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Post by Michael Demko on Mar 19, 2018 2:49:06 GMT
It was great to see everyone! I had a great time and will hopefully be back for more at Historicon.
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Post by Michael Demko on Mar 8, 2018 20:45:38 GMT
Zendor: Thanks for posting these questions. The FAQ team just issued some rulings on conforming (which at least around here tends to be the most frequently asked question). In the first instance a single element is a mandatory conform - just like a moving group contacting a moving group must conform (if it can). A mandatory conformer has not choice - it must conform. BUT if a mandatory conformer cannot actually conform then the other group/element must conform OR it can optionally fight as if overlapped. So: In general the moving Stand or Group must attempt to conform to the non-moving opponent. There is one exception to this general rule: a single Stand entirely in Good Going contacted by a Group must attempt to conform to the moving Group. If the Stand/Group cannot fully conform, then the opposing Stand/Group must attempt to conform or fight as if overlapped. Next issue is corner contacts. First thing we clarified is that a front corner contact counts as a front contact (so triggers immediate conforming). Your second example a rear corner contact is more vexing - it counts as a rear contact (I think) and triggers immediate conforming but does nor require you to finish conforming by turning to face. So first you pivot to line up corner to corner (rear edge to front edge) and then wait to see if another element contacts the front edge. If not at the end of movement you flip into full front to front contact. We should ponder the does a rear corner contact count as side or rear (keep in mind the angle can be pretty steep and look like a side contact). But the most vexing question is "conform as much as possible" or make not attempt to conform unless the element/group can fully conform. The former works much better (and ends up with more conforming the object of the new rules) but has little text support. TomT Surely the rear corner contact isn't legal contact for the purposes of the rules and consequently the move doesn't happen? In that case, there is no need to ponder whether it counts as side or rear or how the element in question should conform. There was a long thread about this, which led to the recent FAQ update (which everyone should read IMO, since it clarifies some big gaps in the rules). I recall the answer being "yes, contacting any corner is legal contact and was always intended to be legal contact, but didn't get detailed treatment in the rules because of word-count restrictions". Somewhere early in the section on contact it is clearly stated that (paraphrasing) "Contact should generally be possible if one element can reach an enemy element, and close-combat should ensue. The rest is details".
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Post by Michael Demko on Mar 3, 2018 2:47:05 GMT
Hi John!
Maplewood Hobby looks like a convenient target for me, at least for the occasional Saturday.
Metropolitan Wargamers does indeed have a website (http://www.nycwargames.com/directions/)
I'll keep an eye out for you at Cold Wars. I'm out of the country in April, but after that we should be able to meet up sometime.
I'm probably an even slower painter than you! My one and only army right now is a warring states Chinese army - I have figures for another army of the same period, but I may acquire and paint something with more historical opponents - not confident that I'd finish before Historicon, but it would be nice if I could show up with two armies for the festival of DBA that Tony and co. are trying to set up.
- Mike
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Post by Michael Demko on Mar 1, 2018 23:18:54 GMT
Hi Mike,
I'll there on both Friday and Saturday morning. I've got a nice army for the open and I've got some unexciting terrain for arable climate. I could definitely use a loaner for the Byzantine event.
I look forward to meeting you and playing a few games!
- Mike
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Post by Michael Demko on Feb 27, 2018 22:00:35 GMT
Well, I've got my first army ready for play, with plans to acquire and paint my way to at least a few more.
I usually game with the Metropolitan Wargammers in Brooklyn, where we have a group of 3-4 people who've expressed interest in playing DBA over the next few months, but I'd be interested in finding others. I'm willing to commute a bit along rail lines, though nothing longer than a day trip, and preferably nothing that requires me to have a car.
I will be at Cold Wars in a couple weeks and I intend to be at Historicon (we'll have to see what my schedule does).
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Post by Michael Demko on Feb 27, 2018 16:32:07 GMT
It's good to have this schedule (even tentatively) available so early. I'm hoping I'll be able to build my (very small) DBA collection at Cold Wars and in the months following, and this gives me some ideas on which armies could be useful come Historicon.
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Post by Michael Demko on Feb 13, 2018 15:47:05 GMT
If there were a kindle version of the core rules (in particular the army lists) that would relieve a lot of pressure it seems.
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Post by Michael Demko on Feb 13, 2018 15:44:22 GMT
My biggest concern with LH is that they are essentially dead if they are in the same quarter of the board as opposing Bow. I don't know if any other element can be denied access to large sections of the map as effectively. Otherwise they seem to be a fragile, hard to use, but potentially very dangerous element.
There was a suggestion recently in another thread of letting LH flee from Bows.
Interesting question: should they flee if beaten or flee if doubled? Fleeing if doubled seems too strong - fleeing if beaten _looks_ like it weakens LH, but actually helps them get out of the way if caught by bow, and probably increases their odds of surviving. Given how likely they are to be killed by massed Bow fire, fleeing when beaten seems like exactly the way LH would respond in practice.
I'm not sure that giving LH a shooting range matters much, given that they already move faster than most other elements, and are generally hard to kill.
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Post by Michael Demko on Feb 13, 2018 15:32:32 GMT
I specifically didn't build a Qin army, since I figured they were the one other players were most likely to already have I do hope to eventually paint enough elements from this period that I can field at least a BBDBA army for one of the warring states lists, and by then I should have enough of a mix of colors I can claim I knew what I was doing!
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Post by Michael Demko on Feb 12, 2018 18:04:48 GMT
Unfortunate timing I have already painted all of my figures for an army of this period, and it would appear I've done it all wrong. Oh well, my army is pretty nonetheless!
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Post by Michael Demko on Jan 31, 2018 16:26:05 GMT
Alright, one chariot painted (still needs a banner and flocking). Attachments:
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Post by Michael Demko on Jan 23, 2018 16:58:50 GMT
Do we have to formally sign up for the tournament via the registration, somehow? When I registered to attend, I only saw signups for one's preferred set-piece game + whether you wanted vendor space (or that's what I assumed it was about, since the for wasn't super clear for a newcomer).
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Post by Michael Demko on Jan 11, 2018 22:02:32 GMT
Since you are keeping stats, roughly how many DBA elements would you say you have? I'd ask about armies, but I assume past a certain point you can create a ton of armies by recombining a lot of your less distinguishable elements.
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Post by Michael Demko on Jan 10, 2018 15:06:49 GMT
Wimp wars? Would that be an event where you bring the worst possible army, but other people play it for you, and you get points for every battle your army loses?
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Post by Michael Demko on Jan 3, 2018 21:59:44 GMT
Alright! The threatened travel is happening in April rather than March, because work needs me close to home in March. So I'm as good as confirmed for Cold Wars this year. The army is coming along nicely too.
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