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Post by stevie on Oct 4, 2023 12:13:34 GMT
Oh, and for those worried about having Horse Archers shooting would slow down play, consider the following:- I have three HA, and for these to fight they have to move into ‘close contact’ (i.e touching). That’s three combat resolutions. If the HA could shoot at say 2 BW, one would be the primary shooter and the rest support it. That’s only one combat resolution. Having Horse Archers shooting actually SPEEDS UP play, as I found when playtesting it. ============================================================ The main problem with House Rules is twofold:- ① players never playtest other peoples suggestions. Indeed, they rarely even playtest their own ideas, leading to hidden flaws and unwanted side-effects, unbalancing play. ② everyone thinks that their own idea is the best thing since the invention of soft toilet paper. Ah (sigh), when will everybody begin to realize that everyone is allowed their own opinion… …but mine is the one that’s right! Ha, ha, ha...
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Post by stevie on Oct 4, 2023 11:46:15 GMT
I would say recreating or at least simulating historical effects is the most important thing sbk777, providing this can be done simply and not over complicate things or slow down play. And “A good idea is still a good idea, no matter the source”.
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Post by stevie on Oct 3, 2023 17:43:45 GMT
We shouldn’t over emphasize the effectiveness of the Mongols. In fact they used the same horse archer tactics as the earlier Pechenags, the Magyars, the Bulgars, the Huns, the Alans, the Hsuing-nu, and even the ancient Scythians, long before the Mongols came to dominate. No, the real reason why the Mongols were so successful was all due to the efforts of one man - Temujin, known to us as Genghis Khan. It was his strong will that united the various mounted tribes of Asia, and by enforcing his strict iron discipline upon his sub-commanders, who in turn enforced their own strict iron discipline upon the horsemen under their command, created such a formidable fighting force. But he also had the foresight and skill to impose a strict administrative and bureaucratic system that held his empire together, ensuring that it lasted long after his death. If the other horse archer armies of Asia, who used the same composite bow and tactics that the later Mongols used, had a leader such as Genghis Khan, then it would have been they and not the Mongols who formed the largest continuous land empire in history. Indeed, the Huns under Attila almost did so, but he did not have the foresight and skill to create such a strict administrative and bureaucratic system, so his empire quickly fell apart once he died. (Source: page 1 of this thread: fanaticus.boards.net/thread/2915/mongols-defeated-enemies)
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Post by stevie on Oct 2, 2023 19:19:41 GMT
You’ve missed a bit from that “Detailed Crib Sheet” dpd. Combat Outcomes If Score Equal:- 3Kn recoils 4Kn
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Post by stevie on Oct 2, 2023 18:55:05 GMT
Ah, this is another tricky one.
Recoiling on page 12, fourth paragraph, says:- “If the recoiling element is Elephants, all friends or enemy met (that are not in a BUA or Camp) are destroyed.”
And Fleeing on page 12, eighth paragraph, says:- “If a friendly or enemy element prevents further movement by fleeing Elephants or Scythed Chariots, both elements are destroyed.”
However, Interpenetration on page 9 says:- “If making a tactical move or fleeing, a mounted element can pass through friendly Psiloi…”
Therefore, friendly Psiloi do not prevent movement by fleeing friendly El and SCh. The Psiloi are simply passed through without suffering any harm.
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Post by stevie on Oct 2, 2023 17:04:46 GMT
Hey…at least the Crusaders under my command advanced… …it was your Syrians that mostly sat on their start line! (You robbed me of a couple of beers…and I won’t forget it… )
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Post by stevie on Oct 2, 2023 16:30:35 GMT
Ha! I never have a problem getting beer… (Unless the game just before lunch ends in a loooong drawn out draw…)
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Post by stevie on Oct 2, 2023 14:45:03 GMT
Oooo, Sir, Sir, me too sir ☝️ ☝️
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Post by stevie on Oct 2, 2023 11:28:41 GMT
Yes, there are a few more Brian.
Recoiling Obstacles Recoiling or pushed back elements halt if they meet any of the following:- Troops they cannot pass through, push back, or trample. Terrain they cannot pass through, a table edge, or a City/Fort/Camp. Troops forced to move back are destroyed if already in contact with any of these.
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Post by stevie on Oct 2, 2023 7:36:42 GMT
Agreed Barritus (although two or three LH of ANY army suddenly appearing on a flank could simulate an ‘ambush’, such as Hannibal did at the River Trebia?)But there is one very minor adjustment to my previous posting, in red:- * Up to three LH may ‘Flank March’ (which uses the same mechanism as ‘Littoral Landings’). * All the LH appear as one Group, part of which must touch a table side-edge. (so that’s Waterways out…the water prevents you from touching a table side-edge) …er…and that’s it… ….I don’t think this ‘Flank Marching LH Force’ should be allowed to appear BEHIND the enemy, and easily threaten their Camp.
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Post by stevie on Oct 1, 2023 13:46:30 GMT
It’s bad enough you using MY Polybian Romans to defeat MY Cisalpine Gauls… …no need to rub it in and gloat.
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Post by stevie on Oct 1, 2023 11:09:40 GMT
…did that stop you from trying? Nope
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Post by stevie on Oct 1, 2023 9:51:04 GMT
Well, although I came second from bottom, I did learn one thing. Always make sure that you lose the game before lunch as quickly as possible. If it drags on to a draw then you end up cutting into pub drinking time! (And even Super Stevie can’t down three pints in 20 minutes! 🍺 hic! )
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Post by stevie on Sept 29, 2023 8:13:47 GMT
“All right smart arse…if you’re so clever at inventing the wheel, then you tell us what colour it should be!” (from The Hitchhiker’s Guide to the Galaxy by Douglas Adams)
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Post by stevie on Sept 28, 2023 19:59:52 GMT
Welcome to Fanaticus Xenophon. I think you’ll find unhistorical match-ups is pretty inevitable (although historical ones are better). After all, your local opponents might be interested in different periods than your own forces. And in an ‘open tournament’ type competition, anyone can usually bring any army they wish. Fortunately, this is not a problem with DBA. As far as the rules are concerned, a Blade is a Blade and a Pike is a Pike, no matter the period. So an early Sumerian Pikeman from 2600 BC fights exactly the same as a Swiss Pike of 1500 AD, and this applies for all the DBA troop types. “Change the name but they stay the same”, even if they look different. You might also be interested in Jim’s “Hint Cards for DBA 3.0” →HERESome Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Nov 2022 FAQ: ancientwargaming.files.wordpress.com/2022/10/dba_faq_q4_2022_final.pdf
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