer. Anyway, I can outline some of these mechanics shortly, I'm just travelling at the moment.
Provinces are only important when calculating victory conditions. In the boardgame there are two dates when this is checked. Halfway through the boardgame and at the end. I haven't put too much focus on this yet, but will need to soon.
Great Generals are interesting. In the boardgame a great commander completes five offensives in one move and all before any of the other player states. So in the boardgame Alexander can sweep east in two decades. In our campaign the only such commanders are Hannibal and Scippo. Yet both have the potential to greatly expand the area of conquest in their respective decades. The boardgame provides mechanisms to increase the chance of an attack winning, considerably. If you used Sabin's Lost Battles rules a great commander is also very useful. In DBA no such mechanism exists. I'm toying with some ideas, but haven't decided just yet.
Revolts are easy. There is a table and I throw two dice and consult the table. I've wrapped a couple of additional rules on top of this so in the most recent turn a revolt occurred in Cisalpina. As it hadn't been captured this triggered a special invasion of Italia. I've also had a revolt in Sicily as the Carthaginians had been ejected I used this as an excuse for a battle between Syracuse and some other Greeks. What is interesting is that as an empire grows so it is more susceptible to a revolt. The Seleucids have suffered this and Carthage also potentially more likely to suffer a revolt.
I hope this helps a little. I will look at writing more in the future.
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Post by twrnz on Sept 9, 2017 8:59:36 GMT
Last night we completed the latest campaign turn. This time covering 280 BC to 271 BC it featured a number of dramatic battles stretching from Bactria to Italia. Some involved crushing rebellions while others found kings fighting for the very survival of states. Five seperate players were involved in the battles including one out of town player who joined us for two games while passing through on his way overseas. With no players now permanently aligned to a state each game is a bit of a lottery to see which army you find yourself controlling.  The report can be found here: ancientwargaming.wordpress.com/2017/09/09/empire-280-bc-to-271-bc/Soon we start the next campaign turn...
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Post by gregorius on Sept 10, 2017 3:22:49 GMT
Nice BUA Keith. Where did you get it?
Cheers,
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Post by twrnz on Sept 10, 2017 3:28:04 GMT
Nice BUA Keith. Where did you get it? Cheers, Hi Greg, it's a model of Diocletian's Palace and purchased in Split, at the Palace itself.
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Post by gregorius on Sept 11, 2017 2:33:25 GMT
Very nice indeed. The benefits of overseas travel are manifest.
Cheers,
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Post by wyvern on May 28, 2019 18:51:54 GMT
Has anyone played this with Big Battle?Any ideas on how to handle the Great captains' bonus?
I thought the simplest way would be to give plus 1 or 2 to the pips of each command.
cheers, Paul
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Post by twrnz on May 28, 2019 19:10:15 GMT
Has anyone played this with Big Battle?Any ideas on how to handle the Great captains' bonus? I thought the simplest way would be to give plus 1 or 2 to the pips of each command. My own campaign has yet to get to Hannibal so I have been wondering about options for standard DBA. I have not tried using Empire with BBDBA, but certainly have considered it. I think adding PIPs to low scores may work, so if you roll a one or two increase these or count them as a higher number. Or perhaps allow the die rolls to be swapped between commands a couple of times during the battle. So the low command can become a high command or some such. There was an article in Slingshot about using Empire with DBM, but my Slingshots are all packed away due to moving house.
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Post by wyvern on May 28, 2019 19:37:08 GMT
Yes, I like the dice swapping idea. Probably a simple solution like that would be the best.
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