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Post by timurilank on Feb 28, 2018 23:45:51 GMT
Jan and I just finished three battles based loosely on the al-Qadisiyyah campaign featured in the documentary done by Kings and Generals which can be followed at YouTube (link below).
Depending on the outcome, the subsequent battle would have the composition of troop types for each army changed. For example, battle three would move the calendar far enough forward so the Arabs may use the ‘b’ sub-list incorporating the Jund cavalry.
I took the Arabs and Jan the Sassanid for all three games. To be honest, against a large cavalry force supported by elephant I expected a quick sending off to paradise. A Sassanid victory in game two would send the Arab forces back into the desert and end the campaign.
As the games progressed, what followed were a string of Arab victories with each an improvement on the last; thus duplicating the historical events.
I cannot fault Jan’s die cast in game one, but he committed the cardinal sin of changing die in game two which led me to compile the following:
‘Truisms’ of DBA. 1. Poor pip scores for movement are generally a sign that die casts for combat will be better. 2. Conversely, high pip scores will not be duplicated when needed for close combat that bound. 3. Changing the die for another during the game will invariably have the same results. 4. Never ask an opponent to roll first as that most likely will have a demoralising effect. When confronted with multiple combats during a bound. 5. Players that deliberate long and hard about which to do first, generally fail the first combat. 6. Likewise, players saving the most critical for last generally also fail that combat. al-Qadisiyyah campaign done by Kings and Generals. www.youtube.com/watch?v=01z7hTGDNco
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Post by Haardrada on Mar 1, 2018 9:44:02 GMT
That is an excellent link Robert with so many more videos available in other periods...just watched the battle of Ankara 1402 just as I've found enough figures to add White sheep turk allies to my Timurids...spooky!
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Post by sonic on Mar 1, 2018 19:24:00 GMT
‘Truisms’ of DBA. 1. Poor pip scores for movement are generally a sign that die casts for combat will be better. 2. Conversely, high pip scores will not be duplicated when needed for close combat that bound. 3. Changing the die for another during the game will invariably have the same results. 4. Never ask an opponent to roll first as that most likely will have a demoralising effect. When confronted with multiple combats during a bound. 5. Players that deliberate long and hard about which to do first, generally fail the first combat. 6. Likewise, players saving the most critical for last generally also fail that combat. Wholly agree with this. My heart always sinks when my opponent's rolls for movement are bad ....
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Post by jdesmond on Mar 2, 2018 5:09:21 GMT
Salutations !
And,as Governor Romney said about the Winter Olympics, "Some days you win, and some days you luge".
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Post by primuspilus on Mar 2, 2018 12:27:09 GMT
I decided to try for the winter olympics one year, but it was too hard. The long jump landings in the frozen wastes were really dodgy...
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Post by Spitzicles on Mar 3, 2018 0:54:36 GMT
To which I would add: You can beat (their) good luck and (your) bad dice. I cannot fault Jan’s die cast in game one, but he committed the cardinal sin of changing die in game two which led me to compile the following:
‘Truisms’ of DBA. 1. Poor pip scores for movement are generally a sign that die casts for combat will be better. 2. Conversely, high pip scores will not be duplicated when needed for close combat that bound. 3. Changing the die for another during the game will invariably have the same results. 4. Never ask an opponent to roll first as that most likely will have a demoralising effect. When confronted with multiple combats during a bound. 5. Players that deliberate long and hard about which to do first, generally fail the first combat. 6. Likewise, players saving the most critical for last generally also fail that combat.
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Post by Spitzicles on Mar 3, 2018 0:56:03 GMT
Sorry - should read "You CAN'T beat (their) good luck and (your) bad dice.
Must remember to proof read before posting ...
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Post by bob on Mar 6, 2018 18:39:51 GMT
My belief about dice throws it is that they average out over your lifetime. My problem is when I first started gaming, 50 years ago, I played a game where you needed to Roll low lots of times. I tended to roll high more often than not. Now I’m playing DBA and my Rolls are now averaging with those earlier ones:(
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Post by primuspilus on Mar 6, 2018 23:11:35 GMT
Bob, are you stating that the lifetime distribution of dice rolls is not memoryless?
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