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Post by Tony Aguilar on Feb 20, 2018 21:07:53 GMT
The Pergemenes are a favorite army of Mitch Harbach and they frequently jousted with my Early Armenian for fast fun games in DBA 2.2 and 2.2+.
Now in DBA 3.0, he uses Kappadokian allies with them and the games are pretty well balanced again.
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Post by timurilank on Feb 20, 2018 22:48:20 GMT
I havn’t played since 2.0 years ago. I purchased a copy of 3.0 and was looking through the army lists and checked one of my favorites the Attalid Pergamene. I noticed the “ traditional light armed peltasts” are rated as (Ps). Is this a mistake? Previous versions of dba and other rules rate them as auxilia or light infantry. Why the difference in 3.0? I believe you may find the answer to your question in the latest edition of Armies of the Macedonian and Punic Wars. Duncan Head’s additional research generated a number of changes to the army lists including those of the Pergamene. The ‘peltasts’ were actually lightly armed javelinmen who skirmished in swarms unlike the later close order troop types that evolved into the thureophoroi or thorakites.
As mentioned by other Fanatici, the Ps are surprisingly resilient when fighting enemy in ground of their choosing even ‘fleeing’ from a number of troop types on combat results of twice as many. They are able to move quickly between rough or bad going even utilising a subsequent move.
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Post by medievalthomas on Feb 21, 2018 22:06:35 GMT
For home games try this:
Peltasts (rather than try and cram troops into the various pigeon holes of traditional DBX just give them their historical name and capabilities)
Medium Foot CF +3 Fast (so they move 3BW but Recoil on Equals from non-fast). Loose Order (so they don't take terrain penalties). Evade (convert Destroyed on Doubles results to Flee Results against opponents with a lower MA in terrain either occupies).
Mount them with 3 figures on the base (to remind you and your opponent that they are +3 CF and put on wide bases (30mm for 25mm) to remind you & opponent that they are "Fast". This helps a lot when you using a "new" type.
Can't use 'em in tournaments but for historical gaming at home your fine. (I intend no comment on whether this is the correct historical behavior for that particular army only if you believe it is this is the method to create such troops).
TomT
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Post by dogfather on Feb 28, 2018 19:22:04 GMT
Can I ask a beginners question? On army lists, where you are offered an alternative ie 3 x Archers 3Bw or Ps does this mean all 3 elements must be one or the other? or can you mix? ie take 2 x 3Bw and 1 x Ps, hope this makes sense
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Post by Baldie on Feb 28, 2018 19:41:01 GMT
Hi There
Unless I am totally wrong again you get to mix, there are a few lists that say they all have to be same type.
Ta
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Post by timurilank on Feb 28, 2018 22:06:05 GMT
Can I ask a beginners question? On army lists, where you are offered an alternative ie 3 x Archers 3Bw or Ps does this mean all 3 elements must be one or the other? or can you mix? ie take 2 x 3Bw and 1 x Ps, hope this makes sense Welcome to the Fanaticus Forum. Under Troop Definitions and Terminology, page 31 states; ‘or’ between two codes or prefix numbers means any mixture of those elements can be used. So 2 x 3Bw and 1 x Ps is fine.
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Post by stevenparillo on Mar 15, 2018 21:33:54 GMT
So, what is the difference between the 'Intro to Wargaming' book for $24 at Amazon and the 'DBA 3.0' rules at On Military Matters for $39?
Thanks.
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Post by lkmjbc on Mar 15, 2018 22:01:18 GMT
The "Intro" book has a limited selection of army lists and no diagrams... it does however have a large amount of information concerning building terrain, and armies, and extended historical intros to the periods it covers. It also features a walk-thru game, turn by turn.
The full rule book has all the lists and the diagrams... but little "how-to" explanation.
If you get the Intro book... get the digital color copy... not the black and white printed copy.
I recommend the full rule book.
Joe Collins
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Post by stevenparillo on Mar 15, 2018 23:28:10 GMT
Awesome, thanks Joe.
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